Skull Turret v0.13 Alpha -jar

Details

  • Filename
    SkullTurret.jar
  • Uploaded by
  • Uploaded
    Aug 17, 2013
  • Size
    56.33 KB
  • Downloads
    339
  • MD5
    b5a5fba71a034474eb4f1f43be83e3e9

Supported Bukkit Versions

  • CB 1.6.2-R0.1

Changelog

- 0.13 -alpha | Features, Bug Fixes

  • Fixed bug preventing any skull block from being destroyed.
  • Fixed bug allowing players to select and edit target lists for crazed and devious skulls.
  • refined skull target firing solution method to use eye height instead of block location
  • refined skull eye location for line of sight
  • fixed bug in player detection if all players were not added to enemy list.
  • fixed bug in addfiends if admin tried to add self to target lists of another players skull
  • Updated saving methods
  • /skreload command added
    • permission: skullturret.admin
    • reloads datafiles (database and config)
  • Config option drop_books_on_death
    • Skull Knowledge Books normally will vanish when they are thrown out. This prevents that on death of a player.
  • /skpatrol command added
    • permission: skullturret.edit
    • Toggles skull patrol and rotating to target
  • /skrotate command added
    • permission: skullturret.edit
    • Rotates skull clockwise on its axis.
    • wont rotate skulls not owned by player (admin override)
    • wont rotate skulls on patrol
  • added redstone detection.
    • First Block under the fence post the skull is sitting on will be tested for redstone power
    • Skulls listening for Redstone power and are powered will show VFX if enabled.
    • Skulls listening for Redstone power and are not powered will not patrol
    • A block can be powered both directly and indirectly. Both are detected.
  • added config option allow_redstone_detect
    • allows skulls to detect redstone power
  • added config option redstone_block_id
    • default block id 22 (lapis lazuli block)
    • sets the required block for redstone detection
    • Can be 0 (air) for any block
  • /skredstone command added
    • permission: skullturret.edit
    • toggles selected skulls redstone detection
    • skulls listening for redstone will not target or fire at anything
    • ANY skull type can be set to listen for redstone signals