open iron door/trapdoors directly with svs #298


  • Enhancment
  • Accepted
Closed
Assigned to exloki
  • leasoncre created this issue Nov 8, 2015
    Tester

    What is the enhancement in mind? How should it look and feel?
    add functionality for iron_doors, iron_trapdoors to be opened by svs with player_interact_event

    Please provide any additional information below.
    if block = irondoor/trapdoor
    then (insert svs settings/commands/etc) set block state powered/unpowered

    Tip: try decomplieling LWC for this. it already has this ability. (toggleable via config file)

  • leasoncre added the tags New Enhancment Nov 8, 2015
  • Exloki posted a comment Nov 16, 2015

    We'll add this - the question is how best to implement it.

    I'm thinking a config option that can be set to true/false - if true, then players can open/close an iron door/trapdoor upon successful event trigger (i.e. the event is cancelled before).

    I don't see much use of a per-sign option, it's just more clutter and disk space for each sign file.


    Edited Dec 15, 2015
  • Exloki removed a tag New Nov 16, 2015
  • Exloki added a tag Accepted Nov 16, 2015
  • Exloki unassigned issue from caliber50 Dec 23, 2015
  • Exloki self-assigned this issue Dec 23, 2015
  • epicanard closed issue Mar 28, 2020
  • epicanard posted a comment Mar 28, 2020

    Feature already added since 4.2.
    You can see how to use it here : https://serversigns.de/wiki/Command_Reference


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