Skills
Icon and banner by sean_amor
This is a lite version. Lite versions will not be updated, only maintained. Get the premium full version here. Features which are included in the premium version but not the light version, will be in red.
Do you want to have a fun, grindy rpg plugin on your server, so Players would stay... just a bit longer? Don't you want a fun rpg plugin that affects how players play? Then stop searching!
Servers using Skills Pro:
- kingdoms.voidrealms.net
- survivalcrafteria.smplxs.com:25547
- kingdoms.legacy.rocks
- play.mysteriarealms.com
Features
- Leveling system! Higher the level, harder to level-up! Kill mobs to get xp.
- 100% language/message customizations!
- Stats! Each time you level up, get stat points to upgrade Strength, Defense, Dexterity and Intelligence!
- Souls! Configurable soul drop! Can lose souls upon death!
- 3 out of 7 different skill types! Each with unique abilities and weaknesses!
- Permissions for all commands!
- Saves experience, levels and even skill types and skill improvements, so you can change the stats of each player easily.
- Interactive GUI for each skill type to improve their deadly skills!
- Masteries!
- Full control of xp gain from mob spawners!
- Configurability for all skill improvement costs
- Requirements/ Recommended plugins:
- Spigot/Bukkit 1.7.X to 1.8.X
- Grey Territories (Multi-world friendly) (Recommended)
- ActionbarAPI(HIGHLY Recommended, because it is used to display player custom health, mana etc)
Commands & Permissions
- /skill (Opens help) No permissions, because it doesn't do anything anyways.
- /skill select (Selects a skill type. You can only choose one, and can't change it with this command ever again) skills.select
- /skill list (Opens the list of skills) skill.list
- /skill info (Shows information on each skill type) skills.info
- /skill level (Shows your level, and the number of souls you have, only for those with skills) No permissions
- /skill improve (Opens a GUI for your skill type for you to improve skills.) skill.improve
- skill.level.bypass (Bypasses the level limit. Ops, as a result, won't be affected by the level limit.)
- skills.select.[skilltype name in lowercase] (Access the the skilltype)
- skills.select.* (Access to all /skill selects)
- /skill change (Allows user to change his skill, but this command has a cooldown configurable in the config.) skill.change
- /skill setsouls [player] [amount] (Adds the specified amount to a player. Put a "-" in front of the number to deduct) skill.setsouls
- /skill setstatpoints [player] [amount] (Adds to a player's statpoint count. Put a "-" in front of the number to deduct) skill.setstatpoints
- /skill setlevel [player] [amount] (Adds to a player's level. Level cannot go below 0. Put a "-" in front of the number to deduct) skill.setlevel
- /skill stat (Opens a GUI where the player can add statpoints to his STR, DEX, INT or DEF)
Stat System
How does this work? Skills use certain stats each.
Swordsman mainly uses Strength and Dexterity.
Devourer mainly uses Strength and Dexterity.
FireMage mainly uses Intelligence and Strength
Mage mainly uses Intelligence and Defense
Arbalist mainly uses Strength and Dexterity
Vampire mainly uses Strength and Intelligence
But you don't need to remember this. In /skill stat, there is an explanation. Players can see which /skill improves increase with what certain stat.
Stats are colour-coded and the values that increase with the stat is colour-coded too.
Don't worry you'll see what I mean with the instructions in /skill stat. It has visual examples.
Skill types
Now you may wonder: What kind of skills are there?
1. Swordsman
Swordsman are strong melee fighters and will lose to almost nothing in melee combat, but lose out in ranged capabilities. Each attack deals bonus damage based on your STR.
Branched skills:
Parry : When holding a sword, and your attacker's STR is lower than yours, reflect a percentage of damage back
Pierce: When holding a sword, and your victim's DEF is lower than your STR, do bonus damage based on your STR
Dodge : chance to dodge melee attacks. Chance is increased, up to 30% with DEX
A Thousand Cuts: Powerful active that will immobilise a target for some time, and sword hits on these targets will deal more damage. Each hit also disorients your victim.
Strength at larger levels: Potential to deal an extreme amount of damage to players, dealing vast amounts of damage to poorly equipped players, and be the terror of cramped pvp arenas
2. Devourer
Devourers are strange aberrations that can evolve better combat traits. Attacks will deal corrupt victims, dealing damage over time based on STR
Branched skills:
Evolve Gliders: Grow gliders. Increase your sprint speed each level
Evolve Cloak:
- Level 1: Gain invisibility permanently. When you attack, the invisibility is disabled for 30 seconds.
- Level 2: Hostile mobs will naturally be neutral to you. If you attack a mob, neutrality is disabled for 30 seconds.
- Level 3: The first attack you make before becoming invisible will deal more damage
Evolve Sadism: Remove your ability to have pity or disgust. Have a chance to heal for each attack you do.
Consume : Bite your target, dealing a flat amount of damage plus bonus damage based on your target's missing health. If the target dies, regain 50% of your maximum health
Strength at larger levels: Devourers are masters of ambush and hit-and-run tactics. Corruption delays foes by a considerable amount, allowing for escapes, and returns to attack.
3. Mage
Mages are powerful masters of magics and wield powerful staffs of doom that wreck havoc. Mages are highly dependant on mana. You can regain 1 mana per hit with your staff (hoe), and deal more damage based on the amount of mana you have.
Branched skills:
Reflect: When holding a staff, attackers hitting you have a chance (Based on your staff material rarity) of getting damaged. Can trigger Explosion Spell
Explosion Spell: Have a chance (Based on your staff material rarity) to deal more damage on normal attacks.
Heal Spell: For every 10 mana you have currently, regenerate more health, if your current health is over 20.
Energy Flux : Fire a beam of magic, dealing damage to all enemies in your path. Has a low cooldown. Can trigger Explosion Spell.
Strength at larger levels: The mage can do a vast amount of damage if equipped with a diamond hoe, evenly matching him with a Swordsman thanks to the ranged skill.
4. FireMage
FireMages are kind of mages, but focus on fire-related magic instead. Pyros don't use mana or energy, but use health to cast its active. Pyros are immune to fire damage. When on fire, regenerate a certain amount of health if your health is over 20.
Branched Skills:
Absorb Energy: After getting hit, your next attack will set your enemy on fire.
Phoenix Essence: For every second your target is on fire, deal additional melee damage.
Black Fire: Fire damage for players in a 5 block radius around you is increased by an amount.
Inferno : Next melee attack will deal more damage, along with 1 damage per firetick the victim has (1 firetick = 1/20 seconds the target is on fire)
Strength in larger levels: FireMages have powerful burst damage, and can eliminate targets within a few blinks at higher levels.
5. Juggernaut
Juggernauts are tough, durable warriors with a passive that reduces entity damage received.
Branched skills:
Heavy Strikes: If you're using an axe, deal bonus damage based on your STR
Stone Skin:
- Level 1: Fall damage is reduced by 50%
- Level 2: Fire damage is reduced by 50%
- Level 3: Your passive's effect will work against projectiles
Aegis Protection : Every few seconds, refresh a shield that blocks the next attack.
Throw : Carry a target for 3 seconds, then throw the target toward the area where you're facing, dealing damage.
Strength in larger levels: Juggernauts can get very tough to kill, and if in a bad situation, can always use Throw to toss their enemies away while making a getaway themselves.
6. Arbalist
Arbalists are ranged specialists, and are able to deal more damage with ranged weaponry based on how far the arbalist is from its victim.
Branched Skills:
Execute: After 2 projectile hits on the same target, the third hit will deal bonus damage
Dual Arrow:
- Level 1: Your crossbow and bow can fire two arrows at once. The second arrow deals 50% damage.
- Level 2: the second arrow does 100% damage.
- Level 3: The second arrow does 100% damage, along with some bonus damage
Barbed Arrow: Your attacks cause your target to bleed and flinch every few seconds for an amount of time.
Fire Crossbow: Punching with your bow instantly fires a short range arrow with increased knockback capabilities.
Strength in larger levels: Arbalists can have different playstyles, those for snipers and those for crossbow spammers at close range. Crossbow's level reduces its cooldown, allowing you to make a powerful knockback power on any battlefield, so long as you have the energy required.
8. Vampire
Vampires are evil, demonic creatures that use the power of blood to destroy foes. Melee attacks give 3 blood per hit, and you deal more damage based on the blood you have. However, blood levels drop by 1 every few seconds.
Branched Skills:
Blood Lust:
- Level 1: If you have more than 70% of your blood well full, go into a frenzy, allowing you to deal bonus damage
- Level 2: Your natural health regeneration is tripled during this time.
- Level 3: Attacks during this duration have a chance (based on your current blood) to heal you by 2 Blood Well: Increases your maximum blood by a large amount each upgrade. Also gives a chance to prevent blood loss every few seconds.
Bleed: Attacks cause a target to bleed and flinch every few seconds for an amount of time. everytime a victim is damaged by bleed, gain 3 blood.
Eternal Darkness : Take no damage for a brief amount of time. Time is increased per level.
Strength in larger levels: Vampires are not very durable, and rely on healing and damage to defeat enemies. If you time Eternal Darkness well, you can defeat a foe with your sheer damage easily.
@Triyon
BetonQuest Citizens CraftBook CraftConomy DynMap EssentialsGroupManager MagicLoot mcMMO MobHealth MythicMobs NoDrops ProtocolLib Sensible_Toolbox Slimefun Vault WorldEdit
@Triyon
Haha Juggernaut Dota 2 !
@sheeeeeeets
What other plugins do you have? This is another error new to me, and not reported before. I checked it out myself, but it seems fine.
Weaponsmaster only shows Parry and Reflect in /skills improve. Deleted the jar and folder and installed again, still same thing.
All other classes seem to work ok for me.
@Triyon
I know, install the latest version "v10", in my last comment or vote i explain the bugs and things will improve, as it is SPAM msg when "attack +6 "
here is the message:
Hi Triyon , THX for the update!, but when you have a diamond sword or some enchantment that exceeds 6 damage it shows a message and the settings you put true to not show it and still shows, also with regard to that, not could remove that restriction of 6 damage? because then the enchantments would have no meaning, thanks for the update I really love this plugin
@ImZeta
Skills v10 is here, with your requested features and some other things :D
block the GUI so that users can not use the jukebox,but block craft is perfect. THX ,I will wait anxious
I will allow the blocking of crafting soon. But by "the GUI", what do you mean?
Hi,I want to know how I can block the craft of the items , or the GUI! pls and thanks
Worldguard 5 and 6 are rather different, so its hard to support both, but I'm trying to make the plugin independant. May not happen soon.
@Triyon
support for worldguard 5? =3
Is there a difference in installing the BuildTools, then running your server with the CraftBukkit.jar rather than the Spigot.jar?
I am kind of self taught, so the whole process was a bear to begin with, but if running Spigot instead of CraftBukkit works, I am all in!
EDIT: Got it working, but still not sure if there is a difference starting server with Spigot or CraftBukkit. Any help with that folks?
Also, my run speed bonus from my Slime gear (Slimefun plugin armor) will appear, and the bonus leaves when I move. The jump height stays, and no fall damage, but do not get the run speed bonus since I installed this?
THANKS BTW!!!!
@sheeeeeeets
Works fine with Spigot 1.8.1
@sheeeeeeets I don't see why it wouldn't work, unless they altered the api, so why not try and see :D
This useable on a 1.8.1 server?
@Meastrofer5
What do you exactly mean? The skills aren't really like "ranks". they all have their strengths and weaknesses. There are permissions for each skill type though. skill.select.[skilltype]
skill types are something as groups ? when yes, can i set permissions for this groups ? :) and can i set conditions, that players must make when they wanna go to new group ?
when player is no active can he go down in skills ?
You can edit soul count in souls.yml, but it requires a reload.
and more important is everytime giving u apple and its annoying
and its really bad u cant add souls to anyone :(
but its a awesome plugin thx :)
@xH3LLRAIZ3Rx Nah... after the holidays, my time may run short. I may not have the time to code 2 projects anymore. (Actually I currently am anyways...)