RankUpOnKills
RankUpOnKills
Quote:Want players to be ranked up on a certain amount of kills? You've come to the right plugin. You can make this count Mob kills and/or PvP kills! Compatible with all major permission plugins (that support Vault)
![]() | Version | RankUpOnKills-2.1 |
![]() | Bukkit Release | 1.4.6-R0.3 |
![]() | Requires | ![]() |
![]() | Development Builds | ![]() |
![]() | Javadoc API | ![]() |
![]() | Source code | ![]() |
Features
- Rank up players on how many kills they have!
- Editable in config
- Supports all major permission plugins
- Check your progress or another player's progress
- Set required mob kills, and required player kills per rank.
- Option to combine the kill count of both player and mob kills
To do
- Display Level in XP Bar Or Scoreboard
- Specific mobs to rank up
- Multiworld based ladders
- Multipliers?
- - Suggestions?
Support
Please note, we will not assist you if your comment is aggressive or offensive in any way.
@Erik058
Here you go, this counts only PVP kills. http://pastebin.com/v5masvFj
@TruDan97
Trudan. Can you give us an example of a good config file where no one will get promoted on 1 kill? The one you have now doesnt seem that its updated?
@soddaminsane
This isnt possible unless you have defined Owner in the config. Otherwise the plugin will not upgrade to that rank. as far as it is aware, the only ranks are Seekerm Hunter, Warrior and Champion. it doesnt know others exist.
haha that would be funny, however no, the only ranks they should earn are
Seeker Hunter Warrior Champion
And even then they shouldnt have access to these unless they are the Adventurer rank however it seems every ranks could kill 1 thing and be moved into owner.
@soddaminsane
You have Owner as a rank people can earn? o.O
I tried setting individual counts with the totcount and now everyone on the server gets promoted to owner after 1 kill, so I had to remove the plugin for now :(
@loeyer
Will do, my laptop can't handle eclipse too well for editing plugins, i am waiting on a few more parts for my new pc. Then once ive built that, ill get on it.
Make a feature so that some groups can't change their rank when they kill someone. Such as an admin, owner, and mod.
@soddaminsane
Hmm strange, it may be because you haven't set individual counts, I'm not sure whether this will work, but betray adding either pvpCount or mobCount with 2000 instead of using totCount. From what I remember that should work.
Because im a complete spaz I cant configure the plugin up so I keep getting the error ingame
'You need %K more kills for warrior'
anyhu here is my config although this was the last attempt of a few different config styles :L
http://pastebin.com/iF4MVMiN
@mandog12345
Then you do not have Vault as one of your plugins. Its an API which lets this plugin intergrate into ALL economy and permissions plugins (cross combatibilty). You can download it Here It does not add any commands or unwanted features.
im having problems like Missing dependency: Vault. Please install this for the plugin to work.
@Erik058
I found your comment quite aggressive. Please note that from now on (ill add it to the above too) that i will not reply to comments which i consider aggressive.
I did everything you said to my config and its STILL UPGRADING PEOPLE FROM 1 KILL!
HERE IS MY CONFIG http://pastebin.com/kpVJVdNL
@Dirt_ball
Possible issue #1: You are not using requireBoth, the reason you should, is because with this set to true, it means they need your pvp count, AND at least the mob count (which they would have anyway) otherwise, with it on false, it will just rank them up when they meet either one. so set that to true. Also, if a value is 0, you dont need to add it in (you can do anyway).
Possible issue #2: You are setting totCount to 0 even though there is the pvp count, tot count is both pvp count and mob count added together (used on sharedCount). Take the totCount lines out, as the plugin will calculate it automatically.
Development server is now back up, not too sure what happened there. but the next: parameter is only in the latest dev build.
The plugin isn't loading every thing correctly. I have downloaded the one that is up on this page. Im not sure whats wrong but I also tried what you said to Knoxx. I cant get to the development build page. So I tried to add that 'next' value in there, and each time I start it, it removes the ' " ' so it would just be next: VIP
Here is my config file
debug: false
useFancyConsole: false
addRank: false
showCountdown: true
tellPlayer: true
ranks:
default:
sharedCount: false
pvpCount: 0
mobCount: 0
requireBoth: false
totCount: 0
next: Fighter
Fighter:
sharedCount: false
pvpCount: 2
mobCount: 0
requireBoth: false
totCount: 0
next: Warrior
Warrior:
sharedCount: false
pvpCount: 4
mobCount: 0
requireBoth: false
totCount: 0
Here is the message
2012-08-18 14:57:28 [INFO] [[33;22mRankupOnKills v2.0 Debug[37;22m] Loaded Rank: ID:0, Rank:default, Shared: false, Both: false, PVP:0, Mob:0, Tot:0[m
2012-08-18 14:57:28 [INFO] [[33;22mRankupOnKills v2.0 Debug[37;22m] Loaded Rank: ID:1, Rank:Fighter, Shared: false, Both: false, PVP:0, Mob:0, Tot:0[m
2012-08-18 14:57:28 [INFO] [[33;22mRankupOnKills v2.0 Debug[37;22m] Loaded Rank: ID:2, Rank:Warrior, Shared: false, Both: false, PVP:0, Mob:0, Tot:0[m
2012-08-18 14:57:28 [INFO] [[33;22mRankupOnKills v2.0[37;22m] Plugin sucessfully loaded.[m
What it's doing wrong
In 1 kill they get promoted to the top of the board.
@Knoxxcraft Adding that now, check the development builds shortly. (10-20mins)
Edit: Check Development build #5
In your config. Add these lines to each rank:
etc, "next" being the name of the next rank (does not have to be in this config, but if its outside the config, it may cause errors)
Note, if you do not add that line in, it will attempt to work out the next rank by itself
doesnt seem to work for me, idk if it saves the data but whenever i type /rankstat it sais that i am already in the higest group. Even wehn i am deoped and put into the group i want to be promoted from.
btw: would it be possible to specify two variables to do the rank up, one is the starting group and one the destination group so for example if a player in the group X kills 20 people i would like them to be Promoted to group Y, but if a Player in Group A kills 20 people i dont want them to be promoted.
is that possible?
@sk8rjwd
Its on Github: https:github.com/SpyroDev/RankupOnKills
And Jenkins is up too: http:jenkins.roguedraco.net/
If you wanted, if you fork the code, do your bit, then send a pull request to the main one, ill add it. and as soon as it is added, it will build on jenkins.
@mrx49er
Can i see your config.yml? By default there will be no ranks in the config, because it re-adds them on startup and its annoying. So i think that may cause the error, but post your config.yml