[WIP][idea]mob pictures/textures #7


  • Accepted
  • Enhancment
Open
Assigned to _ForgeUser7430895
  • _ForgeUser6832877 created this issue Dec 10, 2011

    How to know what's newly added: Green means newest. Italics means newish.

    Wall Golem(i lack the skill to actually add these to the game so i just photoshopped it in)(also this was mostly a test with models): bio: Blocks paths in tunnels. takes up 2 blocks. It cannot be passed till completely destroyed with a pick. Durability of obsidian. Drops soul sand and clay clumps.

    a :D

    Moldy pig:

    Bio: It's a pig. It's moldy. Don't eat the meat. Drops rotten flesh. Unique traits: Taste like mold

    piggy

    Creeper Statue:

    Bio: Man-made living statues. They stay in an "off" state till someone crosses their vision and switch to their "on" state. Indestructible. Only way to kill them is to get close enough to them to "overheat", shooting out electricity then exploding. The explosions causes no land damage. If their target leaves their line of sight they turn back to their "off" state (black face). Also comes in stylish red.

    on state creep

    creep s

    s s

    SewerFish:

    +Bio: Purple haired ones are poisonous and stronger. rare but leads others in swarm attacks

    sewerfish sewerfish2 s

    Cave spider (or normal, same texture):

    +Bio: none atm

    spider1 spider2

    zombie: ideas: have a "boss" zombie (the picture of the giant outside) that is a giant. would be a large room and would throw TNT at you. (this IS possible and i think you could just c&p the code from advanced mobs plugin [here] +Bio: none atm

    zombie1 a

    cow (it's on the mooshroom texture file):

    Bio: Due to someone's failed attempt at leading a cow to their underground farm, they have adapted to cave-life and have moss and mold growing on them. Drops rotten flesh, mushrooms, and seeds.

    cow1 cow2

    blaze(ghost,ghoul,spirit?):

    Bio: Drops soul sand

    blaze

    slime(with correct alpha channel):

    Bio: Just a normal slime that's adapted to sewer life. Likes to jump.

    slimeslime2

  • _ForgeUser6832877 added the tags New Enhancment Dec 10, 2011
  • _ForgeUser7430895 removed a tag New Dec 10, 2011
  • _ForgeUser7430895 added a tag Verified Dec 10, 2011
  • _ForgeUser7430895 closed issue Dec 10, 2011
  • _ForgeUser7515468 posted a comment Dec 10, 2011

    Fabulous!!! any more??? Definately going to be in 0.4 (spout update) Maybe you could a make a whole texture pack. All your work looks so good. Took me a while to find the blaze refrence thing origanally. Cool stuff... I really like the slime.

  • _ForgeUser7430895 posted a comment Dec 10, 2011

    @gyroninja: Go

    u didn't understand r GHOSTIE reference? lol

    EDIT: and o yeah i second this notion GREAT work here!


    Edited Dec 10, 2011
  • _ForgeUser6832877 posted a comment Jan 3, 2012

    @gyroninja: Go

    sorry never replied because i didnt know how to view tickets. D: ya im trying to improve the old ones and make some newer ones (camo creepers newest). ill probably make more for fun since school is starting again for me.

  • _ForgeUser6832877 edited description Jan 3, 2012
  • _ForgeUser6832877 posted a comment Jan 3, 2012

    if you ever want to use them i can send you the current files of all the ones ive made.

    Do you know the limits for changing how mobs act? I know it's possible to make a mob act where they will follow you when you do not look at them but when you look they stop moving. (the advanced mobs plugin had this for endermen before it went inactive) I thought it would be cool for a mov like that since the sewers are pretty strait so it would work reasonably well. I don't know how you could make certain mobs spawn in just sewers though :/ maybe possible if you can somehow make minecraft think that they are their own biome?


    Edited Jan 4, 2012
  • _ForgeUser6832877 posted a comment Jan 4, 2012

    added pig

    um....anyone know how to edit the changelog on this thing? cause i kinda keep on editing the ticket and its spamming the page


    Edited Jan 4, 2012
  • _ForgeUser6832877 edited description Jan 4, 2012
  • _ForgeUser6832877 edited description Jan 4, 2012
  • _ForgeUser7430895 removed a tag Verified Jan 4, 2012
  • _ForgeUser7430895 added a tag Accepted Jan 4, 2012
  • _ForgeUser7430895 reopened issue Jan 4, 2012
  • _ForgeUser6832877 edited description Jan 4, 2012
  • _ForgeUser7430895 posted a comment Jan 4, 2012

    i dont see the pig pic but i LOVE the bio's! they are all 100% possiable! although the creeper face change will require spout...


    Edited Jan 4, 2012
  • _ForgeUser7430895 posted a comment Jan 4, 2012

    jk it just had to load :D

  • _ForgeUser6832877 posted a comment Jan 4, 2012

    @hammale: Go

    ya basically all of these would require spout since its a new texture. i probably hadn't loaded it yet btw.

  • _ForgeUser7430895 posted a comment Jan 4, 2012

    @happypumkin: Go

    i quite like these ideas :D

  • _ForgeUser6832877 edited description Jan 4, 2012
  • _ForgeUser6832877 posted a comment Jan 4, 2012

    @hammale: Go

    you have any way of removing that changelog? its really filling the page up a lot D:

    and it's basically will only work if you or gyroninja can code that well since i have no idea how difficult doing something like this is with code. Maybe make it a SP mod eventually if you want to make it like super fancy shmancy


    Edited Jan 4, 2012
  • _ForgeUser6832877 edited description Jan 4, 2012
  • _ForgeUser6832877 edited title Jan 4, 2012
  • _ForgeUser6832877 edited description Jan 4, 2012
  • _ForgeUser6832877 edited description Jan 4, 2012
  • _ForgeUser6832877 posted a comment Jan 4, 2012

    kinda going crazy on the editing O.o

  • _ForgeUser6832877 edited description Jan 5, 2012
  • _ForgeUser6832877 edited description Jan 5, 2012
  • _ForgeUser6832877 edited description Jan 6, 2012

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