RacesAndClasses
Races | Classes | Traits | Chat | Commands | Configuration | SkillTrees | Permissions | FAQ | Version History
What is RacesAndClasses?
RacesAndClasses (RaC) was made to bring the best RPG experience to Minecraft servers. You are able to customize your own classes and races, making your server a world full of adventure! RaC is inspired by the biggest MMORPG game in the world, known as World Of Warcraft.
Core Features of RaC
- Make different races and classes
- Every part can be customized
- Change the way players chat
- Change gameplay on your server significantly
- Provide RPG experiences to the PvE and PvP environment
- Add spells, totems and other WoW items in Minecraft, without a mod
- Have players choose their own playstyle and gameplay
Plugins with RaC
RaC works with almost any plugin! Mcmmo, heroes, faction and towny. These are the most commonly used plugins for this plugin and they all work 100%
RaC offers plenty of configuration, for each individual server. For example some server owners love the teleport arrow for raiding, and some don't; so It's all up to you.
Developers guide
RaC is as mentioned, a customizable plugin, that also counts for custom traits.
This means, that any developer can make their own traits and make his/her server even more special!
Contacts
If you are having trouble,
- post a comment on the comment section below.
- send a PM.
- Open a ticket / issue in the Issues section
Servers using RacesAndClasses
Important notices
First of all: All these components can be disabled in the config!
Gravity's Updater:
For legal reasons and for uploading this plugin to Bukkit I have to mention, that the plugin has an updating service which connects to 'http://www.curseforge.com/'. This includes:
- Checking the Version of the plugin against the newest release Version.
- Downloading the newest Version if enabled.
Error Uploader:
Also the Plugin uses an Error Uploding Service, which connects to my Domain: www.tobiyas.tk.
This includes:
- Reading Errors from the error.log located at plugins/RacesAndClasses/debug/error.log
- Uploading these errors to my domain (www.tobiyas.tk)
- The Errors are visibly ONLY to me (Tobiyas) and are regularly checked to find and fix bugs faster than via Tickets.
Hidendra's Metrics:
The plugin uses Hidendra's Metrics service and sends Metrics data of your Server to the Metrics at 'http://mcstats.org/'. This includes:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
All these services are optional and can be disabled via Configuration.
UPDATING From 1.1.6 AND OLDER VERSION
If you use the config.raceMaxHealth: ... of a race, this has been removed with 1.1.7.
You now have to use config.healthbonus: ... (as in classes) instead.
You get 20 base health + race healthbonus + class health bonus.
UPDATING FROM 1.0.3 AND OLDER VERSION
If you use
general_saving_savePlayerDataToDB: true
Set this option to false and do a restart with the old Version. For best Use with 1.0.3 (RC 2)! This will convert all File DB related Data to YML data. If you do NOT do this, your PlayerData will be LOST!!!
If you have
general_saving_savePlayerDataToDB: false
you can safely ignore this step.
Known Bugs for Current Version (1.2.0)
Only runs on Bukkit distros using Spigot API (spigot, paper, ...).
CONFIG
#ConfigTotal for RacesAndClasses
#TemplateVersion 23
######
#CHAT#
######
# Tells if the Whispersystem is enabled.
# boolean: true or false
# default: true
chat_whisper_enable: true
# Shows if Races should talk with encrypted messages.
# boolean: true or false
# default: true
# NOTICE: Not implemented yet!
chat_race_encryptForOthers: false
# Tells if the Channels System is enabled.
# boolean: true or false
# default: true
chat_channel_enable: false
# Disables the channel join / leave messages.
# boolean: true or false
# default: false
chat_disable_channel_join_leave_messages: true
########
#HEALTH#
########
# The default Health a player has when he has no Race.
# This can be a double (number with comma)
# default: 20
health_defaultHealth: 20
# Tells to use a Chat message as health Bar.
# boolean: true or false
# default: true
health_bar_inChat_enable: false
# Tells the plugin to NOT use health modifications.
# boolean: true or false
# default: false
disable_health_modifications: false
#######
#DEBUG#
#######
# Tells the Plugin to enable Debug outputs.
# If activating, beware of console spam.
# boolean: true or false
# default: true
debug_outputs_enable: true
# Tells the Plugin to upload errors that happened to tobiyas's Error Server.
# This server is located at: tobiyas.tk .
# boolean: true or false
# default: false
debug_outputs_errorUpload: false
# Tells the Plugin to log all stuff to the console.
# boolean: true or false
# default: true
debug_outputs_writethrough: true
#########
#METRICS#
#########
# Tells the Plugin if The Server should participate on Metrics.
# To get more infos on Metrics, see 'www.mcstats.org'
# boolean: true or false
# default: true
metrics_enable: true
#########
#UPDATER#
#########
# Tells the Plugin to auto-update when there is a new Release Version of the Plugin.
# The Updater used is from h31ix.
# link: 'https://github.com/h31ix/Updater/blob/master/src/net/h31ix/updater/Updater.java'
# boolean: true or false
# default: false
updater_enableAutoUpdates: false
##########
#LANGUAGE#
##########
# Tells the Plugin which language file to use.
# The language files are located at: 'plugins/RacesAndClasses/language/'.
# String representing the language: en, de, es, it ...
# default: en
# NOTICE: Not implemented yet.
language_used: en
############
#MULTIWORLD#
############
# All worlds to disable the Traits on.
# String list: example: [world1337,nonexistingWorld,...]
# default: []
worlds_disableOn: []
# All regions to disable the Traits on.
# String list: example: [region12,tobiyas_region,...]
# default: []
disabled_regions: []
# Tells the Plugin to reset the HP on change to disabled world.
# boolean: true or false
# default: true
keep_max_hp_on_disabled_worlds: true
#########
#HOTKEYS#
#########
# If hotkeys are enabled.
# If true, /bindtrait will change your inventory to a Skill inventory.
# default: true
hotkeys_enabled: false
# If the new Hotkey System should be used.
# This system has 2 different Hot-Bars. One for build, one for Fight.
# default: true
use_new_traitbind_system: false
# The Material to use for Hotkeys.
# This is the Material to use for Hotkey Bar.
# Materials are found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# default: SHEARS
hotkeys_material: SHEARS
# The slots that are not bindable and are persistent throughout the Skill Bar (in the new Hotbar System).
# The Slots may not be bound (0-8).
# Example: [0,3,8].
# default: []
disabled_hotkey_slots: []
# If set to true, hotkeys will check for Permissions when checking for Empty slots.
# The Slots are associated to permission: RaC.hotkeyslot.0 to 9.
# default: false
use_permissions_for_hotkeys: false
##############
#Skill-System#
##############
# If the SkillSystem is enabled.
# If true, the users may pick their skills.
# default: false
skills_useSkillSystem: false
# If the SkillSystem is enabled, the player get points.
# This defines every how many levels the player get a point.
# default: 5
skills_skillpointEveryXLevel: 5
#############
#Race Spawns#
#############
# This tells if the Race-Spawning Feature is enabled or not..
# If it is enabled, players can get with '/racespawn' to their Race Spawns.
# boolean: true or false
# default: true
race_spawns_enabled: false
# When a player dies, he will spawn on his Race Spawn.
# If this is set to false, the player NOT spawn to his race spawn.
# boolean: true or false
# default: false
race_spawn_when_dead: false
# Tells the cooldown for using /racespawn.
# The cooldown is in seconds. 300 -> 6 Minutes.
# integer: 0 - high number
# default: 300
race_spawn_cooldown: 300
######
#Food#
######
# This tells to enable the Food addin.
# If it is enabled, players can eat food that has the correct lores on them.
# boolean: true or false
# default: true
food_enabled: false
########
#Groups#
########
# This tells the Plugin to use Groups.
# If it is enabled, players can group up (with this plugin or another one).
# boolean: true or false
# default: true
groups_enabled: true
# This tells the Plugin which Group System to use.
# There are currently the internal + some external plugins.
# - RaC: RacesAndClasses own Group system.
# - None: Disables the group system.
# - Heroes: Use the party system of Heroes.
# - McMMO: Use the party system of McMMO.
# Group System: RaC, None, Heroes, Parties, McMMO
# default: RaC
groups_system: McMMO
#########
#GENERAL#
#########
# This tells the Plugin to NOT check the Armor if turned off.
# If turned to true, the armor Checking of Races / Classes is Disabled.
# boolean: true or false
# default: false
general_armor_disableArmorChecking: false
# This tells the plugin to NOT register the following commands.
# This is a list of commands that are disabled for the plugin.
# String list: [command1,command2,...]
# default: []
general_disable_commands: []
# This tells the plugin to remap own commands. The first command is replaced by the second one.
# This is to remap often used commands as /race or /playerinfo.
# The replacesments work as following: command -> replacement. Example: racespawn->spawn.
# String list: [command1->test12, command2->test123,...]
# default: []
general_command_remaps: []
# This tells the plugin to NOT register the following aliases.
# This is a list of aliases that are disabled for the plugin.
# String list: [alias1,alias2,...]
# default: []
general_disable_aliases: []
# This is the cooldown between 2 messages when switching to the bow.
# number: 10 20 90 9001 ....# default: 10
general_cooldown_on_bow_message: 10
# This is the cooldown between 2 messages when switching to the wand.
# number: 10 20 90 9001 ....# default: 10
general_cooldown_on_wand_message: 10
# When removing old data, the days to check.
# If a player is not online for that long, his playerfile is removed.
# The Value is in Days.
# number: 10 20 90 9001 ....# default: 60
general_remove_old_data_days: 670
# When removing old data, if to check if the file is empty.
# Empty means, that the player has no Race / Class entry.
# boolean: true or false
# default: true
general_remove_old_data_check_empty: true
###############
#Serialization#
###############
# This tells the Plugin which kind of Serializer to use.
# Database uses the database defined below. YML uses yml files.
# Disabled uses NO saving system.
# Serializers are YML (files) or database or disabled.
# String: yml or database or disabled
# default: yml
serialize_serializer_to_use: 'yml'
# If Player-Data should be pre-loaded on server start.
# If not enabled, the data is not loaded on start.
# Data is loaded async. This means without blocking the main Thread.
# Boolean: true or false
# default: true
serialize_preload_data_async: true
# If async pre-Loading is enabled, this is the amount to bulk load.
# If using database, a high number may crash the connection.
# Number: some number
# default: 100000
serialize_preload_bulk_amount: 100000
# This tells the Plugin which DB-Connection Host to use.
# Serializers only works with database.
# String: host address
# default: localhost
serialize_database_host: 'localhost'
# This tells the Plugin which DB-Connection port to use.
# Serializers only works with database.
# number: port number
# default: 3306
serialize_database_port: 3306
# This tells the Plugin which DB-Connection Database to use.
# Serializers only works with database.
# String: Database Name
# default: rac
serialize_database_db: 'rac'
# This tells the Plugin which DB-Connection username to use.
# Serializers only works with database.
# String: username
# default: root
serialize_database_username: 'root'
# This tells the Plugin which DB-Connection password to use.
# Serializers only works with database.
# String: Password to use
# default: password
serialize_database_password: 'password'
# This tells the plugin to convert old data to the new Saving system.
# Works only for YML data.
# Boolean: true or false
# default: true
serialize_convert: true
# This tells the plugin to convert yml data to db data or other way around, if present.
# WARNING: This may take some serious time!.
# Boolean: true or false
# default: false
serialize_convert_to_DB_or_file: false
#####
#GUI#
#####
# Enables to also use left clicks in Inventory GUIS.
# boolean: true or false
# default: true
gui_alsoUseLeftclickInGuis: true
# Setting this to true will disable all Outputs to scoreboards from the plugin.
# boolean: true or false
# default: false
gui_scoreboard_disableAllOutputs: false
# This is the top line on the Scoreboard.
# ColorCodes are replaced by &, eg: &e -> yellow.
# String: name (&eHallo)
# default: &eRaC
gui_scoreboard_name: '&eRaC'
# If the permanent Scoreboard should be used.
# If used, this will clash with other scoreboard plugins.
# Go to next category by leftclicking 3 ticks with air in hand.
# boolean: true or false
# default: false
gui_enable_permanent_scoreboard: false
# If this is activated, the level MC level bar is overwritten as Level Indicator.
# boolean: true or false
# default: false
gui_level_useMCLevelBar: false
# This is the format of the Action bar.
# To disable it, set it to '' (empty).
# Available values are:
# Bars: %manabar%, %expbar%
# Values: %mana%, %maxmana%, %level%, %exp%, %maxexp%
# format: Format with colors
# default: %manabar% &eLvL: %level% &eExp: %expbar%
gui_actionbar_format: '%manabar% &eLvL: %level% &eExp: %expbar%'
# If enabled, cooldowns will be displayed as Dragon Bars.
# To disable it, set it to false.
# boolean: Format with colors
# default: false
gui_use_dragon_bar_for_cooldown: false
############
#MAGIC/MANA#
############
# Tells the plugin which Item to use as wand (magic spell cast item).
# int: itemID of the Item OR
# String: The canonical Name of the Item. See: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# default: STICK
magic_wandId: STICK
# If this is activated, the Mana will be displayed in the Food bar.
# boolean: true or false
# default: false
magic_useFoodManaBar: false
# This is ment to be used with the 'use_foodManaBar'.
# It will regenerate the player X Health every Y seconds.
# Example: 2#30 will heal 2 health every 30 seconds out of fight.
# To turn it off, just put 0 as X (value to heal).
# String: X#Y
# default: 0#100
magic_outOfFightRegeneration: 0#100
# The Mana Manager to use. This is the Mana System present and in use for this plugin.
# This can be: RaC or MagicSpells
# default: RaC
magic_manaManagerType: 'RaC'
# If the Mana of a player refills while he sprints.
# default: false
magic_manaRefillWhileSprinting: false
# How much mana should be drained for Sprinting.
# Can be 0 to disable this feature.
# default: 1.5
magic_sprintingManaCost: 0
# When the Mana should be drained while running.
# This is in seconds. This means every X seconds Y mana is drained.# X is the Time here. Y is the mana in: 'magic_sprintingManaCost'.# default: 3
magic_sprintingManaDrainInterval: 0
# If the plugin should use the XP-Bar as Mana display.
# If on, the Minecraft EXP does not work any more.# default: false
magic_mana_use_xp_bar: false
##########
#LEVELING#
##########
# This is the Generator Polynome of the Level calculation.
# String: a string representing a polynome
# {level} will be replaced by the level of calculation.
# If mcmmo is used as Level System, the Calculation will use McMMO skills.
# The Skill name has to be written in {} eg. {mining}.
# A valid calculator for McMMO would be: '({mining} + {excavation}) \ 20'
# Be aware, that Math uses multiplication and division before addition and minus.
# default: '{level} * {level} * {level} * 1000'
# By default, the the next level needs (level^3) * 1000 exp.
level_mapExpPerLevelCalculationString: '{level} * {level} * {level} * 1000'
# If a Firework should be fired on an Level Up.
# Boolean: true or false
# default: true
use_fireworks_on_level_up: true
# The max level, no one can get over.
# If set to something below 0, there will not be any restriction.
# Number: 0 to as much as you like
# default: true
level_max_level: 100
# A level Up message is sent when the level is increased.
# Boolean: true or false
# default: true
use_levelup_message: true
# This tells the Plugin which level system to use.
# It can use one of the following:.
# - RaC: Races and Classes leveling System.
# - MC: Minecraft Levels.
# - SkillAPI: Leveling System from SkillAPI.
# - mcMMO: Leveling System from McMMO. also check for the calculation String above.
# - Heroes: Leveling System from Heroes. Level editing is not supported here. Only reading.
# String: RaC or MC or SkillAPI or MCMMO or Heroes
# default: RaC
level_useLevelSystem: RaC
# This tells the Plugin how much Custom EXP to give the player on an Entity kill.
# It is a list of Strings, which means they have to be seperated by a comma or be written below each other.
# Each element in this list has two parts: EntityType=ExpAmount.
# EntityType can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
# The amount of EXP is an Integer value (0,1,2,3,4, ...).
# List of String: [EntityType=AmountEXP,...]
# default: [ZOMBIE=0,SKELETON=0,CREEPER=0,BLAZE=0,WITCH=0]
custom_level_exp_gain: [ZOMBIE=1,SKELETON=1,CREEPER=1,BLAZE=3,WITCH=3,SPIDER=1,CAVE_SPIDER=1,ELDER_GUARDIAN=800,ENDER_DRAGON=2000,ENDERMAN=2,EVOKER=10,GHAST=4,GIANT=50,GUARDIAN=15,HUSK=3,ILLUSIONER=30,MAGMA_CUBE=5,PIG_ZOMBIE=2,PLAYER=60,WITHER=1000,WITHER_SKELETON=5,STRAY=3,VEX=15,VINDICATOR=10,WOLF=4,]
# The NPCs to open the GUI for Race Selection.
# NPC names have to be the real names of the NPCs.
# The Gui will open even if the GUI is disabled in Race Secion.
# This field refers to NPCs in the plugin 'Citizens'.
# String List: a list of NPC names.
# default: []
npc_select_race: []
# The NPCs to open the GUI for Class Selection.
# NPC names have to be the real names of the NPCs.
# The Gui will open even if the GUI is disabled in Class Secion.
# This field refers to NPCs in the plugin 'Citizens'.
# String List: a list of NPC names.
# default: []
npc_select_class: []
#######
#RACES#
#######
# Tells the plugin to use the Race System.
# boolean: true or false
# default: true
races_enable: true
# If the Race-Teams should be enabled.
# RacesTeams are defined in the raceTeams.yml
# Races in the same team can not deal damage to each other.
# boolean: true or false
# default: false
race_teams_enable: false
# Tells the plugin to remember everyone not having a Race to get one.
# boolean: true or false
# default: true
races_remindDefaultRace_enable: false
# Tells the plugin to create a Permissions Group for every Race.
# boolean: true or false
# default: true
races_create_group_for_race: false
# This is the interval the plugin remembers the user to get a race.
# The Value is in Minutes
# integer: value without comma
# default: 10
races_remindDefaultRace_interval: 10
# Tells the plugin to replace the Name of the Player with a prefix of the race in the 'TAB' player list.
# boolean: true or false
# default: true
races_display_adaptListName: false
# Tells the Plugin to use it's own Drop list for Mobs.
# This list is located at: 'plugins/RacesAndClasses/TraitConfig/DropRates.yml'
# boolean: true or false
# default: true
races_drops_enable: false
# Tells the plugin to check for Permission for Each Race.
# The Permission is: 'RaC.races.RACENAME'
# boolean: true or false
# default: false
races_permissions_usePermissionsForEachRace: false
# Tells the plugin to give the '/race change' Command an Uplink.
# Values <= 0 say to give NO uplink
# int: value without comma
# default: 3600
races_change_uplinkInSeconds: 3600
# The name the Default Race should have.
# String: a text. Preferable a name
# default: DefaultRace
races_defaultrace_name: Intus
# The tag the Default Race should have.
# String: a text. Preferable a name
# default: '[NoRace]'
races_defaultrace_tag: '[Intus]
# When this is set (not ''), whenever a player has no race,
# he will be pushed into the Race mentioned.
# Example: races_takeRaceWhenNoRace: 'Elf' would push the player to the Elf Race if he has no Race.
# HINT: leaving this empty (use ''), the default race will be selected
# String: a text. Preferable a race name or an empty String
# default: ''
races_takeRaceWhenNoRace: ''
# When a player logs in and does not have a Race, the Race selection screen is shown.
# To disable this, set this option to: false
# boolean: true or false
# default: true
races_openRaceSelectionOnJoinWhenNoRace_enable: true
# When a player logs in and does not have a Race, the Race selection screen is shown.
# When this option is true, the screen is reopened as long as he hasn't selected a Race.
# boolean: true or false
# default: true
races_cancleGUIExitWhenNoRacePresent_enable: true
# The time between login and showing of the selection screen in secods.
# int: number without comma
# default: 2
races_openRaceSelectionOnJoinWhenNoRace_timeToOpenAfterLoginInSeconds: 1
# This indicates if the GUI selection via Inventory menu should be used or the command selection.
# true = gui, false = command
# boolean: true or false
# default: true
races_gui_enable: true
# This command will be executed when the player changes his race.
# The Key %RACE% will be replaced with the race name.
# The Key %PLAYER% will be replaced with the player name.
# The Key %DISPLAY% will be replaced with the player's display name.
# If %CONSOLE% is contained in this text, the console will run the Command.
# Hint: If empty, no command will be run.
# Hint2: This can also be a list of commands.
# Example: '%CONSOLE%broadcast %PLAYER% is now a %RACE%.'
# String: a text / command.
# default: ''
races_command_after_change: '%CONSOLE%broadcast %DISPLAY% is now a %RACE%!'
#########
#CLASSES#
#########
# Tells the plugin to enable classes.
# Setting this to false will deactivate the complete Class system.
# boolean: true or false
# default: true
classes_enable: true
# Tells the plugin to check for Permission for Each Class.
# The Permission is: 'RaC.classes.CLASSNAME'
# boolean: true or false
# default: false
classes_permissions_usePermissionsForEachClasses: false
# Removes the current Class (set to default) when the Race is changed.
# boolean: true or false
# default: false
classes_removeClassOnRaceChange: false
# Tells the plugin to check every class selection against a Race / Class matrix.
# The matrix can be found in: 'plugins/RacesAndClasses/racesClassesSelectionMatrix.yml'
# Adding an entry looks like this:
# RACENAME: [CLASS1, CLASS2, CLASS3]
# This means the race RACENAME can only select CLASS1, ClASS2 or CLASS3.
# boolean: true or false
# default: false
classes_useRaceClassSelectionMatrix: false
# When this is set (not ''), whenever a player has no class,
# he will be pushed into the class mentioned.
# Example: classes_takeClassWhenNoClass: 'Warrior' would push the player to the Warrior Class if he has no Class.
# HINT: leaving this empty (use ''), the default class will be selected
# String: a text. Preferable a Class name or an empty String
# default: ''
classes_takeClassWhenNoClass: ''
# Tells the plugin to give the '/class change' Command an Uplink.
# Values <= 0 say to give NO uplink
# int: value without comma
# default: 3600
classes_change_uplinkInSeconds: 3600
# When a player logs in and does not have a Class, the Class selection screen is shown.
# To disable this, set this option to: false
# boolean: true or false
# default: true
classes_openClassSelectionAfterRaceSelectionWhenNoClass_enable: true
# When a player logs in and does not have a Class, the Class selection screen is shown.
# When this option is true, the screen is reopened as long as he hasn't selected a Class.
# boolean: true or false
# default: true
classes_cancleGUIExitWhenNoClassPresent_enable: true
# This indicates if the GUI selection via Inventory menu should be used or the command selection.
# true = gui, false = command
# boolean: true or false
# default: true
classes_gui_enable: true
# This command will be executed when the player changes his class.
# The Key %CLASS% will be replaced with the class name.
# The Key %PLAYER% will be replaced with the player name.
# The Key %DISPLAY% will be replaced with the player's display name.
# If %CONSOLE% is contained in this text, the console will run the Command.
# Hint: If empty, no command will be run.
# Hint2: This can also be a list of commands.
# Example: '%CONSOLE%broadcast %PLAYER% is now a %CLASS%.'
# String: a text / command.
# default: ''
classes_command_after_change: '%CONSOLE%broadcast %DISPLAY% is now a %CLASS%!'
Having a problem with RaC Chat.... I want to disable the channels, but when I set the Chat_channel_enable: false it enables itself again.... help!
In reply to CelbarusHaseth:
In reply to Forge_User_39967924:
Is it possible to make make my own custom traits?
In reply to Ophiuchus_13:
# This is the Generator Polynome of the Level calculation.
# String: a string representing a polynome
# {level} will be replaced by the level of calculation.
# If mcmmo is used as Level System, the Calculation will use McMMO skills.
# The Skill name has to be written in {} eg. {mining}.
# A valid calculator for McMMO would be: '({mining} + {excavation}) \ 20'
# Be aware, that Math uses multiplication and division before addition and minus.
# default: '{level} * {level} * {level} * 1000'
# By default, the the next level needs (level^3) * 1000 exp.
level_mapExpPerLevelCalculationString: ' * 1000'
doesn't make sense to me, how would I convert this to McMMO? Can I get somebody to clarify? How would I make it so if you get a total of 55 points in skills (Such as 10 in mining, 45 in axes), you level up?
And how do I set the max amount of XP/Skills needed to level up?
In reply to CelbarusHaseth:
Hey,
ich hab das Plugin auf einen Server drauf gemacht, wenn mehrere Spieler drauf sind, bugt das ScoreBoard. Wenn ich alleine darauf bin funktionier alles, nur wenn mehrere auf dem Server sind funktionier es nicht.
In reply to Forge_User_93349635:
In reply to Forge_User_14057679:
Ich habe ein problem mit den permission neue Spieler haben keine rechte eine klasse zu wählen kann mir da einer helfen alle meine versuche dies zu umgehen sind gescheitert Bitte so schnell wie es geht antworten LG - John
Skype : johnpauli18
Discord : Uganda_Knuckles
#9366
In reply to Forge_User_52636640:
- "RaC.race.change" permission to change the actual race
- "RaC.race.select" permission to select a race
- "RaC.class.change" permission to change the actual class
- "RaC.class.select" permission to select a class
interessant.
How i can turn the language into German?
In reply to Forge_User_52636640:
Sorry for the late response at the moment. I just got to write my Master's thesis and put 100% of my time into that. Now I'm pretty much done with that and I got a bit more time to do some of my hobbies again.
who use magical trait
Hey , i'm french and i would like open a server with races and classes in Omg serv minecraft but i d'ont know the version necessary for racesandclasses . 1.8 , 1.9 , 1.10.2 ect ?
Thanks !
In reply to Forge_User_33059530:
Hi, I have a question
I have a Survival Zombie server with a "crackshot" weapons plugin which uses "snowballs" as bullets, I wanted to use your plugin to create races and alliances but the only thing that blocks me from pvp is mele, it does not block the "shots" "or" snowballs "
Can it be blocked from another method or is it impossible at this time?
I will be waiting for your answer