Skull Turret v0.17 Alpha -jar
Details
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FilenameSkullTurret.jar
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Uploaded by
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UploadedAug 23, 2013
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Size67.69 KB
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Downloads546
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MD5155061743419d1559e9dfd2f900f0501
Supported Bukkit Versions
- CB 1.6.2-R0.1
Changelog
- 0.17 -alpha | Bug fixes, Features
- Removed some debugging message that might spam console
- Fixed bug allowing players to place skulls on the side of fence's. The skull would not work and would not break returning a turret skull.
- Fixed command help info for /skgive (was showing old early testing skull types)
- Changed default use_ammo_chests to false in config.
- Fixed a bug in patrol could cause skull to jump 1 extra rotational direction upon server restart.
- Would make a skull sometimes get stuck looking at walls
- Skulls will no longer target players in creative mode
- Added new permissions skullturret.ignoreme
- Anyone with this permissions will be immune to skull targeting
- If nopermissions config option is enabled, this permission is ignored
- Added Skull Bow item
- (Subject to change) uses Slime Ball, Bow and Eye of Ender as crafting items
- Any Living Entity shot with this bow will be a target of all owned Master skulls in range of the target
- Skulls will attempt to target as soon as they are able
- Skulls will continue to target as long as enemy is in range
- Skulls will forget the target after 1 minute of time even if target re-enters range
- Target Timer is reset each time Target is shot
- skullturret.ignoreme permissions makes target immune
- (Subject to change) Does not require ammo at this time (Bow has Infinity arrow enchant)
- Bow does not do damage to target that is shot
- Added /skgive bow to list of skgive items
- Added permission skullturret.create.bow
- Allows permission to craft skull bows
- Added permission skullturret.use.bow
- Allows permission to use skull bows
- Fixed a couple lore check issues