v2.6.1
Details
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FilenameResidence.jar
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Uploaded by
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UploadedJun 2, 2012
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Size223.18 KB
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Downloads3,575
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MD5010dc5e42d689523801556d0880e24f3
Supported Bukkit Versions
- CB 1.2.5-R3.0
Changelog
v2.6.1
- Missing WorldEdit on startup no longer breaks the plugin
- Spanish, Chinese translations added (#197)
- Python scripts are now included in the Jar
- Added a "trusted" flag
- Group settings can now be mirrored in the config.
- Made residence select commands query World Edit for coordinates first when worldedit is enabled
- Fix cross world teleport causing errors in console (fixes #186)
- MyWorlds now loads before Residence
v2.6.0
- Mod support provided via block ID lists in config.yml
- WorldEdit selection will now be set when the Residence selection changes
- "/res select residence" will now use your current location to fill in the residence and area names if not specified.
v2.5.8a
- Color code string literals changed to ChatColor calls for improved code readability
- French translation added
v2.5.8
- Splash potions will be nullified on players in residences where pvp is false
- Enchantment Tables are now in the "use" list.
v2.5.7
- Added selection using WorldEdit
- Define an area using WorldEdit, then use "/res select worldedit"
- Tested using CB 1.2.5-R1.0 but should work with any 1.2.x build.
v2.5.6
- Fixed Delay caused by permission check
v2.5.5
- Fixed PlayerInteractEvent delay
- Add "Brewing Stand" to "use" flag
v2.5.4
- No longer built-in support: IConomy4 MineConomy
- Updated built-in support: RealEconomy 1.11,bPermissions 2.9.1
- Fixed Enderman protection.
- Fixed ResidenceSigns v0.3,EssentialsECO supported
- Now Permission groups correctly match.
- UTF-8 support for config file
v2.5.3
- Updated built in max selection height to be 255
v2.5.2
- Fix some issues with newer CB builds.
v2.5.1
- Update custom events to new event system
v2.5
- Update to use new bukkit event system.
v2.4.4
- Fixed a selection bug allowing selection beyond world above/below limits.
- Added missing language text for warning when selection was going above/below limits (it was hard coded before, in language file now).
- Fix a couple rare null pointer exceptions.