Skull Turret v0.19 Beta -jar
Details
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FilenameSkullTurret.jar
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Uploaded by
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UploadedAug 26, 2013
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Size80.38 KB
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Downloads447
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MD5614fd9c7405346f03bb85c6becd7c579
Supported Bukkit Versions
- CB 1.6.2-R0.1
Changelog
- 0.19 -beta | Bug fixes, Features
- Fixed a bug in book parsing from skulls that had a named player enemy but no friends
- Fixed a parsing error in skull database for skulls with named players and/or named friends
- Cleaned up targeting code some for arrows.
- Fixed some issues with crazed skulls and target detection
- Fixed bug in /skammo command prevented skulls changed to fire arrow from changing back to non fire arrow
- Fixed bug in /akammo if command didnt have correct arguments would cause Index out of bounds exception
- Skulls will no longer target enemies if they cant path a rotational direction to them
- Fixes skulls placed in alcoves swiveling around and facing a wall to shoot at something and getting stuck
- Fixed bug in /skaddenemy player <playerName> For real this time
- Owner of the skull was being tested against player name instead of target name
- Fixed bug in /skaddfriend player <playerName> For real this time
- Owner of the skull was being tested against player name instead of target name
- Fixed bug in /skaddenemy & /skaddfriend that allowed editing of crazed and devious skull targets
- Sped up skull patrol time by 200ms
- Decreased wizard fire delay by 1000ms
- Removed target miss check code for wizard skulls
- /skrotate command can be canceled by typing either /skdone or retyping /skrotate
- Fixed maxRange save issue if per user settings were removed for skull owner
- Added firecharge soundFX for skulls that shoot firecharge
- Added snowball soundFX for skulls that shoot snowballs
- Added bow shoot soundFX for skulls that shoot arrows.
- Added a soundFX for wizard skulls firing potions
- Added Headers to config file options
- Added config option allow_mob_loot
- If disabled, Mobs that are shot by skulls will not drop loot or exp. Regardless of who got the kill
- Added config option fire_charge_is_incendiary
- If enabled allows fire charges to spread fire
- Added /skaddplayer /skremplayer /sklistallplayer to console commands
- Code cleanup in command structure
- Added permission skullturret.reload
- Gives permission to use /skreload command
- Member of admin super node
- Added confirmation dialog to /skreload command
- /skreload yes or /skreload no when prompted
- Reloading datafiles can cause temporary server lag if large numbers of skulls are in play because of initial range calculations
- Use normal skull intel name instead of enum name for interact event
- Disconnected velocity from arrow damage.
- Updated velocities to comply with disconnected damage change
- Added new config option crazed_damage_mod
- Sets crazed skull arrow damage
- Added new config option devious_damage_mod
- Sets devious skull arrow damage
- Added new config option master_damage_mod
- Set master skull arrow damage
- Added new config option wizard_damage_mod
- Sets wizard skull arrow damage
- Added new config option crazed_accuracy_mod
- Sets crazed skull arrow accuracy
- Added new config option devious_accuracy_mod
- Sets devious skull arrow accuracy
- Added new config option master_accuracy_mod
- Sets master skull arrow accuracy
- Added new config option wizard_accuracy_mod
- Sets wizard skull arrow accuracy
- Added new config option crazed_fire_speed
- Sets crazed skull fire speed
- Added new config option devious_fire_speed
- Sets devious skull fire speed
- Added new config option master_fire_speed
- Sets master skull fire speed
- Added new config option wizard_fire_speed
- Sets wizard skull fire speed
- Added new config option crazed_firerange_mod
- Sets crazed skull firing range
- Added new config option devious_firerange_mod
- Sets devious skull firing range
- Added new config option master_firerange_mod
- Sets master skull firing range
- Added new config option wizard_firerange_mod
- Sets wizard skull firing range
- Added new config option patrol_timer
- Sets the time a skull remains looking in a direction