Ships
Ships
Source Code - Github |
JavaDocs |
Sponge version |
Discord channel |
Translate Core |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
Airship | Link |
Ship | Link |
Marsship | Link |
Submarine | Link |
Plane | Link |
Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
Name | ID | Description |
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Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
Permission node | Description |
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ships.cmd.info |
Allows the player to use the command '/ships info' |
ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
ships.move.own.ships.airship | Allows a player to move own airship |
ships.move.own.ships.watership | Allows a player to move own ship |
ships.move.own.ships.marsship | Allows a player to move own marsship |
ships.move.other.ships.airship | Allows a player to move anyones airship |
ships.make.ships.airship | Allows a player to make a airship |
ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
If you ever get around to updating this plugin, would you consider adding events 'n stuff for other plugins to hook in to? That would be great.
The wheel won't turn my ship.. No matter where I place it, what gamemode i'm in, it doesn't seem to work. All other signs are fine, though. Great mod otherwise, I've seen many other airships mods have ships leave trails of parts behind them, and this one seems much less buggy.
@MoseMister
Not soon. I do not want to keep working over this, plus I do not play MC and I have a new project that absorbs me.
@MoseMister Can u help me? Can u upload zip archive with configuration and jar file of this plugin?
quick question: when is the next update coming? estimated time if you can
[SEVERE] Could not load 'plugins/Ships.jar' in folder 'plugins' org.bukkit.plugin.InvalidPluginException: java.lang.UnsupportedClassVersionError: Ships/Ships : Unsupported major.minor version 51.0 at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:184) at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:305) at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:230) at org.bukkit.craftbukkit.v1_5_R3.CraftServer.loadPlugins(CraftServer.java:239) at org.bukkit.craftbukkit.v1_5_R3.CraftServer.<init>(CraftServer.java:217) at net.minecraft.server.v1_5_R3.PlayerList.<init>(PlayerList.java:55) at net.minecraft.server.v1_5_R3.DedicatedPlayerList.<init>(SourceFile:11) at net.minecraft.server.v1_5_R3.DedicatedServer.init(DedicatedServer.java:106) at net.minecraft.server.v1_5_R3.MinecraftServer.run(MinecraftServer.java:382) at net.minecraft.server.v1_5_R3.ThreadServerApplication.run(SourceFile:573) Caused by: java.lang.UnsupportedClassVersionError: Ships/Ships : Unsupported major.minor version 51.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631) at java.lang.ClassLoader.defineClass(ClassLoader.java:615) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) at java.net.URLClassLoader.access$000(URLClassLoader.java:58) at java.net.URLClassLoader$1.run(URLClassLoader.java:197) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at org.bukkit.plugin.java.PluginClassLoader.findClass0(PluginClassLoader.java:80) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:53) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:249) at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:173) ... 9 more
This is mistakes after plugin setup
I have a Mac and can't start plugin, server does't see it! And in plugin's folder I have only jar file, not additional plugin folder with config. How to deside a question?
@EmperorMaxis
put a block of jungle wood planks under your burner
http://dev.bukkit.org/server-mods/ships/pages/other-project/
@EmperorMaxis
build it in a way so it doesn't burn, it doesn't have to be under the wool you know, it can be anywhere. But as for the fire protection thing, i have no clue. u could always try a plugin that disables fire spread or just set fire spread off using commands with /gamerule.
Why does my burner always light my ship on fire? ProtectFire in the config file is set to true. I can't fly my ship because it always catches in fire. Help?
Found a problem that should be fixed
If players fly their ship near a snow biome and weather is on snow will pile on the ship making it so the ship can't move if a single tile is present.
Solution: Add snow tiles to the list of allowed materials. ... Can we also do the same for beds?
Thanks
@AJCStriker Thx for replying, how can i make my stack larger? And as for your suggestion on Movecraft and Autocraft, I tried it a while back it's pretty cool but i do no like how you control ships with commands and items. But still a good plugin.
@mm75
In the interest of not wasting anyones time, I saw this and thought I would answer. Ships uses recursion in its detection. Your stack has overflowed. Either make your stack larger or petition the author to change to a more efficient algorithm design.
Both Autocraft and Movecraft are non-recursive and will handle far larger crafts on your current server.
@morlanius
I got the same error today while making a ship that is over 28k blocks (LOL!). So, how can you fix it? Restarting server doesn't work so what can I do? Thx.
Okay, got it working. I had capitalized [Ships] instead of "[ships]. Anyway, it's all fixed now. However, the wheel won't turn my airship...
The signs are not working. When I right-click them nothing happens.
@Daoyouzhou
I believe that it is already.
Hey could someone make this compatible with java 7 update 21
@ratser
your server has run out of memory and the hash-list of blocks overran.