Skull Turret v0.13 Alpha -jar
Details
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FilenameSkullTurret.jar
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Uploaded by
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UploadedAug 17, 2013
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Size56.33 KB
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Downloads380
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MD5b5a5fba71a034474eb4f1f43be83e3e9
Supported Bukkit Versions
- CB 1.6.2-R0.1
Changelog
- 0.13 -alpha | Features, Bug Fixes
- Fixed bug preventing any skull block from being destroyed.
- Fixed bug allowing players to select and edit target lists for crazed and devious skulls.
- refined skull target firing solution method to use eye height instead of block location
- refined skull eye location for line of sight
- fixed bug in player detection if all players were not added to enemy list.
- fixed bug in addfiends if admin tried to add self to target lists of another players skull
- Updated saving methods
- /skreload command added
- permission: skullturret.admin
- reloads datafiles (database and config)
- Config option drop_books_on_death
- Skull Knowledge Books normally will vanish when they are thrown out. This prevents that on death of a player.
- /skpatrol command added
- permission: skullturret.edit
- Toggles skull patrol and rotating to target
- /skrotate command added
- permission: skullturret.edit
- Rotates skull clockwise on its axis.
- wont rotate skulls not owned by player (admin override)
- wont rotate skulls on patrol
- added redstone detection.
- First Block under the fence post the skull is sitting on will be tested for redstone power
- Skulls listening for Redstone power and are powered will show VFX if enabled.
- Skulls listening for Redstone power and are not powered will not patrol
- A block can be powered both directly and indirectly. Both are detected.
- added config option allow_redstone_detect
- allows skulls to detect redstone power
- added config option redstone_block_id
- default block id 22 (lapis lazuli block)
- sets the required block for redstone detection
- Can be 0 (air) for any block
- /skredstone command added
- permission: skullturret.edit
- toggles selected skulls redstone detection
- skulls listening for redstone will not target or fire at anything
- ANY skull type can be set to listen for redstone signals