ScavengerHunt
A fun plugin for item Scavenger Hunts!
Introduction
ScavengerHunt is a simple scavenger hunt event. You can define the items to be scavenged and the rewards for the winner. You can also set mob killing objectives (with more objectives on the way!). It can be run by command and stops when a player acquires the specified items and completes any objectives.
Optional dependency: Vault (If using money rewards)
Known issues
I have not yet fully tested the latest beta release. Use with caution.
Most Recent Version
1.7b1
Initial testing for location objectives
You can now use "sh" as an alias for scavenger commands
1.6.1
Fixed displaying of potions and mob names
Fixed ocelots/iron golems as mob objectives
1.6.0
Added WorldGuard support (see config page)
Added riddleMode (see config page)
ToDo
iConomy support Now supports all major economy plugins via Vault
Specific WorldGuard region support Basic WG support implemented, more features with it in the future.
More objectives (mob killing, etc.) Mob killing implemented, more objectives such as locations coming soon!
Timed scavenger events
Have a special request?
Leave a comment and I'll see what I can do.
mob kill counter isn't working anymore, and when a player has all the items for the hunt it doesn't recognize and finish the event.
Can You Make This Have Objectives On A Compass Leading the way to like a drop zone? Or any plugins like this? if do please Pm Me ;) Tears of joy! Thank you :)
Does this still work for 1.6.4? Haven't seen any comments recently talking about it. looks like a great plugin :)
@jd245
Have you tested it? It should still work fine.
Please update for 1.5...my players want this!
Thanks!
SPECIAL REQUEST:
Support for NBT tags?
EXAMPLE: have your players look for items named Blue easter egg, red easter egg, etc.
They would find the easter eggs by finding in game "Easter eggs"
Funny, punny, bunny?... no? eh...
@Welite
Pastebin your config
Doesnt work....Everytime when started a game i kill the setted mobs but nothing happends it says only "Scavenger Hunt ended with no winner"
Hope to see a new update soon, loved this plugin.
Hey! Is there any chance that you can make the Rewards random? If i have a full list of rewards I want to give, it gives the whole list. I want it to pick a random reward in the list to give the players..
Is there any chance you can do this?
Does this have multiworld support? Can you contain the Hunt to just one world?
Have not forgotten about this! Just been very busy lately and have not had time to push out the update. I'll get around to it very soon, and sorry if anyone is waiting for it.
@Scarmez
Fixed all of the ones you mentioned for the upcoming update. Probably 1-2 days while I finish up location objectives. Just have to finish debugging.
@Frozath
Hey Frozath, Great update. I have found some items that still do not display properly:
Sand Stone ID=24 + Sandstone + Chiseled Sandstone + Smooth Sandstone
Stone Brick ID=98 + Stone Brick + Cracked Stone Brick + Mossy Stone Brick + Chiseled Stone Brick
Wooden Slabs ID=126 + Oak Wood Slab + Spruce Wood Slab + Birch Wood Slab + Jungle Wood Slab
Water Bottle - 373 0 Awkward Potion - 373 16 Thick Poiton - 373 32 Mundane Potion(Extended) - 373 64 Mundane Potion - 373 8192 Potion of Poison 2 - 373 8226 Potion of Instant Health 2 - 373 8229 Potion of strength 2 - 373 8233 Potion of harming 2 - 373 8236 All extended potions and all splash potions don't seem to work either.
Keep up the good work man.
v1.6.2 uploaded, waiting for approval -
Fixes majority of display name issues. If there is still a block that isn't displaying properly, let me know.
@Scarmez
If I don't finish the full update tonight, I'll release a version that fixes display names for most items since I already finished that. As far as disappearing items go, I'll throw that in the next update as well (and maybe armor checking as well).
@Frozath
Can't wait for the update. Looking forward to being able to specify different saplings and block types.
I've been playing around with your mod and I have a few more suggestions.
I think that items should count while they are equipped, would this be possible?
I've noticed that if a players inventory is full and they win the scavenger hunt that they do not receive the items and they disappear from existence. would it be possible to make it so the items drop on the floor in the players inventory is full?
Next update coming soon. Working on adding location objectives.
@Scarmez
I'll fix the rest of the display names in the next update.
@Frozath
Hey Frozath, new update works well with the potion names and the mob names. Are you planning on eventually getting all the different blocks working correctly? like saplings and different wood planks? I noticed the wool works very well already.
I only have one problem with the potions and that's that they are not specific enough, it doesn't list if they are a splash or if they are level 2s. This is fine for now anyway. I know you are busy but I love this mod and I hope you continue to make improvements.
Great work so far! My Java programming knowledge is very limited so I really appreciate when people make fun and creative mods like this one!