Skull Turret v0.26 -jar
Details
-
FilenameSkullTurret.jar
-
Uploaded by
-
UploadedSep 11, 2013
-
Size92.17 KB
-
Downloads699
-
MD5d928318f14fe97a9db0d3088c86088d8
Supported Bukkit Versions
- CB 1.6.2-R1.0
Changelog
- 0.26 | Factions Support, Bug Fixes and Command Changes
- Cancel commands on player quit
- Resolved some issues keeping skull chunks loaded unnecessarily
- Removed config option redstone_block_id to convert from using Obsolete typeId to Material type name
- Added new config option redstone_block_mat
- Same function as old config option redstone_block_id but uses material names instead
- Accepts any valid block material name
- Valid material type names can be found at the below website
- http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html
- Material name AIR is valid and replaces 0 to designate any block type
- 0.25 -beta | Bug fixes, Cleanup
- Fixed some bugs in console command help
- Fixed bug in command /sk give
- Fixed static factions relations access causing NoClassDefFoundError if factions was not loaded
- added amount arg to give command
- /sk give <item> (amount)
- valid amounts between 1 and 64
- 0.24 -alpha | Command Structure changes
- Changed the command layout for better readability of commands (Should be the final command restructure)
- Old commands still work for the time being
- Permissions for new commands are the same as for the old commands (No change planned)
- New Commands are as follows:
- alias: /sk
- /skull add <friend/enemy> <entityType> (playerName)
- /skull add <player> <playerName> <maxTurret> <maxRange>
- /skull rem <friend/enemy> <entityType> (playerName)
- /skull rem <player> <playerName>
- /skull done
- /skull rotate
- /skull redstone
- /skull patrol
- /skull ammo <ammoType>
- /skull skin (skinName)
- /skull reload (yes/no)
- /skull give <item>
- /skull list
- /skull listall
- /skull edit
- /skull (?/help) (command)
- Added command /skull (?/help) (command)
- Provides in game / in console command information
- Added more help info to command error messages
- Code cleanup / typo fixes here and there
- adjusted permissions error messages
- 0.23 -alpha | Bug fixes, Features
- Fixed bug in command cancel not fully canceling out of commands
- Added event cancel respect
- Added small workaround for reverted splash potions. Bukkit Bug extending instant potions.
- Fixed small bug in potion damage for endermen
- Changed up some methods to bring the plugin closer to compliance with Bukkit Team's new "Deprecate all the things!" policy
- Simple Faction 2.0 Support added for Master & Wizard Skulls
- Using /skaddenemy PLAYER all players will be assessed for faction affiliation and potential for targeting
- Skulls will target Enemy Alliances
- Skulls will target Players with no faction
- Skulls will not target Peaceful flags
- Skulls will not target Neutral or Truce
- Skulls will not function inside Enemy, Neutral or Truce territory
- Skulls will function in wilderness and Ally territories
- Skulls in enemy territory will go offline
- Skulls in enemy territory will emit smoke VFX for 2 minutes
- Skulls in enemy territory will self destruct after 2 minutes
- Skulls in enemy territory will explode after 2 minutes
- Visual Effect non-damaging
- Skulls can not be placed in enemy territory
- Added config option factions_support
- Default (false) ignore factions