Scary jumble of letters #8


  • Defect
  • Accepted
Open
Assigned to kevsoft
  • ganman3 created this issue Jun 27, 2014

    What steps will reproduce the problem?
    1. Place command block
    2. Enter normal output of command block, with "/" as directed
    3. Activate command block with button, pressure plate, etc.

    What is the expected output? What do you see instead?
    I expect for it to save the command that I have saved in the block. Instead of that, I get a jumble of letters. One such output is
    Set Command:  "//
    a
             @
    fydsbe
            "!
    Which happens with various commands, even ones that I've verified should work.

    What version of the product are you using?

    1.0.3
    Do you have an error log of what happened?

    No. Oddly, it does not return an error.

    Please provide any additional information below.

  • ganman3 added the tags New Defect Jun 27, 2014
  • Kevsoft posted a comment Jun 27, 2014

    pretty sure it is something with the encoding

  • ganman3 posted a comment Jun 28, 2014

    Encoding? You mean how I'm typing it into the command block?

    That's not the issue. I've tried very basic commands, like /tell @p (message) and tell @p (message), just to test it, and it still returns with the same problems- a jumble of letters. I've also tried more advanced, non-vanilla commands, like /sudo @p fly disable and sudo @p fly disable, but it still fails every time, when the code should be correct, and when I'm even borrowing it verbatim from other sources, both when it's vanilla and when it's not vanilla coding.

    Is there a feature with command blocks that I might have missed, in Minecraft itself? Something I have to enable? Thanks to your plugin, I'm clearly bypassing the "must be OP" issue with command blocks, but beyond that, I'm lost. They're simply not working.


    Edited Jun 28, 2014
  • Kevsoft posted a comment Jun 28, 2014

    @Ganman3: Go

    yea, it isn't your fault, but minecraft has just a soo bad encoding, and I think they switched it already in the new version.

  • Kevsoft removed a tag New Jun 28, 2014
  • Kevsoft added a tag Accepted Jun 28, 2014
  • ganman3 posted a comment Jun 28, 2014

    Well... we are still playing in 1.7.2. We haven't progressed to another version because we don't feel enough content has been added. So we should still be working with the same base code.

  • Kevsoft posted a comment Jun 28, 2014

    I gonna have a look


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