Ships 6 page

Ships

 

Ships 6 changes

Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships. 

Features

Moving ships

As the name of the plugin suggests, you can create your own ship and move it with just a single click. 

Works with all blocks

There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all. 

Teleport to ships

There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command. 

Falling Ships

Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.

 

Ship types

Airship Link
Ship Link
Marsship Link
Submarine Link

 

Commands

BlockList:

The blocklist command is used to change the materials list on the go. The commands provide access to viewing and changing the materials found on the list.

 

Command Argument Description

Ships

blocklist

view

[Block ids] View the blocklist details of the block specified. If no block id is specified then a counter for each type collide type is provided.

Ships

blocklist

set

<"CollideType">

<type value>

[BlockId]

Sets the provided blocktypes in the provided type value

 

 

Ship:

The ship command focuses on giving control to your ship. 

 

Command Arguments Description

Ships

ship

<your ship id>

track

[seconds] Turns what the Ships plugin belives to be your ship into bedrock for just you. This is great for diagnosing if your ships license sign can not be tracked

Ships

ship

<your ship id>

teleport

[Teleport location/"set"]

[NewTeleport location - if set was stated]

Teleports to a location on the ship or sets the players location as the provided place. You can specify the location on the ship such as "cockpit", "hull", etc. If no location is specified then the "Default" location is used

Ships

ship

<your ship id>

info

  Gives all information about the ship specified

Ships

ship

<your ship id>

crew

view

<Crew permission> Lists all members of the specified permission

 

Collide types:

Name ID Description
Detect collide DETECT_COLLIDE If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way
Material MATERIAL Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship
Ram RAM If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place

 

Permissions

Permission node Description

ships.cmd.info

Allows the player to use the command '/ships info'

ships.cmd.blockinfo

Allows the player to use the command '/ships blockinfo'

ships.cmd.shiptype.create

Allows the player to use the command '/ships shiptype create'

ships.cmd.config.set

Allows the player to use the command '/ships config set'

ships.cmd.config.view

Allows the player to use the command '/ships config view'

ships.cmd.blocklist.set

Allows the player to use the command '/ships blocklist set'

ships.cmd.blocklist.view

Allows the player to use the command '/ships blocklist view'

ships.cmd.ship.track

Allows the player to use the command '/ships ship track'

ships.cmd.ship.eot

Allows the player to use the command '/ships ship eot'

ships.cmd.ship.crew

Allows the player to use the command '/ships ship crew'