Residence
About
Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.
Links
- Vault: Vault
- Spigot Page: Spigot Page
- GitHub Source: GitHub
- IRC discussion channel: irc://irc.esper.net/Residence
Addons
- Dynmap Residence - Dynmap plugin that shows residences on the webmap.
- ResExtras - Control snow, ice, animals, mobs, and more within a residence.
- Residence Fly - Controls flying within a residence. Leaving will cause a player to fall.
- Residence Signs - Easy buying/selling/renting with signs.
- ResTown - Controls which users can build outside of a residence.
- ResProtect - Protects animals via flags
- ResCreative - Grants creative on entering a residence.
- ResPerm - Adds additional permissions to a player on residence change.
- SimpleClansResidence - Integrates Residence and SimpleClans
- Flags - Apparently adds flags or something
Want your addon listed here? Contact a developer via PM.
Past Contributors
- smbarbour (Code)
- inorixu (Code)
- lemon42 (Code)
- Daniel Few (Wiki)
- Linaks (Residence Logo)
- SirHedgehog (Code)
- GSValore (Code)
- Samkio (Wiki Video)
- JustinGuy (Code)
- Tonkovich (Code)
Support
Support has been turned over to Dart21 and his branch, any questions should be directed to him
It says that i don't exceded my subzones limits, where can i change that? Cause i found nothing...
@Fender220
You can give him "admin" flag, and he be able do modify flags, and add "subzone" then he will be able to create subzones :)
If you and an other player own a huis and you want to protect it, only you can change things. Is it possible to add an "Add Owner" command? So dat you dan add another player?
@Thunder7102
I am testing under MCPC+ with a forge build 716 - So far I had issues with 2.6.6.4 where it would save but not work correctly (registered the res but didn't respond to actions within it's co-ords) but 2.6.6.5 looks to work correctly. This is only an initial test - 2.6.6.4 also had strange 'select vert' results. I will post a further test result here if I get requests for it.
Can we get support for formatting codes on the Residence Enter/Leave Messages? I personally just need colors, but if you were to add the codes, I would like to remove &k and &m from my server (so maybe permission nodes or config settings?). Hope to see something implemented soon. Will file ticket if necessary. Thanks!
@Thunder7102 Auhtor doesn't test in with MCPC or others, only craftbukkit, so you need to ask MCPC how much compatible is with craftbukkit and ask other peoples that use MCPC+ or try yourself, fell free to post a comment about how does it work with MCPC+ :)
Ad for Multi-World for example multiverse - without any problems :)
How well does this place with MCPC+? Let's take the Mystcraft mod for example (multi-world mod). Of the few mods I'm implementing, that one is the one which worries me most.
@ShadowSF96
Yes, how can you tell who build that house, who place that block?
If you can tell, then you can create some plugins to prevent/controll that, if not, then i don't know who could help you other than you or your game moderators.
The logical reason is to use some kind of logblock, record for week/month who/where place blocks and then you can create plugin that will alert/prevent non "owners" to create residences :)
@kolorafa
Lol, yes, i am aware that you can't create two protections at the same area. But i am thinking about those who have not protected their area yet. I assume that is just something you must live with, or what?
@ShadowSF96
Why don't just install it and try to create two protections on the same area ;)
So, i'm not entirely sure how this plugin works, but before i install it, how do i make sure random people doesn't just protect other peoples houses? Is there any way to do that? I can't exactly see how, though.
Thank you so much.
@MarkiiIeJ
It works in that neither will break the other, but keep in mind, with land protection plugins, if one's region overlaps another's region, you will need permission by both within that area to build. As no protection plugin uncancel's events, we just cancel them
@MarkiiIeJ
This plugin doesn't integrate with any other, use it with other protection mods only on different maps, or install some external integration plugin :)
It will work but player will be able to build only when both plugin allows it :)
Does this work with factions? And I mean by that like will it counter-error each other in anyway?
@Hollowbrown
You seem to be running a version like months upon months old... update to a newer one...
@Hollowbrown
Try to run only Residence plugin, probably other plugin cause that :)
Hi
I am getting this problem, so I cannot load the plugin up at all. How can I fix this?
Problem:
@AlphaFarer
Tell me, how am I supposed to tell if World Guard specifically cancelled an event and it wasn't any other plugin, there is no event.getPluginThatCancelledMe().... Because Protection plugins cancel events, I can't just un-cancel events willy nilly just because they are in a World Guard region without messing up other plugins. If you can tell me a way to do so without upsetting the stability of every event based plugin on a server... Be my guest, otherwise, just leave.
@TOOTHPlCK1
Liar. There is WorldGuard API and you can make checks. Quitting from this shitty plugin, I'm getting PreciousStones.