Seamless World Generator (Alpha)
Details
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FilenameGenericChunkGenerator.jar
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Uploaded by
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UploadedDec 24, 2014
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Size4.45 KB
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Downloads270
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MD5b585f69c2ae1e8c9f56e37be37062875
Supported Bukkit Versions
- CB 1.7.9-R0.2
Changelog
First Upload: Proof of Concept Current Program
- Generates Chunks based on he edges of the North, East, South, and West chunks. (if they exist)
- replicates the blocks and biomes on the edge of the chunks.
- Compensates (poorly) for changes in surface height.
- Makes new chunks appear somewhat seamless with old ones.
This isn't ready for actual use yet
- The handling for different terrain heights just moves the WHOLE COLUMN, which means it leaves open spaces on one side while cutting off the other. This will be fixed by stretching / compacting sections while compensating for all the existing slopes of open areas (floors and cielings) in a later version.
- Compensation for existing slopes needs to be implemented: it's just a weighted average on a grid right now.
- Some sort of system to seamlessly integrate new generators will be added eventually...
These will be dealt with enough for real functionality on the next upload: this one is a proof-of-concept.