ReitzRPG
ReitzRPG
ReitzRPG is a upcoming RPG plugin that currently consists of a leveling system with various stats and abilities. Your world spawn is the monster level calculation base, so the more players explore the world the more dangerous the monsters become; The farther you get from the world spawn, the mobs get tougher by increasing their attack damage and health. Players can equip better gear as they level their stats, adding a sense of progression .
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Current Features
- Applied my DistanceLevel plugin so the farther you are from the world spawn, the stronger enemies get
- Updating scoreboard with the current stats: Combat EXP, Defense, Attack, Woodcutting, Mining, Magic and Archery.
- Global weapon skill cool down system (only implemented on a few weapons at the moment)
- Per player config file containing stats and exp for mining / woodcutting , class was made by someone in the resource section. I will credit them when I find their name!
- Currently using LucasEmanuel's 0 Client tornado mod for the first magic spell
- Player ItemMenu using /rpg menu or /reitzrpg menu allows players to purchase stat upgrades with their combat exp
- Per player backpack: each player gets a backpack that gets saved to their config so they may safely store items. Purchase additional space using /reitzrpg menu
- Using Desle's Assassin ability resource to implement wall jumping
I#tem restriction usage [NOT BLOCK RESTRICTION]: currently the system is a static lvl 5 for the first tier, 10 for 2nd, 3rd is 15 and diamond is 20. If block break restrictions are in place, some users believe mining can be an annoyance.
- Currently Mining/Woodcutting/Fishing/Digging award exp on block break and level up automatically using the list of blocks that are effected by if you are wielding a pickaxe or an axe.
- Player to Player Trading
- Magic Combo System
- Treasure Chests(Beta)
- Visible EXP System
Planned Features & Current Status of Implementation
Player to Player Trading | 100% | done
Quests | 0.00% | not started
Custom Items| 50% | weapons work, need to add the rest
API: In Progress| 30% | still need to fix it up and add things.
Treasure Chests| 50% | need to finish up persistence.
Magic System| 50% | Combos are done, adding spells
Loot Tables| 20% | Config made working on implementation
Multi Language Support| 90% | Mostly implemented fixing the kinks
Pets| 10% | they exist but they don't attack
Floating EXP text| 100% | completed
Customizable Weapon/Magic skills| 0% | not started
Mob Levels| 80% | need to add region levels
If you have a suggestion let me know!
Commands
/ReitzRPG or /RPG
/rpg help
/rpg purchase [stats]
/rpg menu (The menu system has everything included in itself )
/rpg trade username (Must be within 10 blocks)
/rpg lock [version must be .03 or higher]
/rpg unlock [version must be .03 or higher]
/rpg setspawn (Sets the spawn of the world to the player's current position)
/rpg killmobs (Removes all mobs in the world; useful if you changed settings)
/rpg sethome (Sets the player's bed respawn at their current location)
How To Trade
- Type /rpg trade username
- The menu will say left or right side and have 3 spaces available put your items in that space and click the block to continue
- Remembering what side you were, click the trade accept button for your side after placing the items you want to trade
- Once the trade has been successful, check your inventory to verify the items have been removed/added accordingly
- To cancel the trade, close the inventory during the final trade menu
How To Use The Menu GUI To Level Up
- Type /rpg menu
- Click on one of the items that say level up [stat]
- If you have the exp it will level, otherwise it will return the amount needed
Permissions
Version .07+
reitzrpg.setspawn:
description: Allows you to set world spawn
default: op
reitzrpg.killmobs:
description: Allows you to remove all mobs
default: op
Config Files
http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/username-yml/
http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/config-yml/
Custom Recipes
http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/custom-recipes/
Creating Custom Weapons
LINK: http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/how-to-create-your-own-weapons/
Magic System
Link http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/magic-system/
Servers with ReitzRPG
Test Server IP Now 24/7
:167.114.100.112:2658
Plugin Metrics
Metrics allow me to see how many users are using the plugin / servers
To disable, to go PluginMetrics > Config > Opt-Out: true
To view the metrics page go to http://mcstats.org/plugin/ReitzRPG
UUID Fetching from Mojang
This plugin uses URL connections to grab user UUID's via Mojang's web API.
Multi-Language Support
On version .14 or higher, right click the plugin file and open it. Go to com>paulreitz>reitzrpg> then open messages.properties. You
can change any of the messages here, and after saving the file changes will be reflected next time you start the plugin. This is the simplest way for me to make it so any language can be the default on your server or you can even tweak the words or names to what you want.
Loot Tables
On version .15 and higher the loot table system is now fully implemented. You can access it by going to where ReitzRPG is installed and going to loot_table.cfg.
example setup: http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/loot_table-example/
Github Repo
https://github.com/paully104/ReitzRPG
Donate
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=3SA4RFXJZNHA8
Minecraft 1.8+ & Spigot
The new repository for 1.8+ version of minecraft for my plugin is located at: http://www.spigotmc.org/resources/reitzrpg.1159/
Once Bukkit is updated to 1.8 i'll post my updates here, however until that time my main repository will be at spigotmc.org
Help and Reviews
I enjoy coding, but still have a lot to learn. For me, the purpose of this project is to practice coding, learn new things from the community, and implement player suggestions. If you want to be a tester, test away and shoot me a message. If you're a talented coder and want to look at my chicken scratch and give me a few pointers I'd be thankful. I play Minecraft for fun, this community is great, and I really enjoy coding. If you're interested in testing or offering a suggestion for code modifications, send me a message or submit a post! I look forward to receiving your feedback!
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Lol nice name! I own REITZ Factions and Crafty Network. Do you happen to know of reitz high school? Or of my server? Just wondering hopping I don't seem to noisy hur hur.
@Paully104
Wow that was super fast and nice work by the way works like a charm now. thank you very much!
Did you get a chance to think about the world enable disable feature or mob spawner disable combat exp from spawners? that would make this plugin perfect.
whenever you get a chance I know its got to be hard to code and goto work/school at the same time but you're much appreciated
I was about to comment about some bugs but when I updated to .12 most all of the bugs were fixed. Thanks for the additions. One thing... some people on the server have said that the lvl 7 zombies were too easy to kill (killed with one shot with an arrow from a lvl 2 archer). Anyway to adjust the difficulty settings on the mobs?
Will this work on CB1.7.2-r0.3?
there should be added translation mode, cuz its sux to edit .jar file if someone would like change langauge...
i also wondering if there is a way to set places where monster with lvl like 20-30 will apperd?
@drschool, @Kain6699 , posting version .12 Beta, fixed the diamond helmet bug, silly coding error on my part. Also added in on the main config, the option to enable or disable block exp and enable or disable mob death exp holograms.
@drschool
I'm thinking what I can do is make this stores in the players confit and then they can choose what exp gets shown. That way you can select mobs only or something.
@Kain6699
Strange will look into this right away.
Congrats on the new job! would it be possible to add the option of turning off the floating XP indicator? or having it only appear on mobs? It its a bit distracting when it shows up on every block. Thanks
Sorry one more thing I have found. When equipping diamond helmet it conflict on the consol causing errors a lot. lags the system anywhere from 6000 - 18000 and finally will crash server. its only the diamond helmet that does it all other diamond gear works fine.
Hey great plugin All my players love this add to the server. I have a couple suggestions not sure if they will be hard to implement or not but I think having multiple world enable/disable would be great. Also maybe no combat exp from mob spawners enable/disable feature would be great as well. Thanks for reading and keep up the awesome work you're doing here.
Quick update for those who care about the author lol. I recently got employed and working around 30 hours so updates / bug fixes will be slowed down a bit. However I will still be maintaining and updating the plugin so no worries.
all seems to be working now- I had just forgotten to delete my old config on reinstalling. btw..I just opened up my server and include this plugin and so far the plugin is getting great feedback. (some found the trade menu a bit confusing though)
@Paully104
Okay Paully i found the probs :D the download link for 11 is set to .1 instead so for now i downloaded .10 and everything works now.
@Paully104
Um i do not see it.. and i have the same problem no combat exp gained
Just posted .12 Alpha it will have the floating text for when you break stuff and earn exp.
@drschool
is this on the .11 version? Thought I squashed that bug sorry :\, does your console have any errors by chance?
When I kill mobs, my combat xp doesn't go up.
@Crazydoc134
Most of the fixes are going to be in .12, .11 was posted like 9 days ago or something lol. As for the combos just swap to another slot and swap back to your stick and then do the combo.
Hello, Ι just tested out 0.11.It works fine but some mobs still spawn without names/levels etc, like normal mobs.By the way, I think that the combo system, especially for Spells, is too complicated, I only managed to use fireball once (It appeared like a catapult firing Fire)But I never managed to do it again (with the same effect)Is it a bug or something?