Skull Turret v0.26 -jar

Details

  • Filename
    SkullTurret.jar
  • Uploaded by
  • Uploaded
    Sep 11, 2013
  • Size
    92.17 KB
  • Downloads
    649
  • MD5
    d928318f14fe97a9db0d3088c86088d8

Supported Bukkit Versions

  • CB 1.6.2-R1.0

Changelog

- 0.26 | Factions Support, Bug Fixes and Command Changes

  • Cancel commands on player quit
  • Resolved some issues keeping skull chunks loaded unnecessarily
  • Removed config option redstone_block_id to convert from using Obsolete typeId to Material type name
  • Added new config option redstone_block_mat
    • Same function as old config option redstone_block_id but uses material names instead
    • Accepts any valid block material name
    • Valid material type names can be found at the below website
    • http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html
    • Material name AIR is valid and replaces 0 to designate any block type

- 0.25 -beta | Bug fixes, Cleanup

  • Fixed some bugs in console command help
  • Fixed bug in command /sk give
  • Fixed static factions relations access causing NoClassDefFoundError if factions was not loaded
  • added amount arg to give command
    • /sk give <item> (amount)
    • valid amounts between 1 and 64

- 0.24 -alpha | Command Structure changes

  • Changed the command layout for better readability of commands (Should be the final command restructure)
    • Old commands still work for the time being
    • Permissions for new commands are the same as for the old commands (No change planned)
    • New Commands are as follows:
    • alias: /sk
    • /skull add <friend/enemy> <entityType> (playerName)
    • /skull add <player> <playerName> <maxTurret> <maxRange>
    • /skull rem <friend/enemy> <entityType> (playerName)
    • /skull rem <player> <playerName>
    • /skull done
    • /skull rotate
    • /skull redstone
    • /skull patrol
    • /skull ammo <ammoType>
    • /skull skin (skinName)
    • /skull reload (yes/no)
    • /skull give <item>
    • /skull list
    • /skull listall
    • /skull edit
    • /skull (?/help) (command)
  • Added command /skull (?/help) (command)
    • Provides in game / in console command information
  • Added more help info to command error messages
  • Code cleanup / typo fixes here and there
  • adjusted permissions error messages

- 0.23 -alpha | Bug fixes, Features

  • Fixed bug in command cancel not fully canceling out of commands
  • Added event cancel respect
  • Added small workaround for reverted splash potions. Bukkit Bug extending instant potions.
  • Fixed small bug in potion damage for endermen
  • Changed up some methods to bring the plugin closer to compliance with Bukkit Team's new "Deprecate all the things!" policy
  • Simple Faction 2.0 Support added for Master & Wizard Skulls
    • Using /skaddenemy PLAYER all players will be assessed for faction affiliation and potential for targeting
    • Skulls will target Enemy Alliances
    • Skulls will target Players with no faction
    • Skulls will not target Peaceful flags
    • Skulls will not target Neutral or Truce
    • Skulls will not function inside Enemy, Neutral or Truce territory
    • Skulls will function in wilderness and Ally territories
    • Skulls in enemy territory will go offline
    • Skulls in enemy territory will emit smoke VFX for 2 minutes
    • Skulls in enemy territory will self destruct after 2 minutes
    • Skulls in enemy territory will explode after 2 minutes
      • Visual Effect non-damaging
    • Skulls can not be placed in enemy territory
  • Added config option factions_support
    • Default (false) ignore factions