S86Powers v4.0.0

Details

  • Filename
    S86Powers-4.0.0.zip
  • Uploaded by
  • Uploaded
    Dec 23, 2012
  • Size
    413.87 KB
  • Downloads
    455
  • MD5
    90cbebe72c1bb4e91886ca95bfce5da8

Supported Bukkit Versions

  • CB 1.4.6-R0.1

Changelog

Before Installation

If this is the first time you are running version 4.0+, please backup and remove/delete the S86 Powers folder in your server's plugin folder.

Important Info

Version 4.0 introduces the new power-loading system. This means powers are now loaded externally rather than having to be implemented internally. To aide in the transition, the external power pack will be included with the core plugin for the first few revisions. All that is required is for you to extract the zip file directly into your server's plugins folder. This will automatically put the power pack where it needs to be.

Also note this version has been updated to work with Minecraft 1.4.6, and is not backwards compatible.

Updates

Commands / Permissions

Most commands and permissions are unchanged. Full documentation on all commands and permissions will be provided at a later date.

New Features

Power Concepts

Viewing powers in the database will now tell you who came up with the power.

Power Overrides

Yep, power overrides are back. The commands are the same (/powers player [player] [power] -o), only now instead of allowing up to ten of each power type, an unlimited amount of powers can be assigned using this method.

Power Locking

Every time the plugin loads, it will now get a list of all powers and add them to the file powers.yml in the plugins/S86 Powers folder. By default these will all be true, however by setting a given power as false the power will not load during subsequent reloads/restarts.

Power Toggling

Powers can now be toggled by players using the command /powers toggle [power] so long as they have the permission s86powers.toggle.self, which is true by default. Operators and admins with permission s86powers.toggle.other can also use /powers toggle [power] [player] to toggle another player's powers.

Fixed Features

  • Fixed an error caused by default permissions being reassigned after reloading.
  • Now uses a somewhat more intuitive packet system.

New Powers

Dodge

Always have a 5% chance to dodge melee attacks. Chance to dodge increases as your level increases.

Kunai

Left-clicking while holding flint throws it like a kunai. Kunai that hit enemies will damage them. If the victim is wearing armor or blocking it will harmlessly bounce off.

Laser

Left-clicking while holding a dispenser shoots a laser in front of you. The laser can penetrate walls and will constantly damage enemies.

Lumberjack

Breaking log blocks using an axe will cause all adjacent logs to also break.

Ore Detector

Right-clicking while holding a compass will allow you to see through stone, dirt, and other trivial blocks to see ores, redstone, etc.

Summoner

  • Left-clicking with a blaze rod summons a minion to temporarily assist you. Right-clicking with the rod allows you to pick what kind of minion to summon. Silverfish are summoned in packs of two. Minions last 3 minutes before despawning. [SPwr] Three minions/packs are summoned at a time.

Wither Born

Wither Skulls are absorbed and added to inventory. Left-clicking while holding a wither head launches it like a normal wither skull.

Fixed Powers

Acid Blood

  • Inflicted poison intensity is now static.

Adaptability

  • Users no longer take double damage from damage sources they can't adapt to.

Aero Blade

  • Power can now be toggled using another item.
  • No longer deals damage.
  • Lowered velocity impact on enemies, this can be adjusted in pConfig.
  • Feathers can only affect the velocity of other entities when they themselves have velocity.

Aquaphile

  • Snowballs no longer heal users.
  • Rideable squid form is back!
    • Squid form is toggled using an item (ink sac by default).
  • Swim acceleration via blocking now works regardless of being in squid form.

Arachnophile

  • Spiders owned by other players using similar powers will no longer defend users of this power.

Bloodbend

  • Removed shrieking effect.
  • Fixed code that prevented this power from working.

Boiling Blood

  • Inflicted ignition duration is now static.

Brawler

  • No longer slows enemies that are hit.

Bulwark

  • Power no longer blocks damage if the user has no hunger.

Cookie Rain

  • Cookies now rain regardless of how many cookies they already hold.
  • Maximum cookie drops is now server-wide rather than per user.

Cookie Stars

  • Cookies can now only cause damage while they have velocity.

Creeper Blood

  • Users can now create creeper pets by placing TNT on top of two leaf blocks.

Dark Regen

  • Returned to using the ender signal effect for regeneration.

Decoy

  • Recoded to be useable by multiple users.

Diversion

  • Diversions should no longer attack their source.

El'druin

  • Can now only cause durability damage if the item used is a tool.
  • Removed superpower effect.
  • Recoded light beams to no longer stop short or drop glowstone blocks.
  • Once again breaks non-solid blocks, can be turned back off in pConfig.

Ender Finesse

  • Removed constant speed effect.
  • Removed blink effect.
  • Users will now float a moment after teleporting.
    • Floating can be cancelled by sneaking.
    • Player will not float if they teleport to the ground.

Ender Soul

  • Non-pet endermen no longer defend the user.

Feather Fall

  • No longer shoots feathers everywhere when using the shockwave ability.
  • Feathers no longer control velocity.
  • Fixed shockwave.
  • Feathers can no longer be picked up.

Fire Aura

  • Only worn armor will melt while in lava.
    • Armor enchanted with fire protect will not melt.
  • Users no longer melt ice.

Geomancer

  • Users can now throw emerald blocks.
  • Lapis blocks will now damage non-player targets.

Grappling Hook

  • Can now hook and pull entities to the user.

Gunblade

  • Removed molotov ammo type.
  • Ammo changing no longer requires superpower capability.
  • Users can now fire various additional arrow types:
    • Dust arrows require coal and cause blindness.
    • Freezing arrows require snowballs and cause slowness.
    • Mercury arrows redstone dust and cause poison.
    • Neutralizer arrows require lapis lazuli and neutralize powers of players.
    • Shock arrows require glowstone dust and create lightning strikes.
  • New superpower:
    • Arrows that hit an enemy split off into several arrows that hit nearby enemies.

Holy Aura

  • Effects are now static, not determined by light levels.
  • No longer slows nearby monsters.
  • Reduced default range.

Holy Shield

  • Cooldown and duration no longer vary by level.

Inhibitor Field

  • Range no longer varies by level.

Jackpot

  • Adjusted some default values.

Mob Catcher

  • Thrown mob eggs can no longer be picked up until they hatch.

Mob Hunter

  • New superpower:
    • Monsters are unaware of you in dark areas, even if not sneaking.

Mob Tamer

  • Is now a defensive power instead of an offensive power.
  • Can no longer use fishing poles to guide ridden tamed mobs.
    • The hope (untested) is that carrots on sticks will provide this functionality.
  • New superpower:
    • Can keep up to five monsters tamed at a time.

Molotov

  • Damage radius is now static.

Mortar

  • Now fires one fireball per shot instead of three.
  • Fireballs are now shot from in front of the player rather than from above.

Nether Cloak

  • Removed hunger regen superpower.
  • Reduced default cooldown between item consumptions.

Neutralizer Beacon

  • Fixed code that prevented this power from loading.
  • "Fixed" ArrayIndexOutOfBoundsException.

Oan Alteration

  • Alteration cost is now determined by material strength rather than blast resistance.
    • This converts to cheaper costs.

Phasewalk

  • Users can now phase through floors veritcally with enough speed.

Pickpocket

  • Now activated using an item rather than by sneaking.
  • Now has a limited duration.
  • Users can no longer steal from villagers.

Pig Fever

  • Recoded to be useable by multiple users.

Polar Blade

  • Power can now be used on any sword.
  • Removed superpower effect.
  • Crafted swords are now renamed "Polar Blade". (MC 1.4+)

Pyro Blade

  • Blocking no longer reduces incoming damage more than usual.
  • Ignition duration is now static.

Pyro Bow

  • Shot arrows now ignite anything they hit, including blocks.
  • User is no longer penalized for being in water.
  • Removed superpower effect.

Reflection

  • No longer reflects explosive projectiles.

Snow Miser

  • All snowballs now heal users of this power as well as snow golems.
  • Snowballs can no longer freeze other users of this power.

Sonar

  • Now properly checks for players in a radius rather than a cuboid range.
  • Sends a ping to the player each time sonar is reported.
  • Fixed code that prevented this power from loading.

Soul Shatter

  • Removed superpower effects.

Storm Chaser

  • Fixed code that prevented this power from loading.

Sugar High

  • Withdrawal now occurs immediately after speed effects wear off, but doesn't last as long.

Summon Blaze

  • Removed in favor of Summoner.

Thunder Bow

  • Users are now immune only to lightning created by their arrows.
    • Lightning now strikes the ground beneath the arrow instead of the arrow itself.
    • Can be turned off in pConfig, as it can create a lot of lag.

Time Bomb

  • Replaced particles with sound cues for determining a bomb's countdown.

Vampirism

  • Wooden tools deal triple damage to users.
  • New superpower:
    • Right-clicking while holding red dye temporarily transforms the user into a bat that can fly.
  • Users no longer retain increased sprint speed when switching from this power to another.
  • Superpower now properly turns off after its duration.

Wolf Pack

  • Now summons already tamed wolves to the user rather than creating new ones.

WorldGuard is required to make use of the Neutral Regions system.