SimpleCronClone v1.3.2

Details

  • Filename
    SimpleCronClone.zip
  • Uploaded by
  • Uploaded
    Apr 16, 2016
  • Size
    93.14 KB
  • Downloads
    462
  • MD5
    9a6706a6518174575a154439da91e470

Supported Bukkit Versions

  • 1.9

Changelog

v 1.3.2

built from this commit, changes since last release here

  • new command: "SLEEP MILLISECONDS"
  • ScriptParser for ExecWait no longer borks whitespace (as much?)
  • Example UUID-->PlayerName script, includes smiple example usage
  • Bump minor version to 1.3.2
  • Thank you cyclo666 for finding these bugs, and testing the changes/fixes

v 1.3.1

built from this commit, changes since last release here

Simple bug fix for the player/console command "/simplecronclone exec $SCRIPT". Also allows passing arguments to said script. Other notes from v1.3 still hold.

v 1.3

built from this commit, changes since last release here

BREAKING in v1.3

EventEngine no longer passes PlayerName around, instead it passes the UUID only. If this presents a problem for those that use the EE, please let me know and we can figure out another way besides adding even more event arguments...

v 1.2

built from this commit, changes since last release here

SimpleCronEvents

Per request, two new SCE events: playerDeath, and playerRespawn. see the events page for more info and what the arguments are.

SimpleCronClone

No changes to SCC

Reloading the server with the console command reload while scripts are running may or may not leave them paused/in an unknown state. This is being worked on, however for the time being it is recommended not to use reload to reload all your plugins, just restart the server instead. (to re-parse the tab.scc and tab.sce use the /simplecronclone restart command)

BREAKING in v1.3

EventEngine no longer passes PlayerName around, instead it passes the UUID only. If this presents a problem for those that use the EE, please let me know and we can figure out another way besides adding even more event arguments...

BREAKING in v1.1

The tab.sce format for the EventEngine had to be re-worked from the ground up, you will have to re-write it! I could not get a converter working well enough to make it convert for you automatically. For this I am sorry. See tab-format for what the new format looks like, also look at the example tab.sce file included in the download.