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How to know what's newly added: Green means newest. Italics means newish.
Wall Golem(i lack the skill to actually add these to the game so i just photoshopped it in)(also this was mostly a test with models): bio: Blocks paths in tunnels. takes up 2 blocks. It cannot be passed till completely destroyed with a pick. Durability of obsidian. Drops soul sand and clay clumps.
Moldy pig:
Bio: It's a pig. It's moldy. Don't eat the meat. Drops rotten flesh. Unique traits: Taste like mold
Creeper Statue:
Bio: Man-made living statues. They stay in an "off" state till someone crosses their vision and switch to their "on" state. Indestructible. Only way to kill them is to get close enough to them to "overheat", shooting out electricity then exploding. The explosions causes no land damage. If their target leaves their line of sight they turn back to their "off" state (black face). Also comes in stylish red.
SewerFish:
+Bio: Purple haired ones are poisonous and stronger. rare but leads others in swarm attacks
Cave spider (or normal, same texture):
+Bio: none atm
zombie: ideas: have a "boss" zombie (the picture of the giant outside) that is a giant. would be a large room and would throw TNT at you. (this IS possible and i think you could just c&p the code from advanced mobs plugin [here] +Bio: none atm
cow (it's on the mooshroom texture file):
Bio: Due to someone's failed attempt at leading a cow to their underground farm, they have adapted to cave-life and have moss and mold growing on them. Drops rotten flesh, mushrooms, and seeds.
blaze(ghost,ghoul,spirit?):
Bio: Drops soul sand
slime(with correct alpha channel):
Bio: Just a normal slime that's adapted to sewer life. Likes to jump.
Fabulous!!! any more??? Definately going to be in 0.4 (spout update) Maybe you could a make a whole texture pack. All your work looks so good. Took me a while to find the blaze refrence thing origanally. Cool stuff... I really like the slime.
@gyroninja: Go
u didn't understand r GHOSTIE reference? lol
EDIT: and o yeah i second this notion GREAT work here!
sorry never replied because i didnt know how to view tickets. D: ya im trying to improve the old ones and make some newer ones (camo creepers newest). ill probably make more for fun since school is starting again for me.
if you ever want to use them i can send you the current files of all the ones ive made.
Do you know the limits for changing how mobs act? I know it's possible to make a mob act where they will follow you when you do not look at them but when you look they stop moving. (the advanced mobs plugin had this for endermen before it went inactive) I thought it would be cool for a mov like that since the sewers are pretty strait so it would work reasonably well. I don't know how you could make certain mobs spawn in just sewers though :/ maybe possible if you can somehow make minecraft think that they are their own biome?
added pig
um....anyone know how to edit the changelog on this thing? cause i kinda keep on editing the ticket and its spamming the page
i dont see the pig pic but i LOVE the bio's! they are all 100% possiable! although the creeper face change will require spout...
jk it just had to load :D
@hammale: Go
ya basically all of these would require spout since its a new texture. i probably hadn't loaded it yet btw.
@happypumkin: Go
i quite like these ideas :D
you have any way of removing that changelog? its really filling the page up a lot D:
and it's basically will only work if you or gyroninja can code that well since i have no idea how difficult doing something like this is with code. Maybe make it a SP mod eventually if you want to make it like super fancy shmancy
kinda going crazy on the editing O.o
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