ReitzRPG
ReitzRPG
ReitzRPG is a upcoming RPG plugin that currently consists of a leveling system with various stats and abilities. Your world spawn is the monster level calculation base, so the more players explore the world the more dangerous the monsters become; The farther you get from the world spawn, the mobs get tougher by increasing their attack damage and health. Players can equip better gear as they level their stats, adding a sense of progression .
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Current Features
- Applied my DistanceLevel plugin so the farther you are from the world spawn, the stronger enemies get
- Updating scoreboard with the current stats: Combat EXP, Defense, Attack, Woodcutting, Mining, Magic and Archery.
- Global weapon skill cool down system (only implemented on a few weapons at the moment)
- Per player config file containing stats and exp for mining / woodcutting , class was made by someone in the resource section. I will credit them when I find their name!
- Currently using LucasEmanuel's 0 Client tornado mod for the first magic spell
- Player ItemMenu using /rpg menu or /reitzrpg menu allows players to purchase stat upgrades with their combat exp
- Per player backpack: each player gets a backpack that gets saved to their config so they may safely store items. Purchase additional space using /reitzrpg menu
- Using Desle's Assassin ability resource to implement wall jumping
I#tem restriction usage [NOT BLOCK RESTRICTION]: currently the system is a static lvl 5 for the first tier, 10 for 2nd, 3rd is 15 and diamond is 20. If block break restrictions are in place, some users believe mining can be an annoyance.
- Currently Mining/Woodcutting/Fishing/Digging award exp on block break and level up automatically using the list of blocks that are effected by if you are wielding a pickaxe or an axe.
- Player to Player Trading
- Magic Combo System
- Treasure Chests(Beta)
- Visible EXP System
Planned Features & Current Status of Implementation
Player to Player Trading | 100% | done
Quests | 0.00% | not started
Custom Items| 50% | weapons work, need to add the rest
API: In Progress| 30% | still need to fix it up and add things.
Treasure Chests| 50% | need to finish up persistence.
Magic System| 50% | Combos are done, adding spells
Loot Tables| 20% | Config made working on implementation
Multi Language Support| 90% | Mostly implemented fixing the kinks
Pets| 10% | they exist but they don't attack
Floating EXP text| 100% | completed
Customizable Weapon/Magic skills| 0% | not started
Mob Levels| 80% | need to add region levels
If you have a suggestion let me know!
Commands
/ReitzRPG or /RPG
/rpg help
/rpg purchase [stats]
/rpg menu (The menu system has everything included in itself )
/rpg trade username (Must be within 10 blocks)
/rpg lock [version must be .03 or higher]
/rpg unlock [version must be .03 or higher]
/rpg setspawn (Sets the spawn of the world to the player's current position)
/rpg killmobs (Removes all mobs in the world; useful if you changed settings)
/rpg sethome (Sets the player's bed respawn at their current location)
How To Trade
- Type /rpg trade username
- The menu will say left or right side and have 3 spaces available put your items in that space and click the block to continue
- Remembering what side you were, click the trade accept button for your side after placing the items you want to trade
- Once the trade has been successful, check your inventory to verify the items have been removed/added accordingly
- To cancel the trade, close the inventory during the final trade menu
How To Use The Menu GUI To Level Up
- Type /rpg menu
- Click on one of the items that say level up [stat]
- If you have the exp it will level, otherwise it will return the amount needed
Permissions
Version .07+
reitzrpg.setspawn:
description: Allows you to set world spawn
default: op
reitzrpg.killmobs:
description: Allows you to remove all mobs
default: op
Config Files
http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/username-yml/
http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/config-yml/
Custom Recipes
http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/custom-recipes/
Creating Custom Weapons
LINK: http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/how-to-create-your-own-weapons/
Magic System
Link http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/magic-system/
Servers with ReitzRPG
Test Server IP Now 24/7
:167.114.100.112:2658
Plugin Metrics
Metrics allow me to see how many users are using the plugin / servers
To disable, to go PluginMetrics > Config > Opt-Out: true
To view the metrics page go to http://mcstats.org/plugin/ReitzRPG
UUID Fetching from Mojang
This plugin uses URL connections to grab user UUID's via Mojang's web API.
Multi-Language Support
On version .14 or higher, right click the plugin file and open it. Go to com>paulreitz>reitzrpg> then open messages.properties. You
can change any of the messages here, and after saving the file changes will be reflected next time you start the plugin. This is the simplest way for me to make it so any language can be the default on your server or you can even tweak the words or names to what you want.
Loot Tables
On version .15 and higher the loot table system is now fully implemented. You can access it by going to where ReitzRPG is installed and going to loot_table.cfg.
example setup: http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/loot_table-example/
Github Repo
https://github.com/paully104/ReitzRPG
Donate
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=3SA4RFXJZNHA8
Minecraft 1.8+ & Spigot
The new repository for 1.8+ version of minecraft for my plugin is located at: http://www.spigotmc.org/resources/reitzrpg.1159/
Once Bukkit is updated to 1.8 i'll post my updates here, however until that time my main repository will be at spigotmc.org
Help and Reviews
I enjoy coding, but still have a lot to learn. For me, the purpose of this project is to practice coding, learn new things from the community, and implement player suggestions. If you want to be a tester, test away and shoot me a message. If you're a talented coder and want to look at my chicken scratch and give me a few pointers I'd be thankful. I play Minecraft for fun, this community is great, and I really enjoy coding. If you're interested in testing or offering a suggestion for code modifications, send me a message or submit a post! I look forward to receiving your feedback!
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So someone else who has the same item in his hand can open the chest?
I appreciate the work you've been doing on this plugin. I like the way its progressing.
@Crazydoc134
Whatever item your holding in your hand when you use /rpg lock is the key to open the chest/door.
@Paully104 Hello, what do you mean "if the player has the correct key"What key? Also, do you have any developer versions?
@Crazydoc134
I'm currently focusing on making the current skills fixed before I start working on acrobatic or repairing. If i have acrobatic i want to make sure it has more to it then just a parkour skill and fall damage. As for auto locking chests It would be a hassle for players who share chests and doors and whatnot. Its easier to have items be unlocked and locked if you want to rather then going around and unlocking everything you place down. As for multiple people accessing the chest as long as its locked if they player has the correct key they can open it.
@Paully104
Adding in a new costlock which is where an inn owner can set the cost of opening a door. After that they get the room for a certain amount of time. You rock!By the way, are you able to have acrobatics or repairing skills?Also, to automatically lock chests when placed down?Or even to have multiple players access in a single chest.
Had to take down the dev link :\, working on the combo system. Currently working on sword weaponskills and bow weapon skills. Made some changes so monsters can't spawn on rooftops and whatnot. Actually built on my test server to give a good representation of the plugin. Adding in a new costlock which is where an inn owner can set the cost of opening a door. After that they get the room for a certain amount of time.
@Crazydoc134
Does your console output an error? Also i'm on build .11 on dropbox. Been working on a ton of bug fixes / weapon skills to use with swords now.
Well, not even a player config file was made. These are the plugins my test server has; PermissionsEx, Crackshot, World Edit, World Guard, Plugin Metrics, essentials, and yours. And what do you mean that I have to post an error in my command?
@Reoss
Can you tell me what plugin it was having issues with? Also i'll make a config option i'm trying to figure out how to make it so they dont render when they are far away but the nameplates are client side so its going to be tricky.
works now was a problem with a other plugin but can you do the names fro mthe mobs invisible ? i can see the names under blocks.
@Reoss
What is the server difficulty set to? Also increasing your defense would help.
@Crazydoc134
Need you to post the error in your command. I'm running .10 on my test server and its working fine ._.
I'm sorry, but there is absolutely nothing working on the 0.10 version.No leveled mobs, no skills, no scoreboard nothing!I can even take the items from /rpg menu
How can i lower the mobs the mobs likely one or two hit me at level 1
Also, is there a way to automatically lock the chest when placed down?
Hmm, if you could get quests, that would rock!
@Crazydoc134
As requested by my friends and the people i've been playing with. I plan on getting a good 5-10 more spells out there. I have a fire-spell but I need a water spell and some others in the mix. I want to make it so people configuring the plugin can make custom armor next. I need to finish implementing treasure chests. I also currently have 3 creature types, normal,notorious and kings. I hope to start adding in various other types. Tanks would have much more health then usual and etc. Other then that i'm just touching up the plugin and looking at my code and fixing efficiency issues.
Hello, What is your next goal?
@42and19
I need to update the config so it explains everything, sorry. But to explain the fields real quick fast-mobs makes it so that monsters are faster by giving them the default speed potion level 1 to them. The attack and defense modifiers work by dividing values by them. So for example if a players attack is lv 10 and the attack modifier is level 2. The damage they do is 10/2 so 5 + the weapons damage they have. Defense is the opposite, say a monster has lv 10 attack and your defense is 4. The damage you would take is 10 -(4/2) so you would take 8 damage.