RandomLocation
RandomLocation
1.9 Update
I haven't done much with this plugin for a really long time, but as it is more or less no longer working for 1.9 I decided that it was probably time for an update. Though with studies and three other jobs, finding time for this projects isn't going to be easy. I have also decided to do a full recode of the project and planing on making it open source, allowing others to help update and implement new features in the future. Please stay tuned for more information regarding updates.
What's RandomLocation
RandomLocation lets you teleport to random location in preset areas. This can be done by command, signs or custom portals. You can also configure it to teleport people that join for the first time to a random location for getting a better start where there ain't others.
Features
- Spawn players in a random location in a preset area
- Easy to use, no configuration needed
- In-game reload
- Full permissions, but not needed
- Teleports through signs
- Teleports through custom portals
- Light Weight
- Cooldown
- Multi-World support
- Choose from spawning in the air with god mode or safely on the ground
- Highly configurable
- Plenty of spawn settings that fits every server from survival or skygrid to urban servers
- Teleport on first join support
- Plenty of settings to edit per zone
- Ability for custom permissions per zone
- Advanced zone options that are easy to configure
- Edit zone options in game
- Take regular updates with custom intervals of the config files
- Command to fit zones to WorldBorder settings
Supported Plugins
RandomLocation will hook into the supported and provide a better location and prevent players from being teleported into protected areas All hooks can be disabled in the config file
- Faction support
- Towny support
- WorldBorder support
- WorldGuard
- Vault (Economy)
Spawning Conditions
You have some config options for how players shall spawn. This is changed under the zone mode You can choose "Ground", "Air" or "Top".
For all the above options except for "air" players will not spawn on or in:
- Lava
- Water
- Fire
- Cactus
- Cobweb
- Normal Portal
- End Portal
- And more
Players will neither spawn in mid air or in solid blocks.
Tutorials
I haven't gotten the time to make a tutorial myself, but if any one else wants to make one then I'll be very great full
Thanks to LegendSmile for providing at least a german tutorial:
https:www.youtube.com/watch?v=_J5ULsNvrqE
FAQ/Help
If you have any questions just ask, BUT before you ask read:
If you have a problem at all then the first thing you should do is see if there is an update, if you got to the latest update then you can also read about all previous updates, and one of the might contain something fixing your issue. This is one of the most common request I get, as people report bugs that are old and fixed. The plugin also contains an auto updater, announcing when a new update is found. When reporting a problem, do also state your plugin version.
If you have problems with the plugin displaying "Cant find a location to teleport to" then post a comment with the following info:
- A screen shot of the result you get from "/rLoc option <ZoneName> info"
- A description of what type of condition the zone is if (does it have a roof, what is the most common ground block, what world is it in, etc.)
- The coordinates (do not have to be precise for bigger zones, can be "400,110,1000", meaning ca x ≈ 400, y ≈ 110... (for both pos1 & pos2)
If you are having lag problems then there is often two reasons. One is that players are teleported to chunks which haven't been loaded before, and therefor the server needs to generate the chunks while it is teleporting the player. To fix this you could try and use WorldBorder which got a fill feature to generate the chunks within a world border.
Another reason for lag might be that you server doesn't got much resources to disposal. Meaning either your server is over loaded or that you don't got a very strong cpu. To reduce the lag created by the plugin, check out the "Performance" section in the config page above. Look into the settings and adjust them to your needs.
Auto Updater
The plugin has its own plugin updater, which checks wether there is an update available or not. The updater will not download anything, only notify console and admins. To disable this and prevent the plugin from using any network access click on this: Config Setup and scroll down to the Auto Updater settings a bit down on the page
Metrics
As of version 4.69 Beta, this plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
The plugin also got an auto updater, which will check for the latest version and download or only notify if it finds a method. If you want to disable this, go into the config.yml and set "Updater.Enable" to false
Bugs
To report a bug just leave a comment describing you bug, also if you got any errors in the log please provide them to with a web site like pastebin. Also provide the current MC version, RL version and other information that might be of interest like if you are running a custom build like spigot.
- None
ToDo
Todo - Priority
- Add messages file for editing the messages displayed by RandomLocation - Low
- Clean up commands & text - Low
- Add option for radius check in search of protected areas when spawning, e.g. not spawning to near Faction land and so on - Medium
- Add range option for nearest player - Medium
- Add more options to the AIR mode (height and so on) - Medium
- Add more perms (cooldown bypass etc) - Medium
- Allow multiple destination zones for portals (maybe commands too) - Medium
- Custom cooldowns per portal (maybe per destination zone instead, custom cmd, sign and portal cooldown) - Medium
Support
Feeling generous?
You can also check out my youtube channel here.
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hello, i am using your plugin and i need to know if its posibble to do cooldown/delay to use it like
someone teleport once, when he will try again it write you need wait 5 minutes or something
thanks
Hi, this plugin is discontinued?
Hi,
Got this error on try a portal.
I wont be teleported, and got this in console.
Spigot: Spigot-500ff5d-1cead62 (MC: 1.13.1) (Implementing API version 1.13.1-R0.1-SNAPSHOT)
WG: WorldGuard 7.0.0-SNAPSHOT;1742-febd212
Cześć mam pytanie, czy ten plugin dziala na różnych światach? (muliverscore)
Hi,
On Spigot 1.12 Pre6:
https://pastebin.com/f0Ccc9Qr
Is this important or just a warning?
In reply to Forge_User_40591349:
When im use (/back essential plugin) i dont return at the last teleport! if im remoove random location plugin all is good !
We're getting that "Cant find a location to teleport to" error.
Our RandomLocation should be in a big castle which is our Spawn-Area.
So it has a roof and several block buildings within.
Do you think you could "fix" that or maybe add the possibility to add several spawn points within an area that could be created by admins standing on different locations?
This plugin is very good, but I found an energy problem, when I perform Yum energy detection, found that ChunkUnloadEvent consumes a lot of performance, I try to decompile the view source to see the source of the problem, event.setcancelled (true); maybe you should try to remove this code, summarized in the view-discetence if the adjusted ChunkUnloadEvent listener the consumption of too much performance, and will cause the memory can not be released, the server memory will accumulate, suggestions, thank you! From a Chinese, thank you!
how can You make it work if there is another region in the same area the random location is?
getting this error on 1.11:
If you'd look at the error, you'd notice it's specifically metrics. This error can be safely ignored and does not affect the function of the plugin.
Hallo creator of the plug-in, I have a problem when I make a teleport region in a Worldguard region the plug-in Will Not pvp and Hove aan ertoe called : can't fond a location to teleport to Can you help me??
Could you add an more advanced option for Spawning Conditions? Some mods will replace water or lava to different blocks. It might confuse the plugin. Could you add a list where player will not spawn.
At this point, I'm not expecting an update this year.
Is there going to be an update on this anytime soon?
We use custom generation, big mountains ect. and players keep spawning in caves. Anyway to fix this?
I keep getting this error in 1.10: http://pastebin.com/s3qiD036 , do you have a fix for this? Thanks :)
@enight0000
That generally means a java node in his code no longer works in 1.9-1.10 because Spigot has changed the node for org.bukkit.Server.getOnlinePlayers() to something else. A quick fix would be to decompile the plugin locally, find the line(s) that reference that node and change them to the updated one.
Looking at the bukkitAPI for Spigot 1.10, I'm not seeing any changes or updates to that node. Perhaps try using the most up-to-date version of your desired server version. I know you are using 1.9, but if the node became deprecated in that version, it'd not be listed in 1.10.
Reference: https:hub.spigotmc.org/javadocs/bukkit/org/bukkit/Server.html#getOnlinePlayers()
Hi, I want to know what's going on aboutt 1.9? I've been using your plugin since 1.6.4 to 1.8.3, and now I plan to update my server to 1.9.2. There is an error when start server "Caused by: java.lang.NoSuchMethodError: org.bukkit.Server.getOnlinePlayers()[Lorg/bukkit/entity/Player;" , and I do not try further more. Waiting for you ~