List of items the a player must have in their hand in order to chop down a tree. Leave this option as '[]' if you wish to allow any item to chop a tree.
house
List of blocks that with trigger the house detection function of the plugin.
allowSelfToggle
Whether a player should be allowed to toggle the plugin for themselves. This is effectively the same as giving the player the qwicktree.toggle.self permission.
usePerms
Sets whether or not the plugin will grant qwicktree.use permissions by default. If set to true, then this permission will not be given by default and vice versa.
groupDrops
Defines whether all drops of the same type should be dropped as a single drop instead of dropping each item individually. Enabling this option should help reduce any performance impact of this plugin.
maxVines
Defines the maximum number of vines that will drop for any tree.
creative.autoCollect
Defines if autoCollect should be enabled when a player is breaking down a tree in creative. If set to true, this overrides the tree specific settings.
creative.replant
Should the tree be replanted once broken if the player is in creative?
creative.damage
Should damage be dealt to items in the player's hand if they are in creative?
Trees
Config Option
Description
enabled
Is the tree type enabled?
replant
Should this tree be replanted once it is chopped?
autoCollect
Sets if the items to be dropped should be placed in the player's inventory automatically.
stump
If enabled, a tree can be broken from any block in the tree, not just one touching the ground - assuming there are enough logs above the block.
anyBlock
Allows a tree to be fully chopped if any log on the tree is broken.
replantTimer
How long after chopping the tree should saplings be replanted (in ticks - 20 ticks is 1 second). If enabled, the dropped saplings will be used to replant, but only if there are enough saplings to replant the entire tree.
leaf.reach
Distances to look for leaves from the logs in the tree. See below for more info
leaf.groundOffset
Leaves found within this distance from the ground are ignored. Useful for shrubs in a Jungle area.
leaf.min
Minimum number of leaves required for a valid tree.
log.min
Minimum number of logs required for a valid tree.
log.max
Maximum allowed logs in a valid tree.
drops
What items should be dropped, and with what chance for them dropping.
damage.type
What type of damage should be applied to items in the player's hand. Select from: NONE; NORM; FIXED; or MULT. If NONE or NORM, the option below is ignored.
damage.amount
Only valid when damage.type is one of FIXED or MULT. Defines the amount of damage or multiplier of damage dealt to the item in the player's hand.