Realistic Torches v2.2.0

Details

  • Filename
    RealisticTorches.jar
  • Uploaded by
  • Uploaded
    Feb 23, 2012
  • Size
    39.83 KB
  • Downloads
    205
  • MD5
    ef0b140dae6225a31cf3b5dbeaf99369

Supported Bukkit Versions

  • CB 1.1-R4

Changelog

[v2.2.0]
Made allot of changes, I went trough every line of code to clean it up, here are the main changes:

  • torches can now be turned into disabled redstone torches when burned out (configurable)
  • redstone torches can now be turned into torches by pounching them with flint and steel (configurable)
    • you can change howmuch durability this will cost from your flint and steel
  • rain will now only burnout torches/jack-o-lanterns when that block's light-from-sky level is above 12
    • this caused a bug: glass won't protect your torches/jack-o-lanterns from rain (leaves do)
  • the config files will now save every 10 seconds (instead of every change), they will also be automatically saved when the server stops
  • on server startup, the server checks if all saved torches/jack-o-lanterns still exist
    • this will increase the server startime by about 15-20 seconds
  • the server now loads/saves the placement time of the torch/jack-o-lantern correct
  • added a data file for redstone torches (was needed, because changing a block near a deactivated redstone torch made it activated)


[v2.1.0]
I found it annoying to change flying Pumpkins back to Jack-O-Lanterns again, so I made the following changes:

  • you can now change pumpkins to jack-o-lanterns by punching them with a torch
  • you can enable/disable this
  • you can choose howmany torches it will cost to do this



[v2.0.0]
This is the first version I changed/updated from RealisticsTorches. These are the changes/fixes I made:

  • changed the name from 'RealisticsTorches' to 'RealisticTorches', since the 's' after 'Realistic' was probably a mistake (also counts for the folder name)
  • removed the option to choose which world it would be active in, this plugin is now active in every world, always
  • removed the 'ItemToDrop' and 'drop', added 'dropStick', explanation:
    • Torches will now always get removed when burned out, and drop a stick if 'torch.dropStick' is true
    • Jack-O-Lanterns will now always turn into a pumpkin when burned out, and drop a stick if 'jack-o-lantern.dropStick' is true