RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:
In reply to SoSeDiK:
In reply to haveric:
craft
sapling:*
= stick:0:4
@itemname &rStick 魢
= stick:0:3
@itemname &rStick 魡
= stick:0:2
@itemname &rStick 魠
= stick:0:1
@itemname &rStick 郅
= 30% fail
I want show different display names, but player will get the same crafting result (sticks must be stackable), because I'm using custom textures using resource pack (mcpatcher CIT with stackSize and custom icons by replacing minecraft fonts files).
In reply to SoSeDiK:
In reply to haveric:
In reply to SoSeDiK:
Hello, is there any way to disable / replace default Minecraft recipes? For example, if I wanted to change the recipe for a pickaxe, could I do that somehow?
In reply to Forge_User_82186929:
If you want to remove it, add @remove after the craft line:
If you want to override it, use @override in place of @remove and change the result however you want:
In reply to haveric:
It is working great , more than I expected, but i came across with a problem....
If there is same type of material in the recipe but with different data value (damage), ingredientcondition is not doing its job well.
Also, if there is a recipe will need the player to include 2 specific golden sword with different display name only (damage is the same), I found it is impossible to accomplish with the current ingredient condition flag. If there anything I could work around with this? There are a lot of recipes like this under propose, and I do hope it could be possible tho
In reply to TNTSquid:
In reply to haveric:
In reply to TNTSquid:
In reply to haveric:
Is the ACACIA / DARK OAK Block ID functioning correctly? I can get recipes to load without errors using those logs, but nothing seems to be working. I've tried value "162" as well as "LOG_2" which it is marked as in the index. Also tried making a custom alias using those and it wouldn't recognize the ones I would create. The most interesting part is if I don't have the line with the "@override true" it sends an error which means it the plugin knows that ID is correctly formatted, just no recipes seem to be working with them.
In reply to OreoKirby:
Possible to use more smelting recipes with the same ingredients?
Example doesnt work:
In reply to Adurath:
In reply to Adurath:
In reply to Draconic_Flame:
In reply to haveric: