SimpleEgg v0.0.3

Details

  • Filename
    SimpleEgg-0.0.3.jar
  • Uploaded by
  • Uploaded
    May 24, 2015
  • Size
    19.40 KB
  • Downloads
    486
  • MD5
    2e12ec751e39aeab792c9d3fe3fd56bf

Supported Bukkit Versions

  • 1.8

Changelog

v0.0.3

Because I am just one person, I can't test permissions that involve two people. In this case, these permissions involve two people. So, if you come across issues that are not because of your server's permission system, drop a comment or a PM and I'll have a look.

  • Added permission node "SimpleEgg.owner-override". This node will allow a player to capture a tameable mob even if someone else owns it. The mob will still be owned by the original player.
  • Added permission node "SimpleEgg.steal". This node will allow a player to capture and take ownership of a mob someone else owns. This node includes "SimpleEgg.owner-override", and if you give a player this node, you will not need to give them "SimpleEgg.owner-override.
  • Added a config setting for enabling and disabling egg refunds. For this setting to appear you will need to delete your old config file.

v0.0.2.2

  • Fix config settings for consumed item and amount of consumed item not working.

v0.0.2.1

  • Fix typo in permissions so that SimpleEgg.* also gives SimpleEgg.villager
  • Register alias for /SimpleEgg

v0.0.2

  • Added config file
  • Made consumed item customizable (via config)
  • Made amount of consumed item customizable (via config)
  • Now supports all mobs
  • Permissions for each mob now in place. They are located on the Commands and Permissions page.
  • No more NMS dependence
  • Unfortunately, it does not look like the Bukkit provided method for setting horse jump height is working properly, and the hacky NMS method for speed is not working either, so these properties are now ignored on horses.
  • The order of info in Simple Eggs has been changed to make more sense. This will unfortunately ruin any old eggs, making them plain spawn eggs, and you should tell players to use any that they may have stashed away before updating.
  • The armor configuration of mobs that can wear armor is not yet saved, this will come later.

Please report any issues (permissions, errors, other nonsense) that come up so that I can look into a resolution.

v0.0.1

  • Initial Release