ScrollingMenuSign v1.4.2
Details
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FilenameScrollingMenuSign.jar
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Uploaded by
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UploadedJul 25, 2012
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Size291.67 KB
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Downloads929
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MD5f4a4ef42a96971ae78cc2e8357921f18
Supported Bukkit Versions
- CB 1.2.5-R4.0
Changelog
v1.4.2 (25 July 2012)
- Views now properly redraw themselves when /sms replace is used to change the label of a menu item.
v1.4.1 (24 July 2012)
- Catch and cleanly report to the player an exception thrown when they don't have permission to do certain things (mistakenly missed it, leading to backtraces in the server log) - http://dev.bukkit.org/server-mods/scrollingmenusign/tickets/46-severe-could-not-pass-event-player-interact-event-to/#comments
v1.4.0 (23 July 2012)
- Changes to menu item handling: duplicate menu labels are no longer permitted. Any saved menus with duplicate labels will have the duplicate(s) replaced with a unique numeric suffix (you're then free to modify them as you wish). This is a slightly incompatible change, but duplicate labels don't really make sense anyway and the change was needed to improve menu efficiency.
- Added '/sms replace' command to allow modification of existing menu items in a menu. See Usage / Replacing Menu Items
- Enhanced '/sms add' to allow items to be added at any position in the menu instead of just at the end. See Usage / Adding Menu Items
- Revamp of user variables - they are significantly more powerful now. Added @v: restrictor to restrict commands based on variable values - supports simple, numeric and regexp comparisons. /sms var command is now only available to admins by default. See User Variables
- Added "view variables". These are arbitrary key/value pairs which can be added on a per-view basis. E.g. allows the possibility of a purchase menu having different costs on different views. View variables can also be displayed on the title or item label of their view. See Usage / Managing Views
- Command parser: the string "<MONEY>" will be substituted with a formatted string of the player's current economy balance in commands (Vault required)
- Command parser: the string "<VIEW>" will be substituted with the current view name in commands.
- Redstone output: added "pulse" and "pulseany" rsoutputmode values. "pulse" will send a brief (duration configurable, default 1 second) redstone pulse when its associated item is executed. "pulseany" will send a pulse on all output switches if any item on that view is executed. See Redstone Output
- Spout text entry popup (for <$:..> prompted commands) now uses OK and Cancel buttons and no longer responds to Enter and Escape keypresses - the spout textfield just doesn't work properly if the player types and presses Enter too quickly.
- Completely dropped support for the very old '/sms add menu label|command|message' syntax (which was deprecated way back in v0.6)
- Fix: $X cost check - false detection of insufficient XP under some circumstances
- Fix: fixed NPE when repainting Spout views which didn't have a texture under some circumstances
- Fix: players could pop up Spout views owned by someone else even when "ignore_view_ownership" was set to false
- Fix: /sms break -loc x,y,z,world threw an "invalid number" error
- Fix: sign/multisign view scroll position is now saved on server shutdown/reload (map/spout scroll positions, which are per-player, are not saved)
- When using Spout, maps which are map views won't have their item name (tooltip) changed to match the menu title, due to a bug in Spoutcraft - http://issues.spout.org/browse/SPOUTCRAFT-99
- When using Spout, there appears to be a problem where if you switch the Spoutcraft client from windowed to full-screen or vice versa (F11 key), spout views stop popping up when their hotkey is pressed. Possible Spoutcraft bug. Easy workaround: press Escape twice to pop the system menu up and down, and spout views will work properly again.