ReActions v0.4.0

Details

  • Filename
    ReActions.jar
  • Uploaded by
  • Uploaded
    Oct 19, 2013
  • Size
    192.35 KB
  • Downloads
    364
  • MD5
    277cb85e5eaac053489574d81e6c968c

Supported Bukkit Versions

  • 1.6.4
  • CB 1.6.2-R1.0

Changelog

v0.4.0

  • New activator added PVPKILL. This activator is activating when one player is killing other. All flags and actions will bound to the "killer" player
  • New activator added PVPDEATH. This activator is activating after respawn of dead player if he was murdered by other. All flags and actions will bound to the "deadplayer" player. After executing of this activator you can use
  • New activator LEVERL. This activator is linking to a lever block and executing when player triggers the lever. To create activator you need to type: /react add lever <activator name> [ON/OFF/ANY]. If you define lever state (on/off)placeholder %deathpoint%. For example you can teleport player to his death location using action tp loc:%deathpoint%. activator will be executed only if lever is going to be enabled (ON) or disabled (OFF).
  • New activator DOOR This activators could be linked to any kind of doors (wooden door, fence gates and trap doors). This activator still supports door state (open/close) To create activator type: /react add door <activator name> [OPEN/CLOSE/ANY]
  • New action HEAL. Parameters: hp:<hp amount> hearts:<true/false>
  • New action ITEM_DROP. Parameters: loc:<location> (if skipped - will use player locations) radius:<radius> land:<true/false> scatter:<true/false> (drop in single location or every item drop randomly) item:<item definition>
  • Action MESSAGE (alias msg) now supports parameters: region:<region name>, world:<world name>, group:<group name>, perm:<permission>. This feature allows to send message only to player that located at region, world or is a member of group, or has defined permission. You can combine this parameters. Example: MESSAGE region:region1 group:admin &6This message will see only admins and players in region called region1
  • Now flags ITEM and ITEM_INVENTORY (invitem) supports item's name. For example flag item = &6Super_sword$IRON_SWORD will return true value only if player holds iron sword and it's name is gold-color "Super sword".
  • New flag GAMEMODE <survival/creative/adventure> — this flag checks current player game mode
  • New flag FOODLEVEL <food level> — this flag returns true if player's food lever is equal or greater than parameter value
  • New flag XP <xp> — this flag returns true if player's total experience is equal or greater than parameter value
  • New flag LEVEL <level> — this flag returns true if player's experience level is equal or greater than parameter value
  • New flag POWER <llocation>. This flag returns true if block placed in locations is powered by redstone power.
  • New command /rea select. This command select location in your view point. After selection location you can use it while adding any flag or actions - just type placeholder %selection% (or %sel%). For example: /rea add <activator> flag POWER %selection%
  • All flags and actions are renamed. But old names will supported too (you can use it as aliases)
  • Changed placeholders to use while adding actions and flags. Now supported: %here% — player locations, %head% — player head locations, %view% — viewpoint, %selection% — location selected using /rea select command
  • Code optimization. I think it will more easy to add new activators, flag and actions in future.
  • Updated to new CurseAPI update-checker.