.06-Beta-ReitzRPG

Details

  • Filename
    ReitzRPG.jar
  • Uploaded by
  • Uploaded
    May 17, 2014
  • Size
    80.04 KB
  • Downloads
    300
  • MD5
    7bfaa8d1cbdba887b10d9a4de095ebe7

Supported Bukkit Versions

  • CB 1.7.9-R0.1

Changelog

.06-Beta: ReitzRPG: Beginning of custom item handler, now in the config you can make new items and they are craftable in game by the recipe you include. They also do damage between the 2 variables!. Made a change in the way the config is handled so it makes sure all the new stats are in the config!

.05-Beta: ReitzRPG - Added in Multiworld support, doors and chests and everything lock in multiple worlds. You can set the config for multiple worlds and set the starting level of the mobs! Made the trading range 10 blocks away! No more trading from across the world. Started changes on the attack / defence system. Creepers will now do some damage even in the starting areas, Endermen also got a buff! Changed defence to defense so check your stats after the update.

.04-Beta: ReitzRPG - /rpg Lock is now persistent for multiple doors,chests, now works for pressure plates and buttons! Disabled right clicking equip armor so players can't cheat equip.

.03-Beta: ReitzRPG - Added in /rpg lock so you may lock a single item or chest, will eventually make it as many as you want. Spelling errors corrected and stopped the spam from the system.out I forgot to clean up previously.

.02-Beta: ReitzRPG - #Trade system is now improved, interludes separate instances so many players can trade with others with no worries.#exp for killing mobs is now a 25 block area so you can essentially party together.

.01- Beta: ReitzRPG - Trade system is now functional, needs alot of bug testing

.01-Alpha: ReitzRPG Launch

-If you unlock your first door you made sometimes its name in the config changes to Lockednull, not a big deal only 1 of these could possible exists but was still a interesting bug nevertheless.