v1.64

Details

  • Filename
    Shopkeepers.jar
  • Uploaded by
  • Uploaded
    Oct 23, 2015
  • Size
    302.25 KB
  • Downloads
    5,379
  • MD5
    e3b09da106b846e3179f3263206bf3f8

Supported Bukkit Versions

  • 1.8
  • 1.7.2
  • 1.6.2

Changelog

v1.64 for MC 1.6.2, 1.7.x, 1.8.x

  • Tiny change: If an exception is catched while a shopkeeper gets saved, we now skip this shopkeeper and print a warning.
  • Added some more debug output when processing inventory clicks.
  • Improved the WorldGuard hook (untested though!): Players should now also be allowed to place a shopkeeper if the region they are in has WorldGuard's ALLOW_SHOP flag set (regardless if they can build in that region). However, in order for players to provide the supplies for their shopkeeper they will still require chest access. So make sure that your WorldGuard region also has the appropiate flags set to allow that.
  • If the trade for a written book fails players can sometimes still open and read the book if they close the shop and click the temporary fake book in their inventory fast enough. There is not much I can do about this..
  • Server crashes and improper shutdowns might cause living non-citizens shopkeeper entities to duplicate sometimes.
  • The 'always-show-nameplates' setting is no longer working on MC 1.8.
  • Compatibility with older bukkit versions is untested. If you encounter any problems let me know and I will look into it.
  • A bunch of entity types are only meant for experimental usage. They might cause all kinds of issues if used. See changelog of v1.50.
  • In the latest MC 1.8.x versions default minecraft trading logic has slightly changed (and by that those of shopkeepers as well): if a trade requires an item with special data (like a custom name, etc.) minecraft is now only allowing this trade, if the offered item is perfectly matching, including all special item data and attributes.