This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
What is the enhancement in mind? How should it look and feel?
Please provide any additional information below.
It would be nice if you can use/sewer renewcommand. it renews nearest seweror/sewer renew allit renews all sewersor just/sewer deletedeletes nearest sewer also rollback changes made when sewer was generatedAnd how about integrating reward system that gives items to player when he opens the chest
Because when players go through sewer he destroys walls, pickups items from chests, so it would be nice if i could renew all in this sewer or regenerate it, or after it is 100% explored an admin could simply remove it by command.
Reward system: Multiple players can pickup items from chests, because mostly one player takes all items from chest, so you should make, when someone is trying to open the chest, and if he has space in his inv, it gives him certain items.
PS: Rooms with ice should be nice, "The frozen sewer"
@aerd2: Go
hmmm i quite like the frozen sewer idea :) as for all the other stuff...it may prove a bit difficult because Sewers are completely random each time there generated but we'll consider it :D
Renewing would be crazy intensive on the server performance, sewers aren't small, your asking it to store what it was before, and also renew it when forced!
I could make the remove just set everything to stone. Sewers with the new generator are rather actually rather static. I could record how long the tunnels are and which direction. May need a whole new gen but its PLAUSIBLE. But don't expect it soon. Estamated update: 0.7 we still have spout, perms, and API before we could do this.
@gyroninja: Go
What Spout features were you going to add?
@BioRage: Go
/sewer nav will have navigational arrows and we are considering custom txture's and mob skins while in sewers...
o and we could make a sort of "crawler" thing that starts at the cords given in the sewers.txt and just moves along replacing all sewer materials w/ stone or somthing...it would be a bit laggy but very possiable :D
This spider trap in preview is a bit shitty, make sth else like waterfalls or chasms, sewers with lava, and add mob spawning (zombie or skeleton ) if someone brake grave blocks, Underground temples, Infected sewers (made from netherrack and obsidian) which are spreading.
I like quite a few of those ideas! I'll see what I can do about infected sewers :D
Anyway i can give you much more ideas. Here are my all Ideas(good ones) in list
1: Infected Sewers (sewers from Nether material and are spreading(you can turn off it in config)) 2: Frozen Sewers 3: Mausoleum (bigger version of graveyard but there is only single grave full of mobs) 4: Dynamic Cave-Ins (When someone brake too much walls cave in happens) 5: Diamond Trap (trap with diamond to dig and lava under it) 6: Records of Someone who has been in sewers before. (signs with some text, never the same) 7: Underground Temples (big underground structures) 8: Some sort of shadow that is following player and attacks him when he is in it too long (this is not normal shadow its fully dark, and it attacks player, light sources deters it, but not redstone torches.) 9: Random Noises 10: Wells And thats all for now
why not make it that in nether worlds its nether sewers? I cant really see how infected sewers are scary :P "oh noes, a slow moving structure made out of useful and uncomon resources is spreading underground where i wont see it hardly ever!"
also frozen sewers are kinda there already :P i spawned a sewer in a snow biome and all the water turned to ice so it seemed kinda like one.
undergound temples would be good for bosses. like giants. with custom skins. hint hint, wink wink, nudge nudge.
and also about the shadow. try maybe this? http://forums.bukkit.org/threads/fun-watermonster-v1-2-create-a-monster-in-your-servers-seas-1317.37106/page-3 if you played Amnesia ull understand what this is.
To post a comment, please login or register a new account.