Roleplay Essentials
News
February 5, 2014
It's been nearly a year since I began development on RP Essentials 3.0. During that time I found myself overwhelmed with work and now I've found myself a full-time job in animation. As I said in the comments, please let me know if you're willing to work on the project! Otherwise, I will definitely do my best to revisit this as much as I can, as the previous versions have always been unstable, horribly coded. Sorry guys! Again, I will come back to this as much as I can.
June 8, 2013
I've been gone for awhile, just checking in. I know I haven't been around awhile, but I'm here to say I haven't abandoned this project what-so-ever! ;)
April 16, 2013
The new Chat System feature will be next. I aim to making it as flexible as possible, as well as giving it the unique ability to hook into the rest of RP Essentials. Some of you may be familiar with Custom Chat Styles. That's exactly what is being implemented. I'm doing my best keeping up with this work and real life work, so bare with me. And thanks for your support and encouragement!
April 6, 2013
In case you guys didn't get the April Fools joke on the previous post, that was an entire joke. RP Essentials 2.0 is a complete rewrite. No one ever thinks about making an April Fools joke while stating they're pulling an April Fools joke. But Apparently it worked! RP Essentials 2.0 IS in the works, and is almost done! :)
April 1st, 2013
April Fools! RP Essentials 2.0 isn't coming! I just used an old buggy version from Lord of the Craft. This has been the longest April Fools joke I've ever pulled. Sorry if this was an inconvenience to anyone looking forward to RPE 2.0! :P
March 30, 2013
I've been hard at work. New features are in this 3rd dev build of RPE2.0. Check them out if you want! We're getting closer and closer to a finished plugin one step at a time. Please keep up those suggestions guys, I could really use more. I hope everyone's having a great Easter Weekend! :)
March 27, 2013
I've created an IRC channel for Roleplay Essentials: #rpessentials on irc.esper.net
The first development build has been uploaded! Please remember that these are all incomplete builds, and should only be used on Development servers. All feedback and bug reports are welcome!
March 25, 2013
I've added some new features, as well as an idea as to when these features will be done. The percetage is based off of how much configuration support I've added, as well as bug testing.
March 19, 2013
It's been awhile since I made my announcement about RP Essentials 2.0. I've been busy, and sometimes It's difficult to know if developing plugins will be worth my time or not. But I've finally gotten around to it, and I have a list of features that are currently in progress. Every feature is optional, and fully configurable. There are more to come as well. I can't wait to share with you this new plugin, and I hope it's what you're all looking for!
Roleplay Essentials 2.0 Progress
The configuration for RPE2 should be rather simple. Player data is saved under one file to allow for simple search and modification if needed. Every 'Feature' has it's own configuration file, and a Main configuration called "Features". Think of these features as miniature plugins. Keep in mind, these are always subject to additional features and configuration.
-Progress of Features-
- Death Storage Control
- 100% Complete
- Chairs
- 100% Complete
- Drop Planting
- 100% Complete
- Roll System
- 100% Complete
- Emotes
- 100% Complete
- Character Cards
- 100% Complete
- Custom Item Names
- 90% Complete
- Buddylist System
- 90% Complete
- Nametags (TagAPI)
- 80% Complete
- Weather and Biome Effects
- 75% Complete
- Chat System
- 25% Complete
- Consumables
- 0% Complete
-Undecided Features-
- Sound Events upon Player/World actions
- Soulstones and Warps
I'll do my best to reimplement all features from the current version of RP Essentials.
Usage
Some Plugins may not seem so straight forward. So for the ones that don't, I will give a brief rundown of how they work here:
Emotes
Emotes are pretty darn simple. When you open your chatbox, type * (or whatever text you have in your configuration) then type what you want to say. Example:
"*eats a muffin." ...Will result in... "Alec eats a muffin."
Try it with quotation marks and speech. This will color code anything within quotations to white.
Character Cards
Character cards display information about the player you're interacting with. Information they can either set, or admins can set. Thankfully, as a server admin, you have full control over what data values you put in, and the structure of the Cards. Here's how it works.
In the configuration, the Card Data List is the format in which the data appears in the game. For example: - Name - Age - Allegiance - Mood You'll need to also copy one of the data values and set it's name to the exact one the data has in the Data List. The values in this section can be configured to set restrictions. You can also setup a whitelist, following the same YML format as the one shown in Races.
Chairs
To create a chair, place down one of the materials in the configuration. You can add what kind of stairs are supported, or even add any block of your choice if you know it's Material Name. After that, place a painting or an item frame on the back of the stairs. You have then created a chair! Right click on the chair to sit down, and click on it again to stand up.
Drop Planting
The concept here is for natural items to not simply vanish when they despawn. Here, you can choose what block is placed when an item despawns, or when you choose it's time limit is. Best part is, you have full control over what blocks spawn from what item is dropped. The very basic example here is dropping a sappling, and watching it grow itself. Some other materials, such as seeds, require soil to plant themselves.
Biome Effects
This is one of the more larger scale features. It can affect the entire server in many ways depending on how you configure it. Generally, it freezes players in the cold biomes, and exhausts them in the hot biomes. The configuration is rather large. So be very careful when adding a new biome. There are many variables that affect how a player is treated in these biomes, such as sunlight, blocklight, their clothing, water, and weather status. Play around with it!
Death Storage
When a player dies, you have the option to choose where their stuff goes. You have three different modes: ENDER, CHEST, and SAVE. You can use those exact values in the configuration for Death Storage.
ENDER - Sends some of their dropped stuff to their ender chest. CHEST - Creates a chest where they die. SAVE - Saves their stuff in memory. It will be given back to them when they respawn.
RP Essentials 1.0
If you want information on the older, RP Essentials 1.0, check at this page.
Other Notes
Join the IRC Channel! #rpessentials on irc.esper.net
Please keep submitting bugs and providing suggestions. We can make this the best Roleplaying Utility out there!
Any donations to help further this project will be gladly accepted, and your contribution will be made known! It honestly keeps me doing this work. :) I want to thank one of my home servers, Lord of the Craft, for the experience of creating RP Essentials LotC Edition. It has definitely caused me to push harder in my development for Version 2.0.
Thanks to both Gustebeast and PieReviver for your awesome donations and suggestions!
Hi there :)
I would love to get the source for this plugin because i really love it and i have used it a lot.
So i wan't to keep updating it :)
So is there a GitHub page anywhere?
@Alectriciti
Never know, Modern art!
I really hope to see this project continued!
@KieranMclean
Hey Kieran, that was just a joke, hence me taking a picture of a piece of trash. :P
Unfortunately I've become INSANELY busy and recently was offered a job as a full-time animator. I am not giving up on RP Essentials, and I hate being the person promising something and taking ages to deliver it.
The current version of RP Essentials is awful and you would be better off using something like herochat and custom plugins until I finish 3.0, which could be until the Minecraft Plugin API is finished. :(
If someone wants to take up after this project, please send me a message!
@MrMe1003
No, I wish. It's probably custom.
I saw a chat plugin on a server that let you set the actual distance you speak, and it gets 'muffled' by walls and such. Any idea what this plugin is called?
@Ewery1
Ive been using custom plugins and herochat. Seems to work just fine.
Anyone know a good alternative for his chat part of the plugin, I've been searching, but nothing seems to fit.
Checked his twitter found this "I'm giving up my dream as a game developer to become a professional photographer!!!1 #alecbethunephotograph #nofilter #litterart"
his twitter https://twitter.com/alectriciti :/ WHY!!
looks innactive
For 2.0 can you add skill points. Not everyone can be good at everything in real life. So if you have a limited number of points to put into your character, But not enough to be good at everything. If you got no point in iron works you cant make tools. While if you have 1 point you have some percent chance of succeeding. And if you got max points you can make an item every time.
Possible skills: Farming(drop amount depends on level, higher levels can use better tools.) Hunting(drop amount depends on level.) Iron works(% chance of success depends on level, also the skill that lets people repair stuff.) Food making(% chance of success depends on level.) Mining(chance of drops depends on level,higher levels can use better tools.) Fighting(higher levels can use better weapons and deal more damage.) Archery(like fighting) Alchemy(chance of getting potions depends of level if possible) Enchanting(chance of successfully enchanting an item.)
Thanks for reading. And keep up the awesome work.
@hatanu
Also having this problem.
I also want to ask is it possible to have the character card name to appear as the name used when emoting with * <name>. Currently I can use the /me command from herochat which works but the * would be easier.
@anakatocraft
I set "change-displayname" to "false" a while back but the problem still persists.
I just need the chat system and i'm on my way :D I'm done with Fallout Theme.. ^.^
I would also love to see this transported to 1.6.2. :)
Is there a way to disable milk being Ale? I want milk to stay an antidote, not get people drunk. If anything, I want milk to be a sobering beverage. I'm not seeing anything in the Config files though. Am I missing something?
@hatanu
If you are using Essentials (not this one) make sure to go to the settings/config and it will ask to disable or enable something related to plugins that change your name
@hatanu
If you are using Essentials (not this one) make sure to go to the settings/config and it will ask to disable or enable something related to plugins that change your name
@hatanu
Can anyone please help with this?