SerialKey
This plugin allows you to lock your doors with a craftable key. It has a master key too.
Features
- Lock your doors, chests, trapdoors, ...
- A craftable key, master key, key clone, bunch of keys and even a padlock finder !
- Every craft has its own permissions.
- Every item has its own permissions.
- Auto updates.
- Everything is configurable.
- Compatible with the new doors (1.8).
- Open-source (licensed under GNU GPL v3).
How to use it ?
Left click on a door with an empty key in your hand will create a padlock on the door and will format the key. You can open, close or destroy the door only if you have the corresponding key in your hand. Also works for chests and trapdoors.
Documentation
A documentation is available here.
Videos
You can find all videos here.
If you have a YouTube channel and wanna make a video, I will post it with pleasure !
Services included in the plugin
This plugin uses the Skyupdater, which means that the following may occur :
- Connection to curseforge.com.
- Plugin version compared against version on curseforge.com.
- Downloading of the plugin from curseforge.com if a new version is found.
This plugin utilizes bStats plugin metrics system, which means that the following information is collected and sent to bstats.org :
- A unique identifier.
- The server's version of Java.
- Whether the server is in offline or online mode.
- The plugin's version.
- The server's version.
- The OS version/name and architecture.
- The core count for the CPU.
- The number of players online.
- The Metrics version.
In reply to victor0641:
Lol I do and the redstone signal is blocked by the plugin right? So I can't use the plugin with iron doors?
In reply to Forge_User_89169547:
As said above, it's the correct behaviour.
can you add a permission for placing the lock not just making and using
Hi! I love this plugin, as I have a hotel on my server and I like the way the rooms are secured! But I have a problem! Only me and my friends go on my server and we are all OPs and I am the server owner. My friends keep using the get key command on my doors! Is there a line of code I can add to the permissions.yml file to make me the only person able to get keys from other doors? My permissions file is currently blank by the way!
In reply to Forge_User_84083768:
serialkey.command.getkey
All permissions listed here: https://dev.bukkit.org/projects/serial-key/pages/documentation
release 1.10.2 please! thank you.
Hi, I found an issue. Love this plugin, by the way. It is terrific for my server.
When enabling the renaming of items, Bunch of Keys will open all locks, like a master key, even with no keys inside it! Keys work normally as they should. But, the Bunch of Keys always opens all locks like a master key..?
When I disable the renaming of items, the issue is fixed! Perhaps a fix for this? Would be great to be able to rename items, however, I dont want to enable it since anyone can just craft a Bunch of Keys and use it like a master key...
In reply to Spyyre:
In reply to Skyost:
Thank you!
PS - Sorry for the super late reply!
In reply to Spyyre:
Wait, isn't that the default item?
In reply to Spyyre:
I have a small issue I've found, but if you try to use a key on an iron door, it'll add the padlock, but trying to open the door with the key won't do anything, it'll just tell you that this door has a padlock and that's it. I've noticed this only happens with iron doors. Also, just as a suggestion/idea, but there should be a way to re-name the keys without them breaking, I found out if you re-name the key with an anvil, the key breaks.
When i need to reboot my server, after this action couple of player's padlocks goes broken and these locks aren't work anymore, players need to craft new key and make another padlock. In this case some ppl won't to use padlock system.
Suggestion to add the subcommand which will sync padlock data with flat file 'cause after server reboot this locks may be lost.
UPD: After updating to 0.3, master key doesn't remove a padlock. Only open the door or chest. I've been tried to make new master-key, but it works same as before updating to 0.3.
When players renaming the keys via anvil, the keys won't work.
It is possible that players can change key's label (name) and save key functionality?
Please read the documentation, "can-rename-items" feature.
When I click on the door, I break it instead of making a key. Whan can I do ?
Left click on a door with a blank key. If it does not work, provide me your server logs.
This is what I did. There's nothing in my server logs.
I recorded a video of the problem.
http://sendvid.com/lgco5c8q
I tried with another door and it worked. I think my version is old and I can do doors just with oak wood.
Yeah, if you use new doors with 1.8, it will not work.