RealWeather
RealWeather
RealWeather
Spigot support 1.10.2!!!
This plugin makes game more dangerous than before. It extends weather and its effects. Everything is based on temperature which is calculated via many functions. It also checks where the player is. Lot of variables are configurable (damage, dealays between damages, armors, etc.).
How does it work:
Plugin can be divided into few parts.
- Weather - There is specific weather for every day and can be completely configured to fit your needs. RWEditor is really useful in this. Weather affects temperature in world, causes rain and storm in specific weather. (Ex: STORM, SUMMERSTORM, ...). Example of what may happen: It is BLIZZARD. Temperatures are really low and on ice mountains, as well as othere icy areas, it can be dangerous without winter clothes.
- Temperature - There is really complex algorithm that calculates temperature for each player on the server. Effects can be disabled via permissions. Temperature depends on: biome you are in, time (night - cold, day - warm), height from sealevel (up = cold), current weather, heat sources around player and in hand. Practically everything mentioned here can be configured. Then it decide what to do next. If it is cold it checks players equipment and decide if he has to receive damage or not. If temperature is high you start being exhausted, clothes can reduce effect as well. You can replenish stamina in water, but only in high temperature. You can also drink pure water from bottle.
- Thirst - It is simple, you lose your stamina faster.
- Jungle - I love this one. Traveling in jungle was really boring. But what if you get poisoned? Poison as "poison" is quite rare (5%). Other effects: blindness, confusion, slow, weakness. The base of this function is in tall grass around. Without it, it does nothing.
If something doesn't work: Make a ticket, this will help to fix it. Or do you want me to see the bug? PM me.
Built for Java 8
Current Update status(1.10.2 for 1.10.2):
Overall status | 85% | |
---|---|---|
New version update | 80% | |
Testing if I broke sth | 60% |
Version: 1.10.2
Current compatibility: 1.10.2 - Java 8
Wiki: Link. Here you can find Installation and configuration - WIP and VERY outdated
Auto error reporting
- Can be disabled in config.yml.
- Also you can set your name there. When I finish website app you can track your error. Errors with name will have first priority.
- Only 1 can be send every 5 minutes, so it will not overload my web :D
- Gathered info: Security code(from error website. it is like weak antispam), plugin version, plugins list, craftbukkit version, your name(only if set) and error. IP is NOT gatheret, so I can't tell you if you error is fixed if you don't set your name in config.
New in 1.6.4: "Modules" update...
- Fix: Updated for new MC version (1.6.4-R0.1).
- Add: Modules. Everything is now in modules.
- Add: Player slow can be disabled.
- Add: Bed heat up.
- Add: Error reporting
- Add: Command /rwadmin walk <name> - resets player walk speed to default.
- Info: RealWeatherHUD will be available with MCP 1.6.4 release!
- Info: IceBlock DELETED, really!
- Info/Fix: UTF8 localization is working ONLY in modules, core is not supporting UTF8 yet!
Important: Localization file is reseted after version update and old one is saved in plugin's folder.
Name | Speed | Quality | Description |
---|---|---|---|
simple | fastest | - | checks only block above you, used by default in desert |
default | slow | bad | checks square with you in center and side((CheckRadius*2)+1) |
cross | fast | good | At first checks four directions(North etc.) in heigh of eyes then aquired rectangle with maximal side lenght((CheckRadius*2)+1) |
smart | slow/fast | great | uses fill algorithm |
Available languages
Language | Token |
---|---|
English | eng |
German | ger |
Czech | cze |
Spanish | esp |
Polish | pl |
To Do
- Spring, Winter, ... (Seasons)
- Improve thirst. Make it independent from hunger.
- Improve house recognizer ("smart")
Known bugs
- System can't recognize if you are in a house and CheckRadius reaches outside where is no roof -> It thinks that you are outside. -> Partialy fixed in "cross": Still missing system for "L"-shaped buildings. I have algorithm written on the paper so now only transport it into plugin.
This error from RealWeather spams console sometimes... it just goes on forever so i copied in a good chunk. http://pastebin.com/UhBeKYWA
Using v1.7.2 of RealWeather Craftbukkit Beta v1.7
Anyone able to help?
Hello, thx for very nice a very configurable plugin. I have two points:
1 - are there any explanations how things work somewhere? except the WIP wiki? i just started with your plugin and had quite difficult time to figure out how stamina behaves for example..
2 - would be very nice and realistic, if freezing slowed your movement too, not just exhausting from heat.
thanks for your work :) ps: nejsi cech?
@itsColwynB
I am not sure why, there is nothing what locks files.
I caint delete freeze folder
Never mind on the question below. Found out that SnoGro automatically adds snow when there is any kind of downfall so didn't need to add anything which was nice.
Is there a way to run a command when it snows? I have SnoGro http://dev.bukkit.org/bukkit-plugins/snow-grow/ on my server and would like to run this command at the end or beginning of a snow storm. It would also be nice to run it during if possible so that if the storm is longer it gathers more snow. /snow [radius] [time] -> Example /snow 100 30 /snow stop -> when snow stops
snow gathers very fast though so it would be hard to balance. This is the only snow growing plugin that I have found that does not cause issues on my server. I use BioSeasons to melt all my snow after the seasons change so it works very well.
Thank you
@AcoG000
I tried to play with this, and impact is $#*$ß& much. I hope you understand
Wonderful plugin! My server is very happy with it!
Just one feature request, would it be possible to cause snow to melt when at temps higher than 0? Not sure how much of an impact on performance would this have. Could tie in with the future seasons feature as well.
@Q2Lummox
New version is on the way. Waiting for approval.
Any news?
@TheCreezo
Awaiting for the PlayerSpeedAPI approval :__(
I have everything done, but waiting for PlayerSpeedAPI file approval for 4 days now... :-(
@TheCreezo
Thank you!
^_^
Just done my exams...I feel so baaaaad, but I will try to work on 1.7.
@Q2Lummox
working on it
Please! update!
@the_grox
The HUD mod is clientside only.
Any word on if this works with 1.7.2?
How can we add custom Biomes? I tried to add Biomes from Biomes O Plenty into Global.yml but they will not be saved.
This plugin and the HUD mod works under MCPC 1.6.4??? I cannot test this direct currently.
Hopefully this gets updated soon. I'd love to see this implemented on my server.