Ships 4.0.2
Details
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FilenameShips.jar
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Uploaded by
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UploadedJun 2, 2014
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Size92.34 KB
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Downloads2,058
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MD5bfc49a0bd7f97de4f848460a439ace54
Supported Bukkit Versions
- CB 1.7.9-R0.1
- CB 1.7.2-R0.3
Changelog
Ships 4.0.2
This has all features from Ships 4.0.1 and 4.0.1.1
You must have MoseCraftCore version 1.0.0 to run Ships 4.0.1
fixs
- fixed UUID sign register bug
- fixed a bug where stats of vessel would be null
- fixed a bug where '/ships set <vesselName> <data> <value>' would not change the vessels data
new features
- fuelSection now gets uploaded to MoseCraft-Core
- fuelConsumption now gets uploaded to MoseCraft-Core
- added to 'set' command - fuelSection
- added to 'set' command - fuelConsumption
- added more messages
- added new command - /ships subpilots [vesselOwnerName] <add/remove> <vesselName> <player>
- added subpilots - have same control as owner of the vessel, but are not shown on the sign
- added new config option - protectedVessels - only owner of the vessel or subpilots can move the vessel
Ships 4.0.0
You must have MoseCraftCore version 1.0.0 to run Ships 4
New Commands
- /Ships - Gives a list of commands
- /Ships info - Gives info about the plugin
- /Ships check - Checks if the item held in hand is compatible with ships (enabled on Materials list)
- /Ships update - Updates the name on the sign (if the sign is selected)
- /Ships teleport [player] <VesselName> - teleport yourself to someones vessel (if teleporting to someone elses vessel, the teleport is 'unsafe'
- /Ships forceteleport <vesselName> - teleport to your own vessel with a unsafe teleport
- /Ships set [player] <Vessel> <Path> <Amount> - changes the stats of a vessel
New Permissions
- ships.bypass.factions - bypasses faction land if 'FactionsSupport' is set to true
- ships.bypass.worldguard - bypasses worldguard region if 'WorldGuardSupport' is set to true
- ships.bypass.* - bypasses worldguard regions and faction land if both 'FactionSupport' and 'WorldGuard' is set to true
- ships.command.teleport.own - allows use of the command '/Ships teleport <vesselName>' and '/Ships forceteleport <vesselName>'
- ships.command.teleport.others - allows use of the command '/Ships teleport [player] <vesselName>
- ships.command.set.own - allows use of the command '/Ships set <vesselName> <path> <amount>'
- ships.command.set.other - allows use of the command '/Ships set [player] <vesselName> <path> <amount>'
- ships.command.* - allows use of all commands
- ships.*.make - allows player to make all types of vessels
- ships.*.use - allows player to use all types of vessels
- ships.* - sets all permissions (except bypass permissions)
signs
- removed '[engine]' and '[boost]' signs
- added new sign '[Move]' - This has both features from engine and boost, on one sign
- changed '[Ships]' sign a little - the 4th line must have the vessel name on it
vessels
- these vessels have been seen loads of times in pre releases of 4 and 3.3 but never seen in a full release ... until now
- submarine - works like a plane but underwater
- lavaship - works like a ship but on lava
- motorboat - works like a ship but runs on fuel
- steamboat - works like a motorboat but needs a burner
config
- changed Fuel and AltFuel into Fuels (list of ids)
- added new option - FactionSupport - links with the plugin Factions
- added new option - WorldGuardSupport - links with the plugin WorldGuard
- added new option - CannonsSupport - links with the plugin Cannons (Cannons needs to be up to date)
- added new option - CustomMessages - activates the Messages.yml file
- added new option (per vessel) - UseFuelSection - changes the fuel consumption slot
- added new option - EOTSign - allows users to create the EOT sign
- added new YML doc - Messages.yml - allows custom messages
other new features
- if [Ships] sign is right clicked - stats of the vessel will appear - The vessel will also be selected for Command use
fixs
- fixed furnace eating the wrong fuel but not moving
- tried to fix fuel consumption eating X2 the amount it should (for planes only)
- fixed Trapped Chest item fall out
- fixed bad code from 3.2.6
and a few surprising new features
- blocks fall out dispensers
- [eot] movement may make a player teleport to the wrong place (if on the same y axis as the EOT)
- some blocks may dupe themselves (known are redstone repeaters, iron doors, double wooden doors, pressure plates, signs)