RpgAPI
Rpg API
This Page is being rewritten for the beta release and the features the beta will have! expect it to be updated sometime in the future!!!
Dev builds now available
These builds are untested so it is advised that you wait for the released versions on DevBukkit , although you are free to use any of the development builds release. You can find these builds by going to our Jenkins website.
Note: kumpelblase2 has been added onto the project discription as a contributer, not because he has in anyway agreed to work on the project but rather because of the use of his Remote Entities API in the project itself.
SwiftSwamp has been added to the project as a Documenter, anything below is either unfinished or just a place holder until more information is submitted.
Features
- A more detailed features list will be coming soon!
Links
TODO
All suggestions are welcomed!
- MySQL Support
More caffeine means more time spent coding :) donate a cup below!
@dearparker
a 1.6.2 dev release was uploaded either yesterday or the day before gotta wait for bukkit to approve it
Hi i am making an rpg/skyrim server and wondering when the plugin will be coming to 1.6.2?
Am I not looking hard enough or is the 1.6.2 notsobeta release not yet been uploaded / approved?
@KevinABC96
i'm going to just keep focusing on one feature t a time and uploading it as soon as it is ready from here out so no more long wait for updates on it, the more indepth it gets though the longer is is taking to make sure there are no conflicts and everything runs smoothly so i don't think i want to give a time frame, as far as the tying sounds to items and stuff i do plan on implementing a way into quests to utilize sending sound packets as well as particle effect packets. Just determining the best way to do it without causing uneeded strain on servers.
@KevinABC96
I don't support pay to play because users have already purchased minecraft, any business plan that involves charging people to use what they already own is just wrong. I support donations for in game items that aren't game changing just to clarify. Mounts, Pets, titles, certain privileges like larger guild hq size, stuff like that. I realize that in the end my preferences in this regard don't matter as much cause anything permissible has the ability to be something charged for, i would just like server owners to consider the fact that this is being programmed for my own mmo rpg server, and i am freely sharing it instead of keeping it private, just remember that when you start thinking of how much you want to charge people to use stuff...
@KevinABC96
i rather a engine to create dungeons for example a dungeon on a diferent map like an instanced mmo do
ok so my other two devs for this project dissapeared all this week so there was nowhere near enough time to get it ready, instead i have dev1.6.2 uploaded. This is runnable on servers the chat is mostly working, no kicking banning muting or claiming yet but everything else in it works, the warps feature is mostly working but other than /setwarp name and /warp name everything else to warps has to be done through config right now, poisoned earth is working great, same with vector blocks, wish i could have gotten more done there just wasn't enough time. some time in the next couple days i plan to have a fully finished chat and trade update and from now on expect frequent updates, like every day or two. they will stay as "dev" builds untill all the core features form the old plugins are done, then it will move to beta builds. hopefully dev1.6.2 will be approved soon and you guys can start tinkering around. I'd give you a list of commands but those are all set by you in the localle files for each plugin part.
when you first install this just start your server and stop it again, then edit the config in RpgAPI to turn on the things you want. for right now anyone that logs in while features are turned off that are later turned on will need their player file deleted in RpgAPI/RpgPlayers or they will error out. this will be fixed very very soon as it's annoying testing turning features on and off!
sorry the beta hasn't been uploaded yet, currently staying up and working on it till i get a file uploaded, may have slightly reduced features for the first beta build since some errors aren't being nice at all, after the first beta build is up though i will continue uploading beta updates as new features get fixed / added in and as bugs get fixed.
@KevinABC96
I will never program anything that is money exclusive for content or any form of pay to win. If you want to get donations for your servers with my plugins i recommend things like custom follow pets or stuff once it's ready. pay to play / pay to win are horrid and i will never support them.
quest are already being worked on as well as npc's pets mounts, monsters, ect. the things you'll eb able to do with the npc's is pretty much going to be limited by your imagination, sadly it's a massive project so is going to take time to get that part out, so just be patient with it. I'm not sure how many features i'm going to have done tonight but i will put out a beta with whatever is complete this evening. I have it stable enough right now that it runs at least, just want to try to finish up some command handlers before i upload to get a good set of features in the first beta. I don't think we're going to have everything ready that i wanted for the first release, but we'll see :)
Have you thought on adding a quest system ? If so, I got some cool ideas: Quest book XP rewards / Item rewards Citizens support or NPC's build in rpgAPI. Chain quest Class only quests
Cant wait for the beta release!
@Thanozz
That is rather simplistic and boring compared to what our minions system will entail, but no spoilers on that just yet.
im w8ting for 1.6.2 release!!! i want to create a RPG server!
Its posibble to have a spawn mob system like dungeonrealms, they set mob spawn location, respawn time, name, equipment, hp/exp/drop PLEAAAAAAASE?
Remote entities by kumpelblase2 has been integrated with our api instead of having it as a dependency since we will be making changes to it, however, Full credit for this work should still go to him. He made an awesome entity api and was nice enough to make it open source with a liscense that allowed us to include it in our works so if you are a dev and use the minion part of the api don't thnak us for it thank him for the original work!
the javadocs are a little outdated and poorly commented but i figured i could toss what we have uploaded here quick for people wanting to look at it
http://iluthi.us/JavaDocs/index.html
@bc96123
that would be because the command is /trade invite playername
May i know why i cant use the plugin RPG Trade? i type "/trade player" but the player not have any message want to accept or deny.
@bc96123
none of those plugins require this, they are all old plugins for 1.5.2 this one is going to be a complete plugin that has all the features of those old ones, and will be updated to beta sometime friday night.
that if no this plugins, i cannot run other plugin like RPG Trade or RPG friend yet??
@bc96123
just like the last time you posted this....
that would be because there's no plugin.yml file in it since the dev version fo the plugin are only for devs, the beta that should be released by the end of this week will be for servers to use.
note: if the file says -dev in it's name then it is not intended to be run on a server.