What steps will reproduce the problem?1. Make a lot of teleport points far enough apart to not normally be loaded at the same time.2. Use them frequently. Sometimes you may end up waist-deep in the floor or even head-deep and suffocating.3. If the floor is only one block thick, sometimes you may fall through it. You are not returned to the floor as with a typical client-server disagreement.
What is the expected output? What do you see instead?Expected result: Teleport should land you exactly on the destination coordinates with feet exactly where they were when the point was created.Actual result: Sometimes the Y coordinate is a little lower, resulting in waist-sink, suffocation, or fall-through.
What version of the product are you using?Latest build as of May 13, 2013.
Do you have an error log of what happened?No errors logged.
Please provide any additional information below.I'm not certain how to consistently reproduce this. It may depend on server timing, distance between points, etc. I've found that I have more trouble with certain points than others but haven' isolated a common factor except for fall-through, which seems to require arhat the floor be only one block thick. I'll try to get a video capture of it when I have a moment.
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