Settings File
The settings file with some explanation.
Do you, or do you not, want to use SQLite?
useSQLite: false
Same for MySQL, yes or no?
useMySQL: false
MySQL user data here.
MySQL-User: root MySQL-Pass: p4ssw0rd MySQL-Host: localhost MySQL-Port: 3306 MySQL-Database: minecraft
How much money to get when leveling up a skill (Global setting, can be overriden by Skill Setting)
moneyOnLevelup: 20
What Item to get when leveling up (Global setting, can be overriden by Skill setting), in format ID,AMOUNT
itemOnLevelup: 89,1
Lightning strikes on leveling up :) NOTE: Does not harm players, does not remove blocks, but it does seem to turn pigs into zombies.
lightningOnLevelup: false
Tell everyone The player leveled up (if set to false, message will only go to the player)
broadcastOnLevelup: true
Debug mode, just use false :)
debug: false
Use Per-Skill Permissions. The Permission Node: skillz.skill.<skillname>
usePermissionsForEverySkill: false
Set all levels to level 0 when died
resetAllSkillsOnDeath: false
Lose a few levels when died (NOTE: This is for all skills, if level is lower then this it will be set to 0.)
loseLevelsOnDeath: 0
Messages
fallDamageMessage: You jump smoothly, avoiding $DMG damage! levelupMessage: You leveled up! Your $SKILLNAME level is now $NEWLEVEL! lostLevels: You died, causing your levels to get reset!
Auto-update the plugin
update: true
Current version: DO NOT CHANGE THIS (Well, you can, but it will just redownload the plugin really)
version: '5.4'
#Skills
#
Here are all settings per skill. Every skill has a few settings in common:
If set to true, the skill will be enabled.
enabled: Boolean
Gain <amount> XP per thing you do, so if you set mining a stone block to 1 XP per block, and this setting to 3, you will get 3 XP when mining stone.
XP-gain-multiplier: 1
skills: Archery: enabled: true XP-gain-multiplier: 1
Distance between the 2 objects. EX: Distance is 34, and setting is set to 6. 34/6 = 5.66 -> 5 XP for hitting it.
blocks-till-1XP-add: 10
<<code lua>>
Acrobatics:
enabled: true
XP-gain-multiplier: 2
<</code>> The amount of levels you need per reducted damage. If you fall, and get 6 damage, and your level is 20, you will have 2 damage left.
levels-per-reducted-damage: 5
Axes Combat: enabled: true XP-gain-multiplier: 1 Swords Combat: enabled: true XP-gain-multiplier: 1 Unarmed Combat: enabled: true XP-gain-multiplier: 1 Swimming: enabled: true XP-gain-multiplier: 1 woodcutting: enabled: true XP-gain-multiplier: 1
Whether or not to let players mine every block from the first level. If set to false, block_level will be used.
MineAllBlocksFromFirstLevel: true
Level needed for a block to break, as in BLOCKID: LEVELNEEDED
block_level: 5: 2 17: 0
XP You get for a block, as in BLOCKID: XPGAIN
block_XP: 5: 1 17: 2
digging: enabled: true XP-gain-multiplier: 1 MineAllBlocksFromFirstLevel: true #If above false, this will be used# block_level: 2: 0 3: 0 12: 1 13: 4 #this will be used anyway. BlockID: XP block_XP: 2: 1 3: 1 12: 1 13: 1 mining: enabled: true
- Miningspeed: original time in ms, - level in ms. In default it is 0.02 seconds less for each level (is 1 whole second for lvl 50)#
- The calculation: original-{LEVEL}*TheNumberBelow in milliseconds.#
- DOESNT WORK YET!#
miningspeed: 20
- If false, the settings below this option will be used.#
MineAllBlocksFromFirstLevel: true
Double drop change. if(level > RandomNumberBetween0-1 * change) -> Double drop.
change: 400 #If above false, this will be used# block_level: #ItemID: levelNeeded# #so 1: 0 means you need level 0 or higher to mine stone (ItemID 1)# #1 = stone, 4 = cobble, 14 = goldore, 15 = ironore, 16 = coalore, 21 = lapisore, 48 = mossycobble, 56 = diamondore# 1: 0 4: 0 14: 10 15: 5 16: 3 21: 20 48: 7 56: 12 73: 15 74: 15 #How much XP you get per block you break# block_XP: #How many XP you get per block# #1 = stone, 4 = cobble, 14 = goldore, 15 = ironore, 16 = coalore, 21 = lapisore, 48 = mossycobble, 56 = diamondore# 1: 1 4: 0 14: 3 15: 2 16: 1 21: 5 48: 4 56: 5 73: 3 74: 3
Custom reward for this skill. If you have this custom setting, it will override the global reward.
reward: money: 10 item: 89,2
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