ServerSigns v4.0.1

Details

  • Filename
    ServerSigns.jar
  • Uploaded by
  • Uploaded
    Aug 6, 2015
  • Size
    187.54 KB
  • Downloads
    49,429
  • MD5
    771e372112e8d1af6c474f217a205ba4

Supported Bukkit Versions

  • 1.8.1
  • 1.8

Changelog

  • Version 4.0.1 - The Smallest One Yet
    • Fixed an issue with languages.yml not loading DE messages.
  • Version 4.0 - The Biggest One Yet
    • The vast majority of the plugin has been rewritten for v4; I highly recommend you take a backup of your plugins/ServerSigns folder just in case!
    • Improved the ServerSignsManager
    • Cooldown data now uses UUIDs instead of player names
    • Player tasks now use UUIDs for player lookup
    • UUID updates break playerJoinTasks.yml (pending tasks)
    • ItemStack <-> String functions entirely rewritten
    • Fixed confirmation message not being saved correctly
    • Greatly improved random number generation functions
    • Per-command permissions added
    • Added /svs loop <number of loops> <time between loops>
    • Improved languages.yml integration
    • Removed permission strings from file names for signs
    • Added a persistence system version file in /plugins/ServerSigns/signs dir
    • Added a config option to allow payments to be sent to a server bank
    • languages.yml can now use colour codes freely
    • Added optional NoCheatPlus hook to prevent chat_command violations during SVS execution
    • Added /svs holding <hand|0|<item data...>>
    • Added /svs hic <enchants> <lores> <name> <durability>
    • Fixed permissions not being correctly applied using [p:]
    • Added a <uuid> parameter for commands that is similar to <player> or <name> but prints their UUID
    • Added "alternate_command_dispatching" configuration option; when enabled, commands will be executed using Player#chat(); function instead of Player#performCommand();
    • Fixed confirmation messages not having colour codes translated
    • Added "/svs resetcooldowns <player>" which resets all ServerSign cooldowns for a particular player
    • Added a config option "blocked-commands" to specify commands which ServerSigns should not execute (like /op /deop)
  • Version 3.1.1 - The Small One
    • Fixed some minor bugs
    • Tested to ensure 1.8+ compatibility
  • Version 3.1.0 - The Long Awaited One
    • Fixed a bug with granted permissions being removed from players who already had them
    • Added safety catches for command executions, command tasks which fail to execute are reported
    • Updated relevant methods to new Vault API standards
    • Fixed a bug which caused all tasks to be skipped if the current task was not due for execution
    • Fixed a bug which caused too many items to be removed with price items on ServerSigns (whole price item removal system re-written)
    • Added some experimental features with random number generation (<r:X-Y> where X and Y are integers) for use in /svs add
    • Various minor tweaks & improvements
    • Preparation for a complete re-write of the plugin with version 4.0 (long overdue!)
  • Version 3.0 - The Big One
    • Added new QueueHandling system
      • Queue handled on a separate server thread
      • New queue order logic means commands are always executed in the correct order
      • Much more efficient & greatly extended delayed task handling (delay up to 10 billion months)
        • Commands can be delayed for seconds/minutes/hours/days/weeks/months
        • Use the old [d:X] system, adding s/m/h/d/w/mo to the end of X. For example: [d:10] would have a 10 second delay, and [d:25h] would have a 25 hour delay
        • If a player is offline when a command needs to be executed on them, it will execute it the next time that player logs in
    • Removed messages sent to players on log in if ServerSigns message tags are different to default
    • Made Vault a requirement for permission based features
    • Improvments to PriceItem - Warning: Price Items made before 2.8 will be broken with this update. Run version 2.9.1 first if you have this problem.
      • Price items can be set based on item in hand with /svs pi hand
      • Supports more meta data, also improved the "/svs pi <args>" command for setting price items manually
    • Added PriceItem "search criteria" feature which allows admins to set whether or not ServerSigns will ignore the following when searching for matching price items: lores, names, enchantments. Each can be set separately, so could be set to ignore enchantments, but still check names and lores
      • Command: /svs pic <ignore item enchantments?> <ignore item lores?> <ignore item name?>
    • Added /svs copy persist which allows admins to copy a sign and paste it multiple times without any extra commands (disable with the same command)
    • Added /svs setcancel which allows you to set whether the PlayerInteractEvent for the interaction should be cancelled when the sign is activated. (True = cancelled)
    • Added Config option "must_be_sneaking_to_destroy" - If set to true, admins must be sneaking to destroy ServerSigns
    • Fixed bug that caused pressure plate ServerSigns to spam their attached commands
    • Wide-spread code cleanup & reformatting
    • Too Many tweaks and improvements to mention
  • Version 2.9.1
    • Compiled in Java 1.6
    • Altered handling of temporary permission granting / removing via Vault (hopefully improve stability)
  • Version 2.9
    • Compiled in Java 1.7 [v2.9.1 is compiled in Java 1.6]
    • added config option to change the colour of SVS messages and the SVS tag (messageTagColour: '&2' and messageColour: '&e')
    • added config option to allow left-clicking of server signs to activate them (allowLeftClicking: false|true)
    • added config option to have messages shown to players when their balances are changed (show_funds_removed_message: true|false)
    • lanuage file can be changed for funds removed message
    • added ability to set custom confirmation messages to players (/svs setconfirmation <true|fale> [message])
    • fixed bug for offline servers that allowed players to bypass cooldowns
    • set priority for onPlayerJoin event listener to lowest so that it can be easily overridden if so desired
    • greatly improved price item system:
      • new command: /svs priceitem <item-id> <amount> [name:&eexample name] [lore:&2example lore]
      • added ability to set "displayname" and "lore" of price items required (both can be multiple words, not limited to just one word)
      • changed system used for price items completely, including new storage method (old method is automatically transferred to new method)
      • fixed various bugs
  • Version 2.8
    • added command to add an exp cost to use a server sign (/svs xp <levels>)
    • added ability to change the "[ServerSigns]" tag in the config.yml (plugin will instead be announced to players when they log in)
    • added config.yml option to disable the "execute command" console logging for server sign command execution
    • added feature which shows the price items required to use a sign if a player doesn't have the right items
    • added support for damage values in items for price item
    • various bug fixes and minor alterations
  • Version 2.7
    • compiled in java 1.6
    • added new "priceitem" command to remove items from player inventories (like svs cost)
  • Version 2.6
    • fixed errors
    • compatible with Minecraft 1.4.7
  • Version 2.5.2
    • fixed error
  • Version 2.5.1
    • fixed error
  • Version 2.5
    • added command /svs reloadsigns to reload all signs in the signs folder
    • /svs list will show additional information
    • <group> will be replaced with the main permissions group (you'll need Vault for this)
    • added command /svs resetallcd to reset all cooldowns on every ServerSign
    • changed translation file (now named languages.yml)
    • bug fixes
  • Version 2.4.1
    • <name> will be replaced with the player who clicked the sign (<player> will still work)
    • little bugfix: OP's can execute signs with * instead of / without getting an error
  • Version 2.4
    • using vault for permissions grant system (you can still use the old system by disable it in the config)
    • possibillity to promote the player to op and back by using * instead of / (/svs add *time day insted of /svs add /time day)
    • fixed several problems with other protection plugins
  • Version 2.3.1
    • added Plugin Metrics to log ServerSign usage
    • bug fixes
  • Version 2.3
    • increased max cooldown
    • add -1 to blocks in config to enable all blocks
  • Version 2.2
    • new command: /svs copy copies a whole sign (including permissions, cooldown and stuff)
    • new command: /svs resetcd resets the remaining cooldown
  • Version 2.1
    • fixed bug: No error will appear if converting from old to new storage
    • colour support: Use Colour Codes to colour messages
    • new feature: Use <blank> to provide a message without [ServerSigns] at the beginning.
  • Version 2.0.2
    • fixed bug: Commands will be executed in the right order now (thanks to WingedSpear)
    • fixed bug: Old Permission grant system will work now (thanks to WingedSpear)
  • Version 2.0.1
    • fixed bug that plugin won't load if a signs.dat exists (thanks to extradessert)
  • Version 2.0
    • WARNING: Please read documentation again, major changes in the plugin!
    • complete and much better rewrite of the plugin
    • ServerSigns will be stored in yml files
    • added feature to delay commands
    • new permission grant system
    • new command names
    • better command handling
    • removed feature to write commands on the sign itself (with [command])
  • Version 1.9
    • <chat> added to svs types. says line in the chat
    • : can now be used in commands
    • pressure plates can now use <player>
    • buttons/preassure plates and redstone torches are now excluded from being redstone triggered
    • using the new event system from bukkit
    • player commands are now being send over chat to allow for alliasing (MCDocs for example)
  • Version 1.8
    • textmessage how much cooldown left (add <cooldown> in translation.yml)
    • new command: /svs confirmation true / false
  • Version 1.7
    • If using the sign costs anything, the players have to confirm if they want to use the sign
    • added permission serversigns.updatenotification to recieve update notifications for ServerSigns
  • Version 1.6
    • Vault support (You need it to use ServerSigns with any Economy plugin)
    • posibillity to add infinite cooldown (value has to be lower then 0)
    • automatic update check
  • Version 1.5.2
    • major bugfixes
    • new translation file (german and english)
    • change plugin language in config.yml
    • permission grant updated to support more permission systems (like pex)
    • added /svs reload command
  • Version 1.5
    • bug fix (thanks to Brustus)
    • Added feature to let players execute commands without permissions
    • You can use any block to create a ServerSign (define which block ID's in config)
    • Enable or disable redstone support in the config
  • Version 1.4.1
    • Added 1.0 Support
  • Version 1.4
    • Added Redstone support
    • new commands to list, edit or remove lines
    • new cooldown feature (global or for every single player)
  • Version 1.3
    • minor bug fixex
    • added support for iConomy 6
    • added the posibillity to translate the plugin in config.yml
  • Version 1.2
    • new way of storing the signs (old methode don't work anymore.. You have to create all signs new, sorry)
    • added new permissions:
      • serversigns.use.playercommand: Let you use only ServerSigns without server commands
      • serversigns.custom.<anything>: Let you use ServerSigns with set permission
    • added new commands:
      • /serversigns setpermission <anything>: Sets a permission to a sign
      • /serversigns delpermission: Delete permission on the sign
    • If you make a ServerSign with writing the command on the Sign, the sign will be saved in the new database as well
  • Version 1.1
    • added feature to write the command onto the sign (player and server command supported)
    • added config file
    • minor bug fixes
  • Version 1.0
    • release

A potential bug in Bukkit/Spigot appears to cause an issue where non-operator players cannot use ServerSigns within the spawn protection radius; I have submit a ticket to Spigot - for now deleting the ops.json file resolves the issue.