toggle redstone with script #33


  • Enhancment
  • Replied
Open
Assigned to _ForgeUser7448041
  • _ForgeUser8322448 created this issue May 17, 2012

    Hi,

    I'd like to have the possibility to toggle a redstone signal with ScriptBlock.
    A command like /sbsignal <name>
    so I can click on a block, that can be triggert to an "on"-state

    and in my script I can trigger it with
    '@trigger <name> <time>'

    could this get implemented? So I could trigger redstone circuits or even whole falsebook circuits.

  • _ForgeUser8322448 added the tags New Enhancment May 17, 2012
  • _ForgeUser7448041 posted a comment May 17, 2012

    won't be easy as I never worked on redstone coding... but I will see if I can do it after I've added the other request ...

  • _ForgeUser7448041 removed a tag New May 17, 2012
  • _ForgeUser7448041 added a tag Waiting May 17, 2012
  • bryanschmidty posted a comment May 17, 2012

    It might be easier to just have the script power the block that the script is attached to. That way, you can then have redstone wire attached to the block.

    Possible commands? @powerblock:"time in seconds" @toggleblock (toggles power on or off)

    /sbcreate [$cost:500] [@powerblock:5] [@player You have now activated this circuit]

    or

    /sbcreate [@toggleblock] [@player In progress...] [@delay:10] [@toggleblock] [@player Process Complete!]

  • bryanschmidty removed a tag Waiting May 17, 2012
  • bryanschmidty added a tag Replied May 17, 2012
  • _ForgeUser7448041 posted a comment May 17, 2012

    @bryanschmidty: Go

    Yep this one is easier to code and use, but the wulsrob one can trigger unwired redstone blocks !

    I'll think about it ... someday ... :p


    Edited May 17, 2012

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