RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:
what this plugin does exactly? .. display crafting recipes, or add custom items or what?
In reply to AT_HE:
Any word on update for @monsterspawner for MC 1.12.1? (Github issue #285)
In reply to MCTylerPVP:
EDIT in reply to #1912
This issue is closed and was purely a Fortune/Lucky Smelt event related.
There is maybe an issue with furnaces that give more than 1 item such as a lucky smelt or smething like Enchanted Furnace plugin. Plain items are given when fortune strikes... No other issues. I doubt this even effects your server!
In reply to Jabberwockie666:
hello! (i hope you read this)
I am using your plugin on my server and thought maybe i can say what can make even better than it is now.(just some idees)
1. Make it that you can make a crafting recipe that is the same as in minecraft, but if (let's say wool) is an item with a new recipe (but the woolrecipe of minecraft is not overriden with @override) and you want to combine it with dyne. I always get some errors becaus of it.
2. Make a flag that makes it able to get the same block that you set when it is destroyed (or something else). just a flag like @drop
3. a flag that makes something like you make a recipe for a sword (diamantsword) but then edit it so that it can make as much damage as a iron sword or make a recipe for chees and make as a result yellow dyne but you cant give wool color with it.
That would be awesome (sorry, if what i've written is pretty touth to read. i'm german)
how can i disable the recipes for swords, armor, axes and shovels with this plugin?
pls help
In reply to bobybo:
Shift + Left / Right click on multi-craft recipes doesn't work for me (however it must, because messages tell this). Spigot 1.12.1.
Used recipe:
craft
@displayresult first
iron_nugget
= redstone
@ingredientcondition iron_nugget | name &rRedstone vial
@command give {player} bottle 1
= glowstone_dust
@ingredientcondition iron_nugget | name &rGlowstone vial
@command give {player} bottle 1
In reply to SoSeDiK:
How i can remove the "ingredientconditions" messages? It is possible?
In reply to Adurath:
In reply to haveric:
In reply to Adurath:
Is it possible to make @lore like this?
@name Test
@lore
@lore &7Test
I need full empty line.
In reply to SoSeDiK:
@lore &7Test
In reply to haveric:
By the way, amazing plugin!
In reply to SoSeDiK:
In reply to haveric:
'@lore Test ' (or maybe special placeholder like {space})
Because if you put mouse on item in the inventory, then the frame around it sometimes creeps into the last letter. It doesn't look very nice, so I would like to add one or two spaces.