RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:
Can someone tell me how to disable a recipe
Hello, I know that this problem was already mentioned, but I haven't found a solution. So I have a "Please wait for the plugin to fully (re)initialize..." message every time I try to do something. I tried to reinstall plugin but it didn't help. I have paper core and no other plugins that may cause any problem.
Is there any "easy" way to make every default item on Minecraft (or at least tools, weapons and armor) have a specific lore??
I mean I want to make, for example, every diamond sword have this lore:
Tier: Common / Uncommon / Rare / etc..
Element: Fire
Enchantments:
- Sharpness 12 (and not Sharpness enchantment.level.12)
- Unbreaking 5
Gems:
- Unbound 4
If there is any way to do this, I would be very very thankful if you can explain how to do this!!!
Unfortunately, I don't know why I can't use recipemanager in "Mohist-1.16.5" because it doesn't generate plugins / recipemanager/
In reply to x1759603258:
Unfortunately, Mohist is not supported.
Someone got a picture how it looks like?
In reply to kola1406:
I'm not sure what specifically you're looking for, but the documentation can be found here with examples of recipes: https://www.recipemanager.dev/docs/latest/basic%20recipes.html
This is the best plugin I have ever used thank you
I'm using a 1.12.2 version of the cat server, and I've just installed the plug-in, turned the server off and turned it on, but there's only one more save folder in the folder, and both the main folder and the storage folder are empty, so I can't call it up even if I type commands in the game.
In reply to 슈온:
Are you getting any error messages on startup? Can you provide the log file of your latest start? For quicker response in assisting, please consider stopping by discord.
Hello, I made this account specifically to request this plugin be made compatible with Magma Foundation (https://magmafoundation.org/). I'd like to use this plugin in conjunction with mods on my Aternos server, but it is not compatible with Magma. It would be a huge help for anyone looking to tweak recipes of modded items, or to create new recipes for them.
In reply to ibsor64:
I'm not sure this is something that I can support, but if you could provide a zip of your server and provide some more specifics to what you're trying to support, I could at least investigate if it's possible. Please drop by discord when you can and we can chat more.
In reply to Ryan_plays_mediocrely:
Thank you for the reply. I cannot provide a zip of the server as it is being hosted by the site aternos.org, which unfortunately doesn't allow users to download server folders. I'm trying to load the plugin on Forge version 1.12.2, and the mod I'm trying to load it with is Pixelmon Reforged.
I won't be able to join the discord for a few hours, but when I do I can share some screenshots of my server setup.
is there a way to show the material required in the recipe book? currently, it only displays the pattern and for the letter for the ingredients. The actual material name is blank.
In reply to DupsMckracken_:
This sounds like it might be a bug, can you share your recipe?
In reply to Ryan_plays_mediocrely:
hopefully that helps
In reply to DupsMckracken_:
That helps a lot, thanks! Looks like 1.13 recipes lost their ingredients and one of the headers got updated. Both are easy to fix and should go into the next release. I might be able to get a dev build on discord within the next couple days with this fix in it.
One of my tools will not craft. The code i used is
craft gigadrill
@addtobook Gigadrill
pattern aaa | bcb | bcb
a diamond_block
b air
c stick
= diamond_pickaxe
@enchant digspeed 3
@enchant fortune 1
@name Gigadrill
@lore Like a diamond
@lore pick, but better
craft strong_gigadrill
@addtobook Gigadrill
pattern aaa | aba | aaa
a diamond_block
b diamond_pickaxe
= diamond_pickaxe
@ingredientcondition diamond_pickaxe | name Gigadrill
@ingredientcondition diamond_pickaxe | enchant digspeed 3
@ingredientcondition diamond_pickaxe | enchant fortune 1
@name Strong Gigadrill
@lore A Stronger Gigadrill
@enchant digspeed 5
@enchant fortune 2
@enchant unbreaking 1
@enchant mending 1
The gigadrill crafts but the strong gigadrill does not
In reply to CosmoCat19:
I even redid the strong gigadrill with /createrecipe. It still didn't work
having trouble with a compost recipe
trying to make it so i can use rotten flesh in the composter but it doesnt work