Ships
Ships
Source Code - Github |
JavaDocs |
Sponge version |
Discord channel |
Translate Core |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
Airship | Link |
Ship | Link |
Marsship | Link |
Submarine | Link |
Plane | Link |
Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
Name | ID | Description |
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Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
Permission node | Description |
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ships.cmd.info |
Allows the player to use the command '/ships info' |
ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
ships.move.own.ships.airship | Allows a player to move own airship |
ships.move.own.ships.watership | Allows a player to move own ship |
ships.move.own.ships.marsship | Allows a player to move own marsship |
ships.move.other.ships.airship | Allows a player to move anyones airship |
ships.make.ships.airship | Allows a player to make a airship |
ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
I'm getting an error that reads [Ships] air ship is not installed on this server.
It happens for every type of ship. I've already tried to enable flying in server properties as a potential fix. Anyway I can have the ship id's instead so I can try that?
In reply to kimahriswolf:
Flying properties will sadly not fix the issue. The error occurs when Ships can not find the ship type your attempting to use.
I saw that you said "air ship" and not "airship", make sure you have spelt it correctly.
In reply to Mosemister:
When I do it the regular way i.e [Ships]
marsship or airship
I get error [Ships] ships sign cannot be found.
It's like it's not registering the sign.
In reply to kimahriswolf:
What version of ships are you using?
In reply to Mosemister:
I grabbed the latest file last night.
In reply to kimahriswolf:
Latest being Alpha 6 0.0.0? Or the latest stable version (5.0.1.14)?
You can find out using the command
/ships info
Info on 1.14:
For those who dont know. Mc 1.14 came out and Spigot have released the code for MC 1.14 Pre-Release 5. After testing Ships 6 with it, it currently does not work due to minecraft sign block ids changing between 1.13 and 1.14.
While I am working on a fix to get it booting, 1.14 will not be the target that ships is worked on. This means that 1.13 is the highest priority and ships will "just work" on 1.14 until im happy with the version of ships on 1.13.
Edit
version 6.0.0.0 Alpha 1.1 now has 1.14 support
Who wants an alpha?
I feel Ships 6.0.0.0 is now stable enough that im happy to label it as alpha instead of pre-alpha
it keeps saying YOUR SHIP NEEDS IRON_BLOCK 0.0
In reply to mariobub984:
bruh what ship u make
In reply to mariobub984:
Im assuming your using ships 5.0.1.14 with the submarine (p.s really not much information to go off).
Are you adding iron blocks to your submarine?
How large is your submarine?
Whats the data file for this ship?
I'm having an annoying issue (Block position is not part of a ship x y z hchworld). the XYZ is where the sign is. my layout is similar to those in tutorials. please help
In reply to grandmashoe55076:
same bro
In reply to grandmashoe55076:
Make sure the blocks you are using are enabled in the block list file. They will be enabled if they are labelled as "MATERIAL" in the collide type
In reply to MoseMister:
I'm having this issue now as well and all the parts seem to be on the material list, set to MATERIAL
In reply to bradyykennyy:
Create the license sign again now the materials list is up to date. You can see if the materials list was set with the command
/Ships BlockList
In reply to MoseMister:
What do you mean by up to date? Do I have to redownload the plugin? I also had went into the config and changed some Detect Colides to Material
Edit:
;-;
https://cdn.discordapp.com/attachments/392178626533261315/565272666034929665/Screen_Shot_2019-04-09_at_4.22.18_PM.png
In reply to bradyykennyy:
What I mean by "up to date" is the latest changes to your block list. Sorry for the confusion, no need to re-download the plugin (however an update is being approved as this message being send).
In reply to bradyykennyy:
Just seen your edit. That message only occurs on the airship which isnt working yet.
In reply to MoseMister:
Oh alright. Which ship is working though?