RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:
Is there any permission support for this? I'd like to restrict certain custom recipes to certain groups.players :)
@THDigi ok good luck :)
@h0us3cat
Yes, they're not because bukkit doesn't have any API for potions yet :P and hooknig into craftbukkit takes alot of time and effort.
I'm currently working on making the whole recipe system custom so I can do whatever I want with items, even using a specific amount of items as stacks to craft something and many other stuff... but I dunno if I can do that.
@THDigi Looks like this plugin has the same problem as customcrafting. potions are not working in recipes :(
A cool addition to this would be a permission node that allows permission to specific recipes like RecipeManage.allow.<recipename> allowing different groups different recipes, as well as a RecipeManage.deny.* or deny.<recipename> those things would be pretty cool, but I really like this plugin.
@THDigi
Is there any way to make it so your plugin can also ban their personal crafting space (the default 4 box one).
While it is great to ban FLINT + STEEL from workbenches, they can still craft one without a workbench. *sad face*
265 0 + 318 SHAPED
0 + 265 318
I had done some searching and this addon is absolutely amazing for setting up alchemy on our server without having to deal with OP items or strange alchemy circles. Fantastic work on this, it gives us the ability to make better use for worthless items (like seeds). We can now use seeds for fuel in the furnace for instance and other uses.
This mod is wonderful! Thank you for your hard work, it is really appreciated.
EDIT: You can set up ALL of your repair recipes through this as well, so this should save you the headache of the buggy and annoying recipe restrictions of other repair mods on bukkit. If you want full customization for doing repairs this plugin is for you.
Love the mod, but I'm having some issues with inventory crafting restrictions. For the most part, they function just fine, but they don't restrict for the inventory crafting. The restriction in question is this:
This is meant to restrict the recipe for sticks. It works fine on the workbench, but in the inventory crafting, players can still craft sticks. Is inventory crafting restriction implemented, or is it workbench only?
If there will be a GUI for spout I'll go crazy!!! Really work on that, dude! It'll make it so much easier to people to recognize and remind the new recipes. The command's not bad yet, but spout-GUI would be THE WIN!
Thanks for updating. Your the best!
Although this mod looks awesome, it hasn't got the feature I need most just yet, which is the returning of items in the craft matrix. I'll be keeping an eye on this though for when it is updated. :)
@Baldokzin
use something like this
@DaveDee
And how do you create a mobspawner with mobs? can u define it later? how?
All my mobspawner does is creating PIGS... =(
@THDigi
Many thanks, i will try that right now :)
[edit] Seems to work well for now ..
@jayD101
Yep, updated on 1.0.1.
any chance to see an update soon ?
@THDigi
already checked, it works. I hope you will add support for enchantments =)
@dralletje Where is no way to store info about mob in spawner before it placed. Only after.
@dralletje
Find out what number value is skeleton and enter it like so. For example, if skeleton is 5 you write 52:5
@mip68
It's not built for 1.0, when a recommended build is released, I'll update it.
@DaveDee
If map numbers are like any other data values, it should... map:0, map:1, map:2, etc.
I love this plugiin since it was submitted :D
can I define the type of a mobspawner using this? something like ID: 52|skeleton
that would be awesome!