KRegionKing
KRegionKing
Description
The plugin is a region manager which divides the world into chunks. Players can buy this regions.
There are taxes which increase at any region-buy. The owner of a region can add so-called members with a single command, so that they can build with him. The region is protected for all players excluded admins with permissions and the owner and mebers of a region.
German
English
Other
Locale "system"
With configurable locale system: Just create a file that matches "locale_[CountryCode].yml", get the yaml-paths from the default locale and edit their values. Then you change the config path 'Plugin.locale' to the country code of your created file.
Required plugins
- WorldEdit
- WorldGuard (below version 6.0 - WorldGuard 6.0 is not compatible with KRegionKing!)
- Optional: PermissionsEx / Essentials GroupManager
- Economy plugin: Vault + economy plugin / iConomy
Thanks to
- Kekshaus (minegaming.de) -> Localization and tests. Thank you very much!
Donation
Feel free and support the RegionKing project.
Heiho Dein PlugIn ist genau das was ich gesucht habe, seit ChunkOwn nicht mehr geupdated wird!!! Doch ich muss feststellen das keine InGame-Command-Info existiert und das es Probleme mit dem Kauf von WorldGuard geschützten Regionen gibt, bitte dringend beheben. Danke ;)
Gruss xYJx
@RedCrafter612
Not yet. But in the next update ;)
KingNyuels
Is there any function that lets you connect chunks or make custom plot sizes for a person to buy?
@PythonPower
I will see what i can do ;)
King Nyuels? One problem with that though, admins cant define regions of different sizes like I wanted, can you make it so I can select an area, and make it unbuyable with staff only build permissions, and an area that is unbuyable, but everyone has access to it. Then, we can also use the worldedit wooden axe to create a region to set as a plot. Then there would be no need to have the entire world defined in different regions.
One problem with that though, admins cant define regions of different sizes like I wanted, can you make it so I can select an area, and make it unbuyable with staff only build permissions, and an area that is unbuyable, but everyone has access to it. Then, we can also use the worldedit wooden axe to create a region to set as a plot. Then there would be no need to have the entire world defined in different regions.
One problem with that though, admins cant define regions of different sizes like I wanted, can you make it so I can select an area, and make it unbuyable with staff only build permissions, and an area that is unbuyable, but everyone has access to it. Then, we can also use the worldedit wooden axe to create a region to set as a plot. Then there would be no need to have the entire world defined in different regions.
Ok, thanks
@PythonPower
There is a little trick with WorldGuard. Simply enter the command in the world: /rg flag global blocked-cmds /land buy (and /rg flag global blocked-cmds land nobuy or /rg flag global blocked-cmds /land nobuy) or /rg flag global blocked-cmds land buy (and /rg flag global blocked-cmds land nobuy or /rg flag global blocked-cmds /land nobuy)
Then Players aren't able to buy regions. But Admins still! And players can build everywhere, expected the bought regions by admins.
KingNyuels
Thanks for responding, but I have a few more questions: In my server, I wanted admins to be able to create towns in the wild, and manually define plots. However, I wanted pathways in towns to be protected from building, and anything outside of a town to be open for anybody to build.
Thanks for Reading, and keep up the good work -RQEnterprise
@PythonPower
I'm going to see what I'll implement of your ideas ;)
To the first note RQ: I will make it so that you can specify in the config, which command for which jurisdiction is. And you can decide whether the torches are fake or real.
To the second note RQ: But this is about the plugin. The player can buy regions and are instructed not to Admins
To RQ1: I'll see if I there something add, you can set whether and if yes how much a player must pay a day in taxes.
If I've misunderstood something: I'm sorry many times
KingNyuels
A few more notes:
Thanks for Reading,
This plugin is exactly what I needed for my server, however, I am looking for a plugin for users to purchase a plot, and build on it, while getting taxed by the day. Then, an admin would give the user however much money he thought it was worth and the build would stop being taxed. Is there anyway to do this? Thanks and Keep up the good work
@AssRealm Actually, it was so intended. Yes, the downside was that there are taxes and that's why it is not even worth. I think of what I can change ;). Thank you for your interest
KingNyuels
When the region is bought, the torches always gets destroyed and people can buy and sell region to get unlimited amount of torches. Please fix this! Make it like protection stones, whereby the blocks are visual and only show up when you want to buy/sell/edit a claim
@KingNyuels
Ahhh, danke! Ich benutze noch die 1.6.2 auf meinem Server. :)
@ShoxX304
Du nutzt die RegionKing 1.3.0.3 Version für die Bukkit Dev Version 1.6.4, hast aber anscheinend eine ältere Version, deines Servers ;)
KingNyuels
Moinsen, erstmal Danke für das Plugin, auch wenn es bei mir leider nicht läuft. Kannst du mir helfen?
2013-09-27 17:37:40 [SEVERE] Error occurred while enabling RegionKing v1.3.0.3 (Is it up to date?) java.lang.NoClassDefFoundError: net/minecraft/server/v1_6_R3/Packet at de.KingNyuels.RegionKing.RegionKing.registerListener(RegionKing.java:249) at de.KingNyuels.RegionKing.RegionKing.onEnable(RegionKing.java:68) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:382) at org.bukkit.craftbukkit.v1_6_R2.CraftServer.loadPlugin(CraftServer.java:286) at org.bukkit.craftbukkit.v1_6_R2.CraftServer.enablePlugins(CraftServer.java:268) at net.minecraft.server.v1_6_R2.MinecraftServer.l(MinecraftServer.java:319) at net.minecraft.server.v1_6_R2.MinecraftServer.f(MinecraftServer.java:296) at net.minecraft.server.v1_6_R2.MinecraftServer.a(MinecraftServer.java:256) at net.minecraft.server.v1_6_R2.DedicatedServer.init(DedicatedServer.java:164) at net.minecraft.server.v1_6_R2.MinecraftServer.run(MinecraftServer.java:397) at net.minecraft.server.v1_6_R2.ThreadServerApplication.run(SourceFile:582) Caused by: java.lang.ClassNotFoundException: net.minecraft.server.v1_6_R3.Packet at org.bukkit.plugin.java.PluginClassLoader.findClass0(PluginClassLoader.java:70) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:53) at java.lang.ClassLoader.loadClass(ClassLoader.java:423) at java.lang.ClassLoader.loadClass(ClassLoader.java:356) ... 13 more
Installiert ist iConomy.
@crunkazcanbe
Did you have an iConomy-Plugin? You have to use one. E.g iConomy
KingNyuels
Can not get this to load
2013-09-15 21:09:21 [SEVERE] Could not load 'plugins/RegionKing.jar' in folder 'plugins' org.bukkit.plugin.UnknownDependencyException: iConomy at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:195) at org.bukkit.craftbukkit.v1_6_R2.CraftServer.loadPlugins(CraftServer.java:243) at net.minecraft.server.v1_6_R2.DedicatedServer.init(DedicatedServer.java:117) at net.minecraft.server.v1_6_R2.MinecraftServer.run(MinecraftServer.java:397) at net.minecraft.server.v1_6_R2.ThreadServerApplication.run(SourceFile:582)