Skull Turret v0.17 Alpha -jar

Details

  • Filename
    SkullTurret.jar
  • Uploaded by
  • Uploaded
    Aug 23, 2013
  • Size
    67.69 KB
  • Downloads
    506
  • MD5
    155061743419d1559e9dfd2f900f0501

Supported Bukkit Versions

  • CB 1.6.2-R0.1

Changelog

- 0.17 -alpha | Bug fixes, Features

  • Removed some debugging message that might spam console
  • Fixed bug allowing players to place skulls on the side of fence's. The skull would not work and would not break returning a turret skull.
  • Fixed command help info for /skgive (was showing old early testing skull types)
  • Changed default use_ammo_chests to false in config.
  • Fixed a bug in patrol could cause skull to jump 1 extra rotational direction upon server restart.
    • Would make a skull sometimes get stuck looking at walls
  • Skulls will no longer target players in creative mode
  • Added new permissions skullturret.ignoreme
    • Anyone with this permissions will be immune to skull targeting
    • If nopermissions config option is enabled, this permission is ignored
  • Added Skull Bow item
    • (Subject to change) uses Slime Ball, Bow and Eye of Ender as crafting items
    • Any Living Entity shot with this bow will be a target of all owned Master skulls in range of the target
    • Skulls will attempt to target as soon as they are able
    • Skulls will continue to target as long as enemy is in range
    • Skulls will forget the target after 1 minute of time even if target re-enters range
    • Target Timer is reset each time Target is shot
    • skullturret.ignoreme permissions makes target immune
    • (Subject to change) Does not require ammo at this time (Bow has Infinity arrow enchant)
    • Bow does not do damage to target that is shot
  • Added /skgive bow to list of skgive items
  • Added permission skullturret.create.bow
    • Allows permission to craft skull bows
  • Added permission skullturret.use.bow
    • Allows permission to use skull bows
  • Fixed a couple lore check issues