Simple DevChat

 
http://i.imgur.com/twkXe69.png" alt="[IMG]"> Skype DevAnonymous
http://i.imgur.com/DaY8e9N.png" alt="[IMG]"> Discord DevAnonymous #6286
 
This fully customizable plugin features global variables, custom chat format, name mention tool, clear chat, custom player message format with /reply, mute chat, player MOTD on join, /MOTD, customize the players list name in TAB, new player message, custom or no join message, custom or no quit message, custom /alert format, custom /say format, and /help to your liking and much more!
 
 
» Core Features
» Per group chat format
» Mute chat
» Clear chat
» Custom EVERYTHING
» Format chat
» Format /msg
» Player GUI
» Each player has there own UUID file for preferences
» FREE
» Clean coded and lightweight
» Permission based colors
» Customize about ANY message
» and much more!
 
» Additional Features / Soft Dependencies
» Vault Install the plugin Vault for prefixes, suffixes, and group names to work
Link to Vault: Vault
 
» PlaceholderAPI Install this plugin to have access to over 100+ variables that can be used throughout the chat. Variables by PlaceholderAPI will be in %variable% while DevChat variables are in {variable}
Link to PlaceholderAPI: PlaceholderAPI
 
 
 
» /devchat [reload] | DevChat coded by DevAnonymous
Permission Reload: devchat.reload
 
» /chat [t | mute | clear | help] | Player commands / GUI
 
» /help | Custom help
 
» /rules | Rules for the server
 
» /motd | Displays current MOTD
 
» /mutechat | Toggle chat for server
Permission: devchat.mutechat
 
» /clearchat [a | s] | Clear chat for server
Permission: devchat.clearchat
 
» /bcast <message> | A stripped version of Broadcast
Permission: devchat.bcast
 
» /message <player> <message> | Message another player
Permission Color: devchat.message.color
 
» /reply <message> | Reply to last player
Permission Color: devchat.message.color
 
» /alert <message> | Alert a message to the server
Permission: devchat.alert
 
» /say <message> | Say a message as your self
Permission: devchat.say
 
 
» {pGroup} Senders Group name
Example Output: developer
 
» {pPrefix} Senders Prefix
Example Output: DEVELOPER This is text
 
» {pSuffix} Senders Suffix
Example Output: SUFFIX_TEST This is text
 
» {pColorPrefix} Senders Prefix with color after
Example Output: DEVELOPER This is text
 
» {pColorSuffix} Senders Suffix with color after
Example Output: SUFFIX_TEST This is text
 
» {pName} Senders Name
Example Output: DevAnonymous
 
» {pDisplayName} Senders Display Name
Example Output: DevAnonymous
 
» {newline} Creates new line in sentence
Example Output: Hi {newline}Hi
Hi
 
» {onlinePlayers} Current amount of players online
Example Output: 4
 
» {uniquePlayers} How many unique players have joined the server
Example Output: 48
 
 
 
 
» devchat.chat.override | If chat is muted or player has chat muted, players message will still show if enabled in the config
 
» devchat.chat.color | Use &colors in chat
 
» devchat.message.color | Use &colors when /messaging players
 
For all the commands use the permission devchat.*
Use permission devchat.admin for staff, this permission includes:
› /mutechat
› /alert
› /clearchat
› Override chat if muted and enabled
› Chat in color
 
 
1: Download DevChat
» Download Vault for prefixes, suffixes, and group names to work
» Download PlaceholderAPI for 100+ variables!
2: Copy to your plugins folder
3: Start the server
4: Edit the config to your liking
5: Type '/devchat reload' in-game
6: Done!
 
# Coded by DevAnonymous
# Global Variables, The sender can be Console or Player {define names below}:
# {pGroup} #Global Variable - Senders Group name
# {pPrefix} #Global Variable - Senders Prefix
# {pSuffix} #Global Variable - Senders Suffix
# {pColorPrefix} #Global Variable - Senders Prefix with color after
# {pColorSuffix} #Global Variable - Senders Suffix with color after
# {pName} #Global Variable - Seders Name
# {pDisplayName} #Global Variable - Senders DisplayName
# {newLine} #Global Variable - Make a new line
# {onlinePlayers} #Global Variable - Players online
# {uniquePlayers} #Global Variable - Number of unique players
# Variables specific to certain formats
# {tName} - Target Name [For: playerMessage only]
# {pMessage} - Players Message [For: playerMessage and chatFormat only]
# {cMessage} - Command Message [For: alertMessage and sayMessage]
# For customJoin and customQuit you can use 'none' for no join message at all
# In groupFormats keep group names lowerCASE
variables:
  consoleName: CONSOLE
  unknownName: UNKNOWN
chatFormat:
  enableFeature: true
  format: '&a{pPrefix}&9{pDisplayName}&a{pSuffix} &8&l> &f{pMessage}'
  groupFormats:
    devanonymous: Add as many groups as you want, keep group names lowerCase. Each group is a new line like this
chatMention:
  enableFeature: true
  chatMessage: '&a&lCHAT &7Player &9{pDisplayName} &7mentioned you in chat!'
  chatMentionFormat: '&a{pDisplayName}'
  playerMentionOff: '&a&lCHAT &7Player &a{pDisplayName} &7has there mention turned
    off'
  sendTitle: true
  titleFooter: '&9{pDisplayName} &8mentioned you in chat'
  sendSound: true
  sound: ITEM_PICKUP
clearChat:
  clearLines: 100
  clearBcastMessage: '&a&lCHAT &2&l> &7Cleared by &9{pDisplayName}'
muteChat:
  chatMuted: false
  opsOverride: true
  chatMuteBcastMessage: '&a&lCHAT &2&l> &7Chat muted by: &9{pDisplayName}'
  chatUnMuteBcastMessage: '&a&lCHAT &2&l> &7Chat un-muted by: &9{pDisplayName}'
  playerMutedMessage: '&a&lCHAT &7Chat is currently muted'
playerMessage:
  sendFormat: '&a&l>> &9Me &8&l-> &7{tName} &a&l> &f{pMessage}'
  receiveFormat: '&a&l>> &7{pName} &8&l-> &9Me &a&l> &f{pMessage}'
  sendReceiveTitle: true
  titleHeader: '&7{pName} &8&l-> &9Me'
  titleFooter: '&f{pMessage}'
  sendReceiveSound: true
  sound: ITEM_PICKUP
playerMOTD:
  enableFeature: true
  MOTDMessage:
  - '&8&m+---------------------------------------------------+'
  - ' '
  - ' &7Welcome, &9{pDisplayName}&7! Players online &a{onlinePlayers}'
  - ' '
  - ' &7This is a player MOTD that you can configure in the &aconfig'
  - ' '
  - '&8&m+---------------------------------------------------+'
  sendTitle: true
  titleHeader: '&aWelcome back &9{pName}'
  titleFooter: '&7Edit this in the &aconfig&7!'
playerListName:
  enableFeature: true
  format: '{pPrefix}&9{pName}'
  useRepeater: false
  updateEverySecond: 1
newPlayer:
  enableFeature: true
  messageFormat: '&a&l>> &7New player &9{pDisplayName}&7! &a{uniquePlayers} &7unique
    players!'
  sendServerTitle: true
  titleHeader: '&a&lNEW PLAYER'
  titleFooter: '&9&l{pName}'
customJoin:
  enableFeature: true
  format: '&a&l> &9{pDisplayName} &7has connected'
customQuit:
  enableFeature: true
  format: '&c&l> &9{pDisplayName} &7has disconnected'
alertMessage:
  format: '&a&lALERT &2&l> &f{cMessage}'
  sendTitle: true
  titleHeader: '&a&lALERT'
sayMessage:
  format: '&a&l{pDisplayName} &2&l> &f{cMessage}'
customHelp:
  HelpMessage:
  - '&8&m+---------------------------------------------------+'
  - ' '
  - ' &7Customize this &a/help &7in the config'
  - ' '
  - '&8&m+---------------------------------------------------+'
  RulesMessage:
  - ' &8&l===== &a&lServer Rules &8&l====='
  - '&8&l> &71 &aNo hacked clients'
  - '&8&l> &72 &aDo not spam'
  - '&8&l> &73 &aBe respectful'
playerCommands:
  clear:
    enable: true
    clearLines: 100
    clearMessage: '&a&lCHAT &7Cleared your chat'
  mute:
    enable: true
    opsOverride: true
    chatMutedMessage: '&a&lCHAT &7Your chat is muted from others. To un-mute type
      &a/chat'
    muteChatMessage: '&a&lCHAT &7Chat muted from others'
    unmuteChatMessage: '&a&lCHAT &7Chat un-muted from others'
  message:
    playerMessage: '&a&lCHAT &7Your messages are off, enable in &a/c'
    disabledMessage: '&a&lCHAT &9{tName} &7has messages turned off'
  messages:
    featureDisabled: '&a&lCHAT &7This feature is disabled'
 
» minecraft.eridiumcraft.co.uk
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Sound list
 
MC Version 1.8
 
AMBIENCE_CAVE
AMBIENCE_RAIN
AMBIENCE_THUNDER
ANVIL_BREAK
ANVIL_LAND
ANVIL_USE
ARROW_HIT
BAT_DEATH
BAT_HURT
BAT_IDLE
BAT_LOOP
BAT_TAKEOFF
BLAZE_BREATH
BLAZE_DEATH
BLAZE_HIT
BURP
CAT_HISS
CAT_HIT
CAT_MEOW
CAT_PURR
CAT_PURREOW
CHEST_CLOSE
CHEST_OPEN
CHICKEN_EGG_POP
CHICKEN_HURT
CHICKEN_IDLE
CHICKEN_WALK
CLICK
COW_HURT
COW_IDLE
COW_WALK
CREEPER_DEATH
CREEPER_HISS
DIG_GRASS
DIG_GRAVEL
DIG_SAND
DIG_SNOW
DIG_STONE
DIG_WOOD
DIG_WOOL
DONKEY_ANGRY
DONKEY_DEATH
DONKEY_HIT
DONKEY_IDLE
DOOR_CLOSE
DOOR_OPEN
DRINK
EAT
ENDERDRAGON_DEATH
ENDERDRAGON_GROWL
ENDERDRAGON_HIT
ENDERDRAGON_WINGS
ENDERMAN_DEATH
ENDERMAN_HIT
ENDERMAN_IDLE
ENDERMAN_SCREAM
ENDERMAN_STARE
ENDERMAN_TELEPORT
EXPLODE
FALL_BIG
FALL_SMALL
FIRE
FIRE_IGNITE
FIREWORK_BLAST
FIREWORK_BLAST2
FIREWORK_LARGE_BLAST
FIREWORK_LARGE_BLAST2
FIREWORK_LAUNCH
FIREWORK_TWINKLE
FIREWORK_TWINKLE2
FIZZ
FUSE
GHAST_CHARGE
GHAST_DEATH
GHAST_FIREBALL
GHAST_MOAN
GHAST_SCREAM
GHAST_SCREAM2
GLASS
HORSE_ANGRY
HORSE_ARMOR
HORSE_BREATHE
HORSE_DEATH
HORSE_GALLOP
HORSE_HIT
HORSE_IDLE
HORSE_JUMP
HORSE_LAND
HORSE_SADDLE
HORSE_SKELETON_DEATH
HORSE_SKELETON_HIT
HORSE_SKELETON_IDLE
HORSE_SOFT
HORSE_WOOD
HORSE_ZOMBIE_DEATH
HORSE_ZOMBIE_HIT
HORSE_ZOMBIE_IDLE
HURT_FLESH
IRONGOLEM_DEATH
IRONGOLEM_HIT
IRONGOLEM_THROW
IRONGOLEM_WALK
ITEM_BREAK
ITEM_PICKUP
LAVA
LAVA_POP
LEVEL_UP
MAGMACUBE_JUMP
MAGMACUBE_WALK
MAGMACUBE_WALK2
MINECART_BASE
MINECART_INSIDE
NOTE_BASS
NOTE_BASS_DRUM
NOTE_BASS_GUITAR
NOTE_PIANO
NOTE_PLING
NOTE_SNARE_DRUM
NOTE_STICKS
ORB_PICKUP
PIG_DEATH
PIG_IDLE
PIG_WALK
PISTON_EXTEND
PISTON_RETRACT
PORTAL
PORTAL_TRAVEL
PORTAL_TRIGGER
SHEEP_IDLE
SHEEP_SHEAR
SHEEP_WALK
SHOOT_ARROW
SILVERFISH_HIT
SILVERFISH_IDLE
SILVERFISH_KILL
SILVERFISH_WALK
SKELETON_DEATH
SKELETON_HURT
SKELETON_IDLE
SKELETON_WALK
SLIME_ATTACK
SLIME_WALK
SLIME_WALK2
SPIDER_DEATH
SPIDER_IDLE
SPIDER_WALK
SPLASH
SPLASH2
STEP_GRASS
STEP_GRAVEL
STEP_LADDER
STEP_SAND
STEP_SNOW
STEP_STONE
STEP_WOOD
STEP_WOOL
SUCCESSFUL_HIT
SWIM
VILLAGER_DEATH
VILLAGER_HAGGLE
VILLAGER_HIT
VILLAGER_IDLE
VILLAGER_NO
VILLAGER_YES
WATER
WITHER_DEATH
WITHER_HURT
WITHER_IDLE
WITHER_SHOOT
WITHER_SPAWN
WOLF_BARK
WOLF_DEATH
WOLF_GROWL
WOLF_HOWL
WOLF_HURT
WOLF_PANT
WOLF_SHAKE
WOLF_WALK
WOLF_WHINE
WOOD_CLICK
ZOMBIE_DEATH
ZOMBIE_HURT
ZOMBIE_IDLE
ZOMBIE_INFECT
ZOMBIE_METAL
ZOMBIE_PIG_ANGRY
ZOMBIE_PIG_DEATH
ZOMBIE_PIG_HURT
ZOMBIE_PIG_IDLE
ZOMBIE_REMEDY
ZOMBIE_UNFECT
ZOMBIE_WALK
ZOMBIE_WOOD
ZOMBIE_WOODBREA
 
MC Version 1.9+ [1.9, 1.10, 1.11]
 
AMBIENT_CAVE
BLOCK_ANVIL_BREAK
BLOCK_ANVIL_DESTROY
BLOCK_ANVIL_FALL
BLOCK_ANVIL_HIT
BLOCK_ANVIL_LAND
BLOCK_ANVIL_PLACE
BLOCK_ANVIL_STEP
BLOCK_ANVIL_USE
BLOCK_BREWING_STAND_BREW
BLOCK_CHEST_CLOSE
BLOCK_CHEST_LOCKED
BLOCK_CHEST_OPEN
BLOCK_CHORUS_FLOWER_DEATH
BLOCK_CHORUS_FLOWER_GROW
BLOCK_CLOTH_BREAK
BLOCK_CLOTH_FALL
BLOCK_CLOTH_HIT
BLOCK_CLOTH_PLACE
BLOCK_CLOTH_STEP
BLOCK_COMPARATOR_CLICK
BLOCK_DISPENSER_DISPENSE
BLOCK_DISPENSER_FAIL
BLOCK_DISPENSER_LAUNCH
BLOCK_END_GATEWAY_SPAWN
BLOCK_ENDERCHEST_CLOSE
BLOCK_ENDERCHEST_OPEN
BLOCK_FENCE_GATE_CLOSE
BLOCK_FENCE_GATE_OPEN
BLOCK_FIRE_AMBIENT
BLOCK_FIRE_EXTINGUISH
BLOCK_FURNACE_FIRE_CRACKLE
BLOCK_GLASS_BREAK
BLOCK_GLASS_FALL
BLOCK_GLASS_HIT
BLOCK_GLASS_PLACE
BLOCK_GLASS_STEP
BLOCK_GRASS_BREAK
BLOCK_GRASS_FALL
BLOCK_GRASS_HIT
BLOCK_GRASS_PLACE
BLOCK_GRASS_STEP
BLOCK_GRAVEL_BREAK
BLOCK_GRAVEL_FALL
BLOCK_GRAVEL_HIT
BLOCK_GRAVEL_PLACE
BLOCK_GRAVEL_STEP
BLOCK_IRON_DOOR_CLOSE
BLOCK_IRON_DOOR_OPEN
BLOCK_IRON_TRAPDOOR_CLOSE
BLOCK_IRON_TRAPDOOR_OPEN
BLOCK_LADDER_BREAK
BLOCK_LADDER_FALL
BLOCK_LADDER_HIT
BLOCK_LADDER_PLACE
BLOCK_LADDER_STEP
BLOCK_LAVA_AMBIENT
BLOCK_LAVA_EXTINGUISH
BLOCK_LAVA_POP
BLOCK_LEVER_CLICK
BLOCK_METAL_BREAK
BLOCK_METAL_FALL
BLOCK_METAL_HIT
BLOCK_METAL_PLACE
BLOCK_METAL_PRESSUREPLATE_CLICK_OFF
BLOCK_METAL_PRESSUREPLATE_CLICK_ON
BLOCK_METAL_STEP
BLOCK_NOTE_BASEDRUM
BLOCK_NOTE_BASS
BLOCK_NOTE_HARP
BLOCK_NOTE_HAT
BLOCK_NOTE_PLING
BLOCK_NOTE_SNARE
BLOCK_PISTON_CONTRACT
BLOCK_PISTON_EXTEND
BLOCK_PORTAL_AMBIENT
BLOCK_PORTAL_TRAVEL
BLOCK_PORTAL_TRIGGER
BLOCK_REDSTONE_TORCH_BURNOUT
BLOCK_SAND_BREAK
BLOCK_SAND_FALL
BLOCK_SAND_HIT
BLOCK_SAND_PLACE
BLOCK_SAND_STEP
BLOCK_SLIME_BREAK
BLOCK_SLIME_FALL
BLOCK_SLIME_HIT
BLOCK_SLIME_PLACE
BLOCK_SLIME_STEP
BLOCK_SNOW_BREAK
BLOCK_SNOW_FALL
BLOCK_SNOW_HIT
BLOCK_SNOW_PLACE
BLOCK_SNOW_STEP
BLOCK_STONE_BREAK
BLOCK_STONE_BUTTON_CLICK_OFF
BLOCK_STONE_BUTTON_CLICK_ON
BLOCK_STONE_FALL
BLOCK_STONE_HIT
BLOCK_STONE_PLACE
BLOCK_STONE_PRESSUREPLATE_CLICK_OFF
BLOCK_STONE_PRESSUREPLATE_CLICK_ON
BLOCK_STONE_STEP
BLOCK_TRIPWIRE_ATTACH
BLOCK_TRIPWIRE_CLICK_OFF
BLOCK_TRIPWIRE_CLICK_ON
BLOCK_TRIPWIRE_DETACH
BLOCK_WATER_AMBIENT
BLOCK_WATERLILY_PLACE
BLOCK_WOOD_BREAK
BLOCK_WOOD_BUTTON_CLICK_OFF
BLOCK_WOOD_BUTTON_CLICK_ON
BLOCK_WOOD_FALL
BLOCK_WOOD_HIT
BLOCK_WOOD_PLACE
BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF
BLOCK_WOOD_PRESSUREPLATE_CLICK_ON
BLOCK_WOOD_STEP
BLOCK_WOODEN_DOOR_CLOSE
BLOCK_WOODEN_DOOR_OPEN
BLOCK_WOODEN_TRAPDOOR_CLOSE
BLOCK_WOODEN_TRAPDOOR_OPEN
ENCHANT_THORNS_HIT
ENTITY_ARMORSTAND_BREAK
ENTITY_ARMORSTAND_FALL
ENTITY_ARMORSTAND_HIT
ENTITY_ARMORSTAND_PLACE
ENTITY_ARROW_HIT
ENTITY_ARROW_HIT_PLAYER
ENTITY_ARROW_SHOOT
ENTITY_BAT_AMBIENT
ENTITY_BAT_DEATH
ENTITY_BAT_HURT
ENTITY_BAT_LOOP
ENTITY_BAT_TAKEOFF
ENTITY_BLAZE_AMBIENT
ENTITY_BLAZE_BURN
ENTITY_BLAZE_DEATH
ENTITY_BLAZE_HURT
ENTITY_BLAZE_SHOOT
ENTITY_BOBBER_SPLASH
ENTITY_BOBBER_THROW
ENTITY_CAT_AMBIENT
ENTITY_CAT_DEATH
ENTITY_CAT_HISS
ENTITY_CAT_HURT
ENTITY_CAT_PURR
ENTITY_CAT_PURREOW
ENTITY_CHICKEN_AMBIENT
ENTITY_CHICKEN_DEATH
ENTITY_CHICKEN_EGG
ENTITY_CHICKEN_HURT
ENTITY_CHICKEN_STEP
ENTITY_COW_AMBIENT
ENTITY_COW_DEATH
ENTITY_COW_HURT
ENTITY_COW_MILK
ENTITY_COW_STEP
ENTITY_CREEPER_DEATH
ENTITY_CREEPER_HURT
ENTITY_CREEPER_PRIMED
ENTITY_DONKEY_AMBIENT
ENTITY_DONKEY_ANGRY
ENTITY_DONKEY_CHEST
ENTITY_DONKEY_DEATH
ENTITY_DONKEY_HURT
ENTITY_EGG_THROW
ENTITY_ELDER_GUARDIAN_AMBIENT
ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
ENTITY_ELDER_GUARDIAN_CURSE
ENTITY_ELDER_GUARDIAN_DEATH
ENTITY_ELDER_GUARDIAN_DEATH_LAND
ENTITY_ELDER_GUARDIAN_HURT
ENTITY_ELDER_GUARDIAN_HURT_LAND
ENTITY_ENDERDRAGON_AMBIENT
ENTITY_ENDERDRAGON_DEATH
ENTITY_ENDERDRAGON_FIREBALL_EXPLODE
ENTITY_ENDERDRAGON_FLAP
ENTITY_ENDERDRAGON_GROWL
ENTITY_ENDERDRAGON_HURT
ENTITY_ENDERDRAGON_SHOOT
ENTITY_ENDEREYE_LAUNCH
ENTITY_ENDERMEN_AMBIENT
ENTITY_ENDERMEN_DEATH
ENTITY_ENDERMEN_HURT
ENTITY_ENDERMEN_SCREAM
ENTITY_ENDERMEN_STARE
ENTITY_ENDERMEN_TELEPORT
ENTITY_ENDERMITE_AMBIENT
ENTITY_ENDERMITE_DEATH
ENTITY_ENDERMITE_HURT
ENTITY_ENDERMITE_STEP
ENTITY_ENDERPEARL_THROW
ENTITY_EXPERIENCE_BOTTLE_THROW
ENTITY_EXPERIENCE_ORB_PICKUP
ENTITY_EXPERIENCE_ORB_TOUCH
ENTITY_FIREWORK_BLAST
ENTITY_FIREWORK_BLAST_FAR
ENTITY_FIREWORK_LARGE_BLAST
ENTITY_FIREWORK_LARGE_BLAST_FAR
ENTITY_FIREWORK_LAUNCH
ENTITY_FIREWORK_SHOOT
ENTITY_FIREWORK_TWINKLE
ENTITY_FIREWORK_TWINKLE_FAR
ENTITY_GENERIC_BIG_FALL
ENTITY_GENERIC_BURN
ENTITY_GENERIC_DEATH
ENTITY_GENERIC_DRINK
ENTITY_GENERIC_EAT
ENTITY_GENERIC_EXPLODE
ENTITY_GENERIC_EXTINGUISH_FIRE
ENTITY_GENERIC_HURT
ENTITY_GENERIC_SMALL_FALL
ENTITY_GENERIC_SPLASH
ENTITY_GENERIC_SWIM
ENTITY_GHAST_AMBIENT
ENTITY_GHAST_DEATH
ENTITY_GHAST_HURT
ENTITY_GHAST_SCREAM
ENTITY_GHAST_SHOOT
ENTITY_GHAST_WARN
ENTITY_GUARDIAN_AMBIENT
ENTITY_GUARDIAN_AMBIENT_LAND
ENTITY_GUARDIAN_ATTACK
ENTITY_GUARDIAN_DEATH
ENTITY_GUARDIAN_DEATH_LAND
ENTITY_GUARDIAN_FLOP
ENTITY_GUARDIAN_HURT
ENTITY_GUARDIAN_HURT_LAND
ENTITY_HORSE_AMBIENT
ENTITY_HORSE_ANGRY
ENTITY_HORSE_ARMOR
ENTITY_HORSE_BREATHE
ENTITY_HORSE_DEATH
ENTITY_HORSE_EAT
ENTITY_HORSE_GALLOP
ENTITY_HORSE_HURT
ENTITY_HORSE_JUMP
ENTITY_HORSE_LAND
ENTITY_HORSE_SADDLE
ENTITY_HORSE_STEP
ENTITY_HORSE_STEP_WOOD
ENTITY_HOSTILE_BIG_FALL
ENTITY_HOSTILE_DEATH
ENTITY_HOSTILE_HURT
ENTITY_HOSTILE_SMALL_FALL
ENTITY_HOSTILE_SPLASH
ENTITY_HOSTILE_SWIM
ENTITY_IRONGOLEM_ATTACK
ENTITY_IRONGOLEM_DEATH
ENTITY_IRONGOLEM_HURT
ENTITY_IRONGOLEM_STEP
ENTITY_ITEM_BREAK
ENTITY_ITEM_PICKUP
ENTITY_ITEMFRAME_ADD_ITEM
ENTITY_ITEMFRAME_BREAK
ENTITY_ITEMFRAME_PLACE
ENTITY_ITEMFRAME_REMOVE_ITEM
ENTITY_ITEMFRAME_ROTATE_ITEM
ENTITY_LEASHKNOT_BREAK
ENTITY_LEASHKNOT_PLACE
ENTITY_LIGHTNING_IMPACT
ENTITY_LIGHTNING_THUNDER
ENTITY_LINGERINGPOTION_THROW
ENTITY_MAGMACUBE_DEATH
ENTITY_MAGMACUBE_HURT
ENTITY_MAGMACUBE_JUMP
ENTITY_MAGMACUBE_SQUISH
ENTITY_MINECART_INSIDE
ENTITY_MINECART_RIDING
ENTITY_MOOSHROOM_SHEAR
ENTITY_MULE_AMBIENT
ENTITY_MULE_DEATH
ENTITY_MULE_HURT
ENTITY_PAINTING_BREAK
ENTITY_PAINTING_PLACE
ENTITY_PIG_AMBIENT
ENTITY_PIG_DEATH
ENTITY_PIG_HURT
ENTITY_PIG_SADDLE
ENTITY_PIG_STEP
ENTITY_PLAYER_ATTACK_CRIT
ENTITY_PLAYER_ATTACK_KNOCKBACK
ENTITY_PLAYER_ATTACK_NODAMAGE
ENTITY_PLAYER_ATTACK_STRONG
ENTITY_PLAYER_ATTACK_SWEEP
ENTITY_PLAYER_ATTACK_WEAK
ENTITY_PLAYER_BIG_FALL
ENTITY_PLAYER_BREATH
ENTITY_PLAYER_BURP
ENTITY_PLAYER_DEATH
ENTITY_PLAYER_HURT
ENTITY_PLAYER_LEVELUP
ENTITY_PLAYER_SMALL_FALL
ENTITY_PLAYER_SPLASH
ENTITY_PLAYER_SWIM
ENTITY_RABBIT_AMBIENT
ENTITY_RABBIT_ATTACK
ENTITY_RABBIT_DEATH
ENTITY_RABBIT_HURT
ENTITY_RABBIT_JUMP
ENTITY_SHEEP_AMBIENT
ENTITY_SHEEP_DEATH
ENTITY_SHEEP_HURT
ENTITY_SHEEP_SHEAR
ENTITY_SHEEP_STEP
ENTITY_SHULKER_AMBIENT
ENTITY_SHULKER_BULLET_HIT
ENTITY_SHULKER_BULLET_HURT
ENTITY_SHULKER_CLOSE
ENTITY_SHULKER_DEATH
ENTITY_SHULKER_HURT
ENTITY_SHULKER_HURT_CLOSED
ENTITY_SHULKER_OPEN
ENTITY_SHULKER_SHOOT
ENTITY_SHULKER_TELEPORT
ENTITY_SILVERFISH_AMBIENT
ENTITY_SILVERFISH_DEATH
ENTITY_SILVERFISH_HURT
ENTITY_SILVERFISH_STEP
ENTITY_SKELETON_AMBIENT
ENTITY_SKELETON_DEATH
ENTITY_SKELETON_HORSE_AMBIENT
ENTITY_SKELETON_HORSE_DEATH
ENTITY_SKELETON_HORSE_HURT
ENTITY_SKELETON_HURT
ENTITY_SKELETON_SHOOT
ENTITY_SKELETON_STEP
ENTITY_SLIME_ATTACK
ENTITY_SLIME_DEATH
ENTITY_SLIME_HURT
ENTITY_SLIME_JUMP
ENTITY_SLIME_SQUISH
ENTITY_SMALL_MAGMACUBE_DEATH
ENTITY_SMALL_MAGMACUBE_HURT
ENTITY_SMALL_MAGMACUBE_SQUISH
ENTITY_SMALL_SLIME_DEATH
ENTITY_SMALL_SLIME_HURT
ENTITY_SMALL_SLIME_JUMP
ENTITY_SMALL_SLIME_SQUISH
ENTITY_SNOWBALL_THROW
ENTITY_SNOWMAN_AMBIENT
ENTITY_SNOWMAN_DEATH
ENTITY_SNOWMAN_HURT
ENTITY_SNOWMAN_SHOOT
ENTITY_SPIDER_AMBIENT
ENTITY_SPIDER_DEATH
ENTITY_SPIDER_HURT
ENTITY_SPIDER_STEP
ENTITY_SPLASH_POTION_BREAK
ENTITY_SPLASH_POTION_THROW
ENTITY_SQUID_AMBIENT
ENTITY_SQUID_DEATH
ENTITY_SQUID_HURT
ENTITY_TNT_PRIMED
ENTITY_VILLAGER_AMBIENT
ENTITY_VILLAGER_DEATH
ENTITY_VILLAGER_HURT
ENTITY_VILLAGER_NO
ENTITY_VILLAGER_TRADING
ENTITY_VILLAGER_YES
ENTITY_WITCH_AMBIENT
ENTITY_WITCH_DEATH
ENTITY_WITCH_DRINK
ENTITY_WITCH_HURT
ENTITY_WITCH_THROW
ENTITY_WITHER_AMBIENT
ENTITY_WITHER_BREAK_BLOCK
ENTITY_WITHER_DEATH
ENTITY_WITHER_HURT
ENTITY_WITHER_SHOOT
ENTITY_WITHER_SPAWN
ENTITY_WOLF_AMBIENT
ENTITY_WOLF_DEATH
ENTITY_WOLF_GROWL
ENTITY_WOLF_HOWL
ENTITY_WOLF_HURT
ENTITY_WOLF_PANT
ENTITY_WOLF_SHAKE
ENTITY_WOLF_STEP
ENTITY_WOLF_WHINE
ENTITY_ZOMBIE_AMBIENT
ENTITY_ZOMBIE_ATTACK_DOOR_WOOD
ENTITY_ZOMBIE_ATTACK_IRON_DOOR
ENTITY_ZOMBIE_BREAK_DOOR_WOOD
ENTITY_ZOMBIE_DEATH
ENTITY_ZOMBIE_HORSE_AMBIENT
ENTITY_ZOMBIE_HORSE_DEATH
ENTITY_ZOMBIE_HORSE_HURT
ENTITY_ZOMBIE_HURT
ENTITY_ZOMBIE_INFECT
ENTITY_ZOMBIE_PIG_AMBIENT
ENTITY_ZOMBIE_PIG_ANGRY
ENTITY_ZOMBIE_PIG_DEATH
ENTITY_ZOMBIE_PIG_HURT
ENTITY_ZOMBIE_STEP
ENTITY_ZOMBIE_VILLAGER_AMBIENT
ENTITY_ZOMBIE_VILLAGER_CONVERTED
ENTITY_ZOMBIE_VILLAGER_CURE
ENTITY_ZOMBIE_VILLAGER_DEATH
ENTITY_ZOMBIE_VILLAGER_HURT
ENTITY_ZOMBIE_VILLAGER_STEP
ITEM_ARMOR_EQUIP_CHAIN
ITEM_ARMOR_EQUIP_DIAMOND
ITEM_ARMOR_EQUIP_GENERIC
ITEM_ARMOR_EQUIP_GOLD
ITEM_ARMOR_EQUIP_IRON
ITEM_ARMOR_EQUIP_LEATHER
ITEM_BOTTLE_FILL
ITEM_BOTTLE_FILL_DRAGONBREATH
ITEM_BUCKET_EMPTY
ITEM_BUCKET_EMPTY_LAVA
ITEM_BUCKET_FILL
ITEM_BUCKET_FILL_LAVA
ITEM_CHORUS_FRUIT_TELEPORT
ITEM_FIRECHARGE_USE
ITEM_FLINTANDSTEEL_USE
ITEM_HOE_TILL
ITEM_SHIELD_BLOCK
ITEM_SHIELD_BREAK
ITEM_SHOVEL_FLATTEN
MUSIC_CREATIVE
MUSIC_CREDITS
MUSIC_DRAGON
MUSIC_END
MUSIC_GAME
MUSIC_MENU
MUSIC_NETHER
RECORD_11
RECORD_13
RECORD_BLOCKS
RECORD_CAT
RECORD_CHIRP
RECORD_FAR
RECORD_MALL
RECORD_MELLOHI
RECORD_STAL
RECORD_STRAD
RECORD_WAIT
RECORD_WARD
UI_BUTTON_CLICK
WEATHER_RAIN
WEATHER_RAIN_ABOVE

 


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About This Project

  • Project ID
    262983
  • Created
    Mar 16, 2017
  • Last Released File
    Apr 3, 2017
  • Total Downloads
    402
  • License

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