RpgEssentials
RpgEssentials 2.0 DEV
Wiki
Screenshots
Textures
Textures are hosted at http:dl.Lynxdragon.com, Simply click the 'RPG Essentials' Category, Then click texturepack.zip from the drop-down menu. And your download will begin shortly!
Help pages
(Please read those before posting problems)
Videos
Download
Thanks to
- Lynxdragon for hosting the files
- Samkio for the anvil design
- Kaynide for some designs
@Kylercrab
Yes, you have to select a texturepack or turn the feature off if you don't want a forced texturepack
I get it to run but sometimes when i press esc i think makes it go into a menu that say select texture in a loop every time i press esc
Getting this error when i try to make a world using multiverse. I am using the latest Dev build of multiverse.
Since multiverse did not work i figured id try Bukkit, and well that did not work either:
And it reset my bukkit.yml i had to grab one from a backup to get my settings back.
Please fix!
sorry I just remembered i left a debug message in, there we go ;)
RpgEssentials 1.4.3 is released!
Download it here: http://dev.bukkit.org/server-mods/rpgessentials/files/32-rpg-essentials-beta-1-4-3-dev/
Changelog:
thats what im wondering ?
Where do i download it
ok done, this build should be fine
@jigga_jones
Damn forgot it... I will have a quick buground and see if everything is fixed
how long untill your patch its up ?
It turns out there are some more bugs, so i will release it tomorrow
@duckdoom5
So it will be fixed and released tonight
Sorry about all this errors, I should have delete my configs too before releasing. I will release a fix this evening.
I don't have any blocks is normal? please help me sorry for my bad english im french
I now get this:
@misterlmmagi
I get that same error and can't figure out why it happens either.
@Kylercrab
me too
I get an error with RpgEssentials and Rpgstore
RpgEssentials errored: java.lng.NullPointerException: Thefile url may not be null
RpgStore had an error after Static Configuration was loading.
@duckdoom5
Awesome, thank you!
@YoFuzzy3
thanks, I will start working on that after I'm done with the texturepack