RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:
Would you happen to have a link to a 1.1 dev build? :3
@dilbukon
To me it does make sense but anyway, I already explained it's not that easy because I must add flat file stuff and that takes time and testing, I'd rather work on the 2nd version.
@THDigi
Can you add very basic permissions for now? Like, not recipe-specific, but as feature-wide.
It really doesn't make sense when restriction also applies to the mods. >.>
@dilbukon
It's tricky here because I need to add them to the file so you can set which permission you want to set for each recipe, and that takes time.... and it's only *partial* perissions since I can't add them to the custom recipes, only to the restrictions.
And yes, I'll fix that typo, TeamAss. (funny name btw)
@THDigi
Works with:
(Optional) Spout server plugin Banning recipes and fuel relies on Spout to work, client mod not required tough. <<< Spelling error. Should be though
Would be cool if you put spout to more use, make a recipe book that shows all the recipes visually and including vanilla ones, taht way we don't have to rely on commands to 'view" them.
Is adding a support for permissions that hard? I've never seen a mod without a permission support. :O
@po5 The /recipes command ? :P
WHen you guys make custom recipes how do you explain them to your players? Do you use any generator to make images or something like that? Or just manual photoshopping? :)
Make tickets people, it's hard to reply to each comment in this glitchy page :/
For the diamond sword, just remove the 0 (AIR) part.
For the stacks, it's not possible to require stacks, game thing.
For permissions, will be made some day :}
For the progress, it's slow :/ I hope tough I don't have to fix this anymore so I can focus on version 2, the overhaul :}
@dilbukon
It would be really helpful to make classes and such. I look forward to such functionality. Were you able to figure out how to make diamond swords and other diamond tools uncraftable?
Can you make it so a certain permission group could be bypassed through the restrictions? This is a perfect plugin for my server, but I need our OPs and a certain group of people to be able to use some of the banned recipes.
Thanks!
this is in the uncraftable txt
SHAPED
0 + diamond + 0
0 + diamond + 0
0 + stick + 0
and it still allows me to craft a diamond sword... any suggestions?
Hey, is it possible to have a requirement on how many items are in the recipie... e.g
64 coal in a furnace, smelted for 640 seconds (10 second per item) would result in diamond (due to pressure). Or equally in a crafting table creating ... say gunpowder out of 10 sugar (2 pieces per space in a 5 dice shape) and 4 coal.
Thank you :D
Hi there! How's your progress with new version?
@Liger_XT5
Not really sure what you mean by tying this to another plugin... but I think it involves in altering that plugin in a way to make it easier to use ? I can't help there tough, my source is public and they can use some of it if they want to :}
Not sure if someone brought this up, but any way to tie this in with spoutmats?
Kinda tiresome to have to keep managing two recipe areas at once. Neither having the same thing.
The only bug I have between the two is this: Yours doesn't require setting up exact layouts on workbenches. spoutmats requires you to make the crafting the exact way it's programmed.
Example: Yours
Quicker sign making, more efficient:
Wood
Stick
Doesn't require the user to place the design in any specific location on the workbench.
Could be made in the center, left, or right.
Example SpoutMats:
IronDagger
Iron_Ingot
Stick
Requires the user to place the crafting on the top left of the crafting table. Not center, not right. Must be exactly top right.
Да вы заебали со своим споутом он сервер крашит.
@Hoot215
I've already said that is not currently possible.
@LordKainzo
Well, it's planned but no rush to do that since I don't see any practical use and I never used the new permissions system because I never needed it :} but they'll eventually be there tough.
PS: I'm also currently working on another project so this one's progress is kinda slow :}
Just one thing: can you add Permissions support for the commands please? That would be awesome.