Rolecraft
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FeaturesGroups |
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Compatibility:
The plugin should be compatible with server version 1.13(.1).
Except for Curses it is compatible with version 1.12 and 1.11.
Any other version may or may not work.
If you like to help me with this project do at least two of these things:
- use Rolecraft at your server
- report any errors or bugs
- submit your ideas to improve it
- click the lower button to donate
Update Checker
This plugin is using an update checker. It will not download or install any files.
If you like to disable this function, go into the config.yml and set 'enable-update-check' to false.
@GavinTheHero4
Ah ok, but I think that the collecting of experience makes more sence.
I will see if I can add that as an option.
No Like if you start on level 1 and it cost like 100 to come to level 2 Like= Gavin have 100 econ in his economy and he wants to get to level 2 and he pays them to level Then when he have like 200 econ he gots to level 3
@GavinTheHero4
I don't really understand that.
You mean that if you get some money you reach the next level ?
Can you add That if you got like 100 money you level to next level and then like 300 to next level and keep so ??
@SystechGames
That with the monsters is already in minecraft, isn't it ?
higher player level = higher health and power is added in update 1.2 ;) (I will release it next weekend)
That is a very nice idea. I thought it this way: (only chestplates in this example)There is a leather chesplate level 5, level 10, level 15 and level 20.
Then there is a gold chestplate level 25, level 30....level 40.
Until lvl 80. And as higher the level of the chestplate is as higher is its defense.
The best would be diamond chestplate level 80.
EDIT: I just saw that items with levels is not possible because craftbukkit have to many bugs in this area.
If you would equip a item what has higher level than yours the item doubles in 2 of 7 cases.
Too bad :/ It would be very nice.
Thanks for the suggestion
You could make a monster level system too, which will improve more fun for players, example: higher the monster level, higher the health and damages it does.
Also you can improve something for player levels, example: each level = more health and power.
I've been wondering if there the possibility to make a "equipment level" for armor etc, to make possible defend high levels, example: i am lvl 100 and i use armor 80, but if i am 70 i cannot use that armor of that level.
would be great imho
@bloober1
Yes I am. Its the latest myRPG version v1.1.9.1 for 1.5.1 ;)
But this version has very very much bugs and most bugs are fixed in version 1.2. Thats why I would prefer to release only 1.2. But that needs one more week. Maybe I will upload 1.1.9.1 as a alpha version.
Are you working on the update for 1.5.1?
@bloober1
I do not develop with dev-builds.
I have to wait until there is a beta build.
Does this plugin version works with 1.5? If not, any dev builds available?
@MurkisBLT1
Yes that's a nice idea. I will include this into the next update!
and the task could be not only the objects and brings either For example: Kill the animals / monsters / players or Nuait with another npc taken out which items :) I hope you like this idea, and maybe will get the kaipnors do it :) I've been using your plugin my server so comment on what you would like to upgrade
@RockinAngel0
I would like that :)
My biggest problem at the moment is my "Development-Speed" :D
I am solo developer and I have only time at weekends and even then my time is limited..but I try ;)
How I see this plugin at the moment and how it is getting developed I actually think that this is going to be one of the main plugins on alot of RPG style servers
@DavzNotHereMan Thanks for the nice proposals. Most of them I have planed to develop and some are already finished.
More or less that what is in your first segment. I agree with you that skills via console are very "nooby" and my soloution is to bind them to an item. I want to offer the possibility to trigger a skill through an item and through a command. So before you can use a active skill you have to bind it to an item or you use it directly with command.
I won't bring the guild system in the 1.2 update because of my limited time.
What exactly do you mean with the land sale/buy system ?
for the skills and levels you should look into the d20 system; Pathfinder, D&D (3.5 is great), etc. It seems like all the skill systems fall short or never quite cover things properly.
- passive skills and active skills, heavy on the passive for less command typing
- active skills sync to an inventory item maybe (less command typing)
- skills / skill groups based on class (why is a wizard mining ore? or a Fighter enchanting items)
- would like to setup skills and levels in a group manager - parent / child like system based on class, level, AND "class level" example: Lvl-1 Wizard gets perms a, b, c, d, Lvl-2 Wizard inherits Lvl-1 and gains perms e & f, Lvl-3 Wizard ..... etc, ..... warriors would have a different set of perms, theives, clerics, etc., rinse and repeat
- sub classes like ranger, barbarian, assassin, monk, fire mage, ice mage, necromancer (summon zombies friendly to the party, aggro towards everything else)
- progressive leveling taking more exp. to gain a level, example Lvl-1 - 2 = 1 exp., Lvl-2 - 3 = 2 exp., Lvl 3 - 4 = 4 exp, Lvl 4 - 5 = 8 exp. etc.
- incorporate a guilds / factions system that works with WorldGuard, can cross over with "class level" group system. Has it's on skill / perm sets based on guild rank. seems silly to have a 1st level wizard as the guild leader .....
- incorporate land sale/buy system that syncs with WorldGuard, and an Econ. PlugIn (Vault)
- Incorporate Politics which can include AI-NPCs, Kings, Tyrants, Evil Wizards, etc. Maybe sync with Citizens 2
- Inventory style Bank Slots like WoW or any other MMO
- Scripting for player events and world events, with event reset options in config, example: pit trap blocks fall out after an hour they reset (hopefully the player has found a way out)
- multi world support (sync with multiverse, etc.)
- instances, with reset options in config
that's it for now
@MurkisBLT1
Yes thats a nice idea. I will see what I can do!
I will release the update 1.2 which will include many features but this will take some more time. At least 3 more weeks.
Hi there, Maybe you could put the name forward otherwise that level. for example: [1/Default] Playername :)
@RockinAngel0
Thats a nice idea and I will realize that as soon as possible. I will see what bukkit will provide to do that :)
Hey caliog, I was wondering. Can you use the new Team feature from the 1.5 version of minecraft for Party making. And in the party the xp earned by one by killing monsters would get shared within the party.