Skull Turret v0.19 Beta -jar

Details

  • Filename
    SkullTurret.jar
  • Uploaded by
  • Uploaded
    Aug 26, 2013
  • Size
    80.38 KB
  • Downloads
    403
  • MD5
    614fd9c7405346f03bb85c6becd7c579

Supported Bukkit Versions

  • CB 1.6.2-R0.1

Changelog

- 0.19 -beta | Bug fixes, Features

  • Fixed a bug in book parsing from skulls that had a named player enemy but no friends
  • Fixed a parsing error in skull database for skulls with named players and/or named friends
  • Cleaned up targeting code some for arrows.
  • Fixed some issues with crazed skulls and target detection
  • Fixed bug in /skammo command prevented skulls changed to fire arrow from changing back to non fire arrow
  • Fixed bug in /akammo if command didnt have correct arguments would cause Index out of bounds exception
  • Skulls will no longer target enemies if they cant path a rotational direction to them
    • Fixes skulls placed in alcoves swiveling around and facing a wall to shoot at something and getting stuck
  • Fixed bug in /skaddenemy player <playerName> For real this time
    • Owner of the skull was being tested against player name instead of target name
  • Fixed bug in /skaddfriend player <playerName> For real this time
    • Owner of the skull was being tested against player name instead of target name
  • Fixed bug in /skaddenemy & /skaddfriend that allowed editing of crazed and devious skull targets
  • Sped up skull patrol time by 200ms
  • Decreased wizard fire delay by 1000ms
  • Removed target miss check code for wizard skulls
  • /skrotate command can be canceled by typing either /skdone or retyping /skrotate
  • Fixed maxRange save issue if per user settings were removed for skull owner
  • Added firecharge soundFX for skulls that shoot firecharge
  • Added snowball soundFX for skulls that shoot snowballs
  • Added bow shoot soundFX for skulls that shoot arrows.
  • Added a soundFX for wizard skulls firing potions
  • Added Headers to config file options
  • Added config option allow_mob_loot
    • If disabled, Mobs that are shot by skulls will not drop loot or exp. Regardless of who got the kill
  • Added config option fire_charge_is_incendiary
    • If enabled allows fire charges to spread fire
  • Added /skaddplayer /skremplayer /sklistallplayer to console commands
  • Code cleanup in command structure
  • Added permission skullturret.reload
    • Gives permission to use /skreload command
    • Member of admin super node
  • Added confirmation dialog to /skreload command
    • /skreload yes or /skreload no when prompted
    • Reloading datafiles can cause temporary server lag if large numbers of skulls are in play because of initial range calculations
  • Use normal skull intel name instead of enum name for interact event
  • Disconnected velocity from arrow damage.
    • Updated velocities to comply with disconnected damage change
  • Added new config option crazed_damage_mod
    • Sets crazed skull arrow damage
  • Added new config option devious_damage_mod
    • Sets devious skull arrow damage
  • Added new config option master_damage_mod
    • Set master skull arrow damage
  • Added new config option wizard_damage_mod
    • Sets wizard skull arrow damage
  • Added new config option crazed_accuracy_mod
    • Sets crazed skull arrow accuracy
  • Added new config option devious_accuracy_mod
    • Sets devious skull arrow accuracy
  • Added new config option master_accuracy_mod
    • Sets master skull arrow accuracy
  • Added new config option wizard_accuracy_mod
    • Sets wizard skull arrow accuracy
  • Added new config option crazed_fire_speed
    • Sets crazed skull fire speed
  • Added new config option devious_fire_speed
    • Sets devious skull fire speed
  • Added new config option master_fire_speed
    • Sets master skull fire speed
  • Added new config option wizard_fire_speed
    • Sets wizard skull fire speed
  • Added new config option crazed_firerange_mod
    • Sets crazed skull firing range
  • Added new config option devious_firerange_mod
    • Sets devious skull firing range
  • Added new config option master_firerange_mod
    • Sets master skull firing range
  • Added new config option wizard_firerange_mod
    • Sets wizard skull firing range
  • Added new config option patrol_timer
    • Sets the time a skull remains looking in a direction