Configuration

version: x.x.x
signs:
# Should we prevent signs from being destroyed?
  protect: true  
  types:
    promote:
# Are promotion signs enabled?
      enabled: true 
# The text that will appear on the first line of the sign
      text: '[Promote]'
    inherit:
      enabled: true
      text: '[Inherit]'
    prefix:
# Refund false means players can't return prefixes
# refund: true means they get a full refund
# refund: none means the prefix is returned but they get no money. 
      refund: false
      enabled: true
      text: '[Prefix]'
    suffix:
      refund: false
      enabled: true
      text: '[Suffix]'
    xpbank:
# The cost determines how much it should be to place the sign
# The storage determines how much XP a sign can store
      cost: 5 lvl
      storage:
# Decide how much XP each group can store. 
        Default: 5000
        Builder: 10000
      enabled: true
      text: '[xpBank]'
    custom:
      command: # Create a custom sign called command
        enabled: true
        commands: # What happens when you click it
        - Hah! I clicked a sign.
        - do me I am so pro.
        - \Look I can even chat
        - if true
        - player {player} yo
        text: Click me! # What you put on the first line
        elevation: operator # Should the user have elevated permissions [op, console, none]
      debug-level: 1 # Turn down the debug level for less feedback
economy:
# The symbol to use for currency.
  symbol: $
  salary:
# Should pay checks be enabled?
    enabled: false
#The message you recieve at notify-level 2 or greater
    message: §9[§3SignRanksPlus+§9]§f Pay Day example message.
# notify-level:
# 0 = no messages
# 1 = just your new balance
# 2 = breakdown of your earnings.
# check-subgroups: do you get paid for subgroups (true)
# interval: How often you get a pay check (in seconds)
    notify-level: 2
    check-subgroups: true
    interval: 1200
    groups:
# Add the groups you want to get paid here.
# To pay in levels use lvl instead of exp
# Base = Static amount you get paid
# Bonus = how much you get per online player
# Percentage = get payed/taxed based off your current balance/xp
      Default:
        exp:
          base: 0 exp
          bonus: 0 exp
          percentage: 0
        money:
          base: 0
          bonus: 0
          percentage: 0
# using /xpp - can you transfer XP to another map?
cross_map_trade: false
scripting:
  tasks: {}
# Should variables be saved?
  save-variables: false
#Should chat be evaluated and replaced?
# True for basic evaluated
# Set to something like '**{display}&f: **' for per user evaluation
  replace-chat: false
# Should we show who sent the message when executing a script?
  show-sender: false
  variables: {}

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