Details
Supported Bukkit Versions
Changelog
- 1.4.1-
- Fixed:
- Permissions issue causing all players to be excluded from Random Spawning
- 1.4-
- Changed:
- Improved multiworld support:
- area delaration is now in the worlds.yml, configurable per world
- worlds you want to use Random Spawn in must have the randomspawnenabled: true in the worlds.yml (default is false)
- Added:
- Optional keeping the random spawns per player! (configurable per world in the worlds.yml)
- Suggested by ttamttam and Phiwa
- Use keeprandomspawns: true to activate
- Optional usebeds
- Set first spawn! command: /setfirstspawn permission: RandomSpawn.setfirstspawn
- Teleport to first spawn. commant /tpfirstspawn , permission RandomSpawn.tpfirstspawn:
- Added message to player after Random Spawning ("You've found yourself in a unfamiliar place")
- Fixed:
- 1.3-
- Increased performance. Effects:
- no more falling through world while loading
- no more clipping through the ground caused by the above
- a delay after the respawn button is pressed
- Removed nospawnblocks in config.yml (because it was a bit useless)
- Removed norandomspawnplayers in config.yml (you can exclude players with the RandomSpawn.exclude permission)
- Added RandomSpawn.reload permission
- Added RandomSpawn.exclude permission
- 1.2-
- Worlds you WANT to use Random Spawn in are now configured in the worlds.yml (Please remove the old RandomSpawn folder and config.yml!)
- Added check if world isn't a nether environment
- Added command /rsreload it reloads both config.yml and worlds.yml (Can only be used by OP or console)
- Fixed version number in plugin.yml
- 1.1 -
- Removed debug message
- Fixed checkValidLocation methode
- 1.0 -
- Added multiworld support
- Added configurable randomspawn at first join
- Configurable excluding players
- 0.2 - Configuration methods updated
- 0.1 - Beta Release